Reaper Endgame Wood Elf Frenzied Berserker

Nahual

Well-known member
So, I'm struggling to figure out how to play in a way that boosts DPS as a THF.

For now, I’ve invested as much as I can into Melee Power and WStrike.
I’ve also maxed out Sneak Attack and Dice as much as possible.

Comparing the numbers from different builds helps me see where I’m lacking, but I can’t fully grasp why a particular build is strong or how to use it effectively without understanding all the game’s mechanics.

If anyone has any advice, I'd really appreciate it!
DPS is increased in three ways the base damage you do, how fast you hit and IF you can hit. That is the short explanation.
The last one you can mostly ignore unless running high reaper and you have a good enough build (hence this build use of Divine Power clickies).

Most speed boosts are short term, but are the most effective way to inscrease dps. There are not many ways to boost speed.
In this build it mainly comes from Vistani's haste boost. This would be your last buff to be applied.

For this build and most Two handed the main rotations for trash is mostly just Adrenaline first, then Boulders Might second from the epic destinies.
This would probably be enough to one shot trash.

If you arent one shotting, then keeping up quick strike from vistani for the doublestrike buff would be priority, then followed by Crackling Attack for the Crazy Strike buff I wouldn't expect Tronko to be supreme cleaving a lot ( I could be wrong).

Again for this build its probably Quick strike, Crackling Attack, Haste boosts, then keep Adrenalining and Boulders Might while they run.

I might be totally off, as a lot of this is situational.
 

Tronko

Well-known member
U72 UPDATE

It's been almost two years since I posted this build. In the meantime, two more levels have been released, along with new gear, new quests, and new raids to play.

What's changed? Power creep, obviously ;)
With the new gear, all the stats are higher.

Wood Elf Barbarian 20, FotW (41) SD (21) GMoF (21)
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This time I've switched to a pure Barb and picked up the FB capstone, investing in Falconry for the 30% helpless bonus.
Other than that, in my opinion, Wood Elf is now even more essential than before.
Not just to cap doublestrike (especially if you don’t take VKF’s 10%), but mainly for hitting. To-hit is crucial and, in some cases, a real challenge.

The core of the build remains the same:
  • Solid melee power (around 480 with boosts), top tier strength, and a very strong base damage to leverage Adrenaline.
  • Survivability is also top tier: Evasion and no fail on 1, good dodge, Improved Uncanny Dodge, over 300 PRR (I took Deific Warding so I can reach 320), and hit points exceeding 9000 when factoring in Blood Tribute, Blood Feast, and Affirmation.
  • Rages and Primal Scream provide self-healing with Unquenchable Rage.
With pure Barbarian, BAB is capped, so there's no concern in that regard.

Compared to the previous build, the main differences are: increased HP (from 134% to 155%), helpless damage (+30% thanks to Falconry), and sneak attack (from the new raid belt and 2d6 from the Curse).

Is7mZg7.jpeg


One personal critique I always have is that melee characters have way too much HP and defenses. And it's not just Barbarians—other classes are just as absurd. After the Monk pass, I played a Monk with 50% standing dodge and top-tier dps.
These insane defenses combined with CC abilities make tanks essentially useless. Having a role that’s only relevant in some R10 raids is a real shame imo.

I still nostalgically remember when Reaper first came out. In those early days tanks were useful even in R10 quests.
Good old times… we also had a decent loot system like slavers crafting :sneaky:

Enhancements
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Feats
1 Power attack
3 THF
6 Dodge
9 IC Slashing
12 ITHF
15 GTHF
18 Mobility
21 Patience
22D Perfect THF
24 OC
25D Doublestrike
27 Eerie Aim
28D Harbinger of Chaos
30 Epic Reflexes
L Scion of Arborea
31D Crush Weakness
33 Whirlwind OR Spring attack
34D Deific Warding

Some choices are mostly a matter of personal preference.

Epic Destinies
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It’s still FotW, GMoF, and SD. Compared to LD, GMoF offers more movement speed (you have to run with monks), enough points for 15% helpless, 100 MRR cap, and lets you slot fire absorption or other stuff.


Gear setup
Let's discuss gear. I'll share my setup, but at this point, it hardly matters. Reaper/Mythic and Curse bonuses have a huge impact, so evaluate based on your own items. For a THF, besides the usual (MP, doublestrike, 2d6 sneak etc.), I find the +6 Strength during boosts particularly strong.

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I have great bonuses on Vecna necklace and gloves—if that’s not the case for you, I’d suggest using the Stormreaver Gauntlets (I haven’t been able to pull a decent pair), freeing up the necklace slot. Agartha Belt is also a great item for Ram’s Might, but again, I haven't managed to get a good one yet.

Weapons
The Falchion is still a mandatory choice because all other two-handed weapons are light-years behind. I still hope this changes in the future, maybe with a dedicated feat (similar to Knight’s Training), but for now, this is how it is.

The best option, in my opinion, is the Undying Falchion. I crafted two and use Omen/Dino-attuned for the other two swaps.

Main Filigrees:
Sucker Punch/One Against Many x2
Dreadbringer Melee Power x2
Treachery Melee Power x2
Long Shadow Melee Power x2
Next Fall Melee Power x2
Treachery Threat Reduction
Dreadbringer Tactics DC
Dreadbringer Strength
Dreadbringer PRR
Next Fall Attack and Damage

Sentient Weapon Swaps I Recommend:
  • Bloodrage set (obviously) with Brighthorn
  • Prowess set for the melee power boost, Ooze
  • Wisdom set for trance (one-handed weapon and orb)
I'm always happy to provide more details or answer any questions :)
 

Komrad

Well-known member
Thx Tronko, nice write-up.

Can you share what's your full tilt W and +dmg bonus is in when inspected in inventory?

Also, if you ever counted your att/min with madstone clickie and without?

Thanks again.
 

Tronko

Well-known member
Can you share what's your full tilt W and +dmg bonus is in when inspected in inventory?
Sure, here you go. I took a screenshot with the Dino Falchion that I use for Blood Rage. The main Undying gets +3 att/dmg and +W of course.
GFp3Bd5.jpeg


Also, if you ever counted your att/min with madstone clickie and without?
Personally? No 😅 I’m an old and lazy man.... My merry guildies do the hard work for me 😇

They always calculate all the numbers, including on/off Madstone, Haste, Patience, Twitching, etc.
Since those are their numbers, and they’re a bit different from the ones I occasionally see online, I prefer not to publish them myself.
But I’m sure that if you ask, they’ll share them because they’re good guys.
 

Tronko

Well-known member
I finally understand your "who the f is cap" :D

Ahaha, that quote comes from an old story. A few years ago, four guildmates decided to take part in a so-called 'raid challenge' that was announced with great fanfare on the old forum. I think they were the only participants 😅
Anyways, the four were Teth, Symb, Kala, and Cap. Cap is our legendary guild leader, an amazing guy but socially reserved :sneaky:
And at some point, someone on a forum asked "Who the f... is Cap?"
 

I dont Like gimps

Well-known member
Ahaha, that quote comes from an old story. A few years ago, four guildmates decided to take part in a so-called 'raid challenge' that was announced with great fanfare on the old forum. I think they were the only participants 😅
Anyways, the four were Teth, Symb, Kala, and Cap. Cap is our legendary guild leader, an amazing guy but socially reserved :sneaky:
And at some point, someone on a forum asked "Who the f... is Cap?"
LOL and i thought symb confusing u with them young folk speak
 

Glargfest

Well-known member
Are lash out/wade in worth picking up, in your experience? I don’t have full tomes, very few past lives so I’m finding myself grazing on 7s on a lot of MD bosses with a +188, non sneak
 

Tronko

Well-known member
Are lash out/wade in worth picking up, in your experience? I don’t have full tomes, very few past lives so I’m finding myself grazing on 7s on a lot of MD bosses with a +188, non sneak
+188 is kinda on the low end, but sneak helps a lot. Furious Rage helps too, as do Wade In and Lash Out, but you need to build up the stacks.

Do you find only one Threat reduction filigree enough? Since you got an Incite item.
Yeah, I equip the heroic version of the cloak. On top of the filigree, you get -30% from Cover of Darkness, and if you want, you can add Essence of Dark Diversion (20%).
Tbh, if you're doing low-skull raids and the tank isn’t on point, you’ll probably end up pulling the boss. But any decent DPS does that, and you're solid enough to handle it.
In R10 quests, holding aggro isn’t really a problem.
In R10 raids, it's a non-issue anyway, since this build isn’t really optimized for that kind of content.
 

svenofnein

Well-known member
Still a bit of a noob here, but getting better at figuring out why things are done certain ways. In this build you are playing as True Neutral but taking Harbinger of Chaos, is there a particular reason to have not played as chaotic neutral and picked up the other 2 imbue dice?
 

Tronko

Well-known member
Still a bit of a noob here, but getting better at figuring out why things are done certain ways. In this build you are playing as True Neutral but taking Harbinger of Chaos, is there a particular reason to have not played as chaotic neutral and picked up the other 2 imbue dice?
No, but you won't see much difference. FB's imbues are trash tier and don't scale with debuffs.
 

svenofnein

Well-known member
No, but you won't see much difference. FB's imbues are trash tier and don't scale with debuffs.
Okay, thanks. It is what I was thinking, but I see True Neutral a lot and wasn't sure if there was a super secret reason over a free +2 imbue dice here.
 

SpartanKiller13

Why do I have 522 ddo build files
Okay, thanks. It is what I was thinking, but I see True Neutral a lot and wasn't sure if there was a super secret reason over a free +2 imbue dice here.
Take less damage from Order's Wrath/Word of Balance, no negative levels from gear swaps (don't think that's relevant here), not sure if there's anything else. I don't think there's anything wrong with getting +2 dice, the DPS difference will be minor but so is the risk/cost so up to you lol.
 

xavarn

New member
I recently got back into DDO.

I have a couple pastlives but no racial AP'S (Only 3)
What should I switch around on the enchantment trees?

I would like to farm reaper exp and try and push midskull reaper.
 

SylvanPhoenix

Active member
The Falchion is still a mandatory choice because all other two-handed weapons are light-years behind. I still hope this changes in the future, maybe with a dedicated feat (similar to Knight’s Training), but for now, this is how it is.

The best option, in my opinion, is the Undying Falchion. I crafted two and use Omen/Dino-attuned for the other two swaps.
I'm returning to my barb to give him a refresh after a couple of years of sitting at cap. He was using Baz for his weapon but I'm eager to try out falchions. What augments do you recommend I add to Undying? Also, Sealed in Fire completion?
 
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Abiding Dude

Well-known member
im very recently back in game and super ignorant on a lot of stuff, but I've been following this very roughly to re-do ED and enhancements for a level 30 barb/fighter split THF split main I need to TR. In doing gear with what i have, and looking at your FOTW enhancements, any reason not to swap your belt for the new Rams Might belt with a moon slot, and change the FOTW enhancements

You lose 3 strength when raging, but gain 4 strength and 4 damage from rams might 8 to attack, + 6% fort bypass (or net -1 str, +2 damage, +8 attack, +6% bypass if you used Rams Might somehow and trained Furious)
 
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