Hello, I as a player love this game and that’s why I decided to share some thoughts on why the current reaper system is flawed and what could be done to rework it and blow new life into the game, make it more challenging, more rewarding, more meaningful and above all, more fun.
First off, I would like to see people getting incentivised to play higher reaper.
Currently the game meta is as follows-
Rush all the way through heroics and epics on R1 and when u reach level cap go for mid to high reaper questing for Rxp and loot.
I believe getting players to play higher reaper in heroics and epics would be great for the game and great to help reduce the “Zerg meta”
So how do we incentivise players to play higher reaper in heroics and epics and also reduce the amount of zerging going on? (which I am not against but I do believe it would be healthier for the game and the population overall with less zerging)
Increase base heroic and epic xp by 5-10% for each skull in reaper.
Also I would like chests in the game to be more rewarding and exciting to open.
This is where RNG really has a chance to shine! Random and optional chests all throughout the game should be less of a chore to open (I am almost always skipping over them) and should have more excitement.
One idea is to add reaper shards to any random chest in the game with a drop chance of 0.1-0.2% per skull.
That’s all for now, I might edit the post and add things later, feel free to share any opinions or feelings and thanks for reading, peace.
First off, I would like to see people getting incentivised to play higher reaper.
Currently the game meta is as follows-
Rush all the way through heroics and epics on R1 and when u reach level cap go for mid to high reaper questing for Rxp and loot.
I believe getting players to play higher reaper in heroics and epics would be great for the game and great to help reduce the “Zerg meta”
So how do we incentivise players to play higher reaper in heroics and epics and also reduce the amount of zerging going on? (which I am not against but I do believe it would be healthier for the game and the population overall with less zerging)
Increase base heroic and epic xp by 5-10% for each skull in reaper.
Also I would like chests in the game to be more rewarding and exciting to open.
This is where RNG really has a chance to shine! Random and optional chests all throughout the game should be less of a chore to open (I am almost always skipping over them) and should have more excitement.
One idea is to add reaper shards to any random chest in the game with a drop chance of 0.1-0.2% per skull.
That’s all for now, I might edit the post and add things later, feel free to share any opinions or feelings and thanks for reading, peace.