Reaper Endgame Shadar-Kai VKF Frenzied Berserker

Drachmor

Well-known member
I'm running a different kukri barb. Shadark-kai ravager T5 & capstone + vkf +FB +KtA trance. +2 range, +1 multi. Machrotech ED + FotW + SD. I like it.
Very cool, I will check that out! Thank you for the ideas. I was wondering about the +2 range alternative when you first posted this build, as I figured the damage would be comparable. As for Machrotech, I have not dived into that at all!

I'm seeing now that you can use Runearms for a nice +20% insight HP 0.0 that's awesome. Also that mage armor looks really cool. I'm very curious, how has the gameplay changed for you? Is this just more useful by buffing peoples' AC in a raid setting? Do you feel a lot tankier, is damage better, worse, the same?

Edit: I suppose you can also get dripping with magma from a runearm, and probably some other wild stuff!
Edit edit: Wow and that mantle DR is nothing to sneeze at
 

jacko

Well-known member
I'm running a different kukri barb. Shadark-kai ravager T5 & capstone + vkf +FB +KtA trance. +2 range, +1 multi. Machrotech ED + FotW + SD. I like it.
Really interesting. I like my Ravager capstone and KTA trance and see you've gone for that.

How are you splitting your enhancement points between FB and VKF, and what's the ED points split too, if you don't mind me asking?
 

Tronko

Well-known member
Et voilà!

Ravager variant

The Barb 20 Ravager variant has lower DPS (but more helpless damage). However, it is much, much faster at clearing quests.
Base profile: 13-18 x4, 19-20 x6.
With Greater Spiked Chain Attack: 11-18 x6, 19-20 x8.
With Quick Cutter, you crit on 10+.

You're nearly immortal: 8,500 HP with Blood Feast, 90+ Dodge with Uncanny, Chains, and Quick. You have the Machrotech mantle for damage reduction and no-fail Reflexes.
For every mob you kill, you self-heal around 400 HP in R10.
Great movement speed with leaps, Sprint Boost, and Athletics.

You also have the option to pull off insane CC with Maw + Salt.

If you're looking for something to zerg through R10 quests, I think this is currently a top-tier build for speed and kill count.

A dear friend—whose name I won’t mention due to his reputation—tried to do better, but things didn’t go well for him… utterly humiliated by a Ravager with Machrotech Destiny... 😅

Enhancements
UrHu8xD.jpeg


Epic Destinies
tT3DExY.jpeg
 
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Tronko

Well-known member
Can this variant use same gear set up as previous build?
Yes, you can use the same or a similar setup. I changed mine to drop the Morgrave set in favor of more sun items. My advice is to choose based on the reaper/mythic bonuses and the curses on your items.
 

unknown32

Well-known member
Yes, you can use the same or a similar setup. I changed mine to drop the Morgrave set in favor of more sun items. My advice is to choose based on the reaper/mythic bonuses and the curses on your items.
Thank you for the build; do you think you can give a break-down of your INT score (if you don't quite remember; no worries)? If you can give a rough idea on how to get it that high, that would be helpful (I usually can get mines in the high 50s; but I do not have all past lives).
 

Tronko

Well-known member
Thank you for the build; do you think you can give a break-down of your INT score (if you don't quite remember; no worries)? If you can give a rough idea on how to get it that high, that would be helpful (I usually can get mines in the high 50s; but I do not have all past lives).
Well… the gear setup of the first post has +3 Artifact and +3 Profane to all stats, +6 Insightful Int on the belt and a +14 augment iirc. Also, I had +2 Int from the curse on the artifact ring and reaper stats on the helm.
 

Leumas Reyemreggin

Well-known member
Well… the gear setup of the first post has +3 Artifact and +3 Profane to all stats, +6 Insightful Int on the belt and a +14 augment iirc. Also, I had +2 Int from the curse on the artifact ring and reaper stats on the helm.
have u considered running the raid Belt? would give u 1 seeker , Ins deception (without quiver annoyance) and I guess Q Con or something
would basically just lose 1 str and 3 Int
 

Spook

Ghostly Troll
Thank you for the build; do you think you can give a break-down of your INT score (if you don't quite remember; no worries)? If you can give a rough idea on how to get it that high, that would be helpful (I usually can get mines in the high 50s; but I do not have all past lives).

16 Base
8 Tome
6 Past Lives
3 Enhancements
1 Reaper Core
31 Gear
2 Ship

4 Reaper
3 Action Boost
4 Pots
1 Abishai
2 Vistani Fortune

27 Trance Swap (full)

Gear:
14 Enhancement
6 Insight
3 Profane
3 Artifact
2 Reaper Stats
2 Curse
1 Globe

Trance Swap (full)
19 Filigree
3 Qual
2 Festive
2 Alchemical
1 Dino
 

jacko

Well-known member
Spook gives a good example.

As of today, I've got...

Base 14
Completionists 4
Racials 2
Tome 8
Enhancement 14
Insightful 5
Quality 3
Profane 2
Artifact 3
Festive 2
Exceptional 1
Curse 1
Dire Thaumaturge 1
Ship buffs 2
Reaper helm 2
Reaper enhancements (only in R1+) 4

= 64/68 base (+14 trance tactics and damage)

On top, with item switches, just before I pop the trance, I get:
Enhancement +1 (14-15)
Profane +2 (2-4)
Artefact +1 (3-4)
Insightful+1(5-6)
Filigrees (weapon and artifact) +18
Exceptional +1 (1-2)
Alchemical +2
Push through the lines from LD +3

= +29

=93/97 swapped and buffed(+21 tactics and damage)

There is room for improvement too...

I don't generally use pots or cookies but there's +4 from Yugo and lasting pots, and +3 from cookies to be had there, the right/lucky curse could add another +1, and with another filigree slot on the artefact I could get another +1 for a total int of 106 (+24 tactics and damage).

I've probably missed some other stuff too, but hopefully this helps.
 
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nenetteblackmoor

Well-known member
Yes, you can use the same or a similar setup. I changed mine to drop the Morgrave set in favor of more sun items. My advice is to choose based on the reaper/mythic bonuses and the curses on your items.

So, does that mean you dropped the Morgrave set and switched to Blade Gear from Myth Dranor to add more Sun Slot items?

If that's the case, could you tell me how you made up for the lost +3 Ability bonus from the Devils' Infernal Dance artifact?
 

Tronko

Well-known member
If that's the case, could you tell me how you made up for the lost +3 Ability bonus from the Devils' Infernal Dance artifact?
There is no single answer that applies to everyone. A lot depends on the bonuses you have on your gear, because even curses have huge potential (think of 5mp, +2d6 sneak, 2% doublestrike, etc.)

Yesterday, I did a TR to go back to barb (my favorite class :love:) and planned a new gear set for FB THF that uses 5 Sun items. In this specific set, I also slotted +4 STR. But as I mentioned, it all depends on the bonuses you have on your gear.
 

liquedblu

New member
There is no single answer that applies to everyone. A lot depends on the bonuses you have on your gear, because even curses have huge potential (think of 5mp, +2d6 sneak, 2% doublestrike, etc.)

Yesterday, I did a TR to go back to barb (my favorite class :love:) and planned a new gear set for FB THF that uses 5 Sun items. In this specific set, I also slotted +4 STR. But as I mentioned, it all depends on the bonuses you have on your gear.
This is awesome! Would you be willing to share the stats/levels info, please?
 

Cyran

Well-known member
Yes, you can use the same or a similar setup. I changed mine to drop the Morgrave set in favor of more sun items. My advice is to choose based on the reaper/mythic bonuses and the curses on your items.
I am about to resurrection into the Ravager Version of this build and just finalizing my gear set. My one question is when you ran this build did you use a rune-arm or did you go without a rune arm for the 25% bonus from Offhand Versatility instead of the Imbued dice.

Edit: Never mind I forgotten that multiple things on Tier 5 require Rune arm in the Macro tree
 
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Aggy

Well-known member
I am about to resurrection into the Ravager Version of this build and just finalizing my gear set. My one question is when you ran this build did you use a rune-arm or did you go without a rune arm for the 25% bonus from Offhand Versatility instead of the Imbued dice.
Not who you're asking, but I used rune arm for Magma dot and the rune arm bonuses of the macrotechnic ED. I also somehow ran into the problem of not having enough feats, so I got rid of offhand versatility.
 

Cyran

Well-known member
Not who you're asking, but I used rune arm for Magma dot and the rune arm bonuses of the macrotechnic ED. I also somehow ran into the problem of not having enough feats, so I got rid of offhand versatility.
EDIT: I realize my original question was dumb as I completely forgotten that on the final tier Critical Multiplier increase require using a rune arm there for anyone using tier 5 of that tree that a melee is using a rune arm.

As for feat list the original build would have a extra one because of the fighter feat. I was planning on dropping Epic reflexes because Maco tech give no fail on 0. I have to think if I still want offhand versatility or something else. one Imbue dice don't sound amazing to me.
 
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