Reaper tree Revamp

Dulkhan

Well-known member
First, I would like to say that I rather keep how reapers works know, it allows better customization for our characters for ppl without 150 or more reapers points.

With that first statement out of the way, I would like to talk about what Sev have been hinting this year the changes to how reapers bonus is going to work coming the revamp of the system.

So, if I got this right, what he proposes is that there is going to be just one tree that will give you certain kind of bonuses related to how much reaper exp you have, the idea behind this is to allow veterans to share some of that power to newer players by giving them a fraction of the power of the party leader if theirs is lower than that. As a returner player myself I see the value of this, since when I got back the reaper system was well underway and i got 0 reaper points, so it was kind of painful to try to play endgame content. and this system this idea is not compatible with how reaper tree is right now. So, we are in a situation where we are sacrificing flexibility for availability for new players. But I would like to add a middle point. What if we allow players to choose a reaper path So you got your tank, reaper path, your melee path, range path, hybrid path ( for EDK for example) and other paths that are fixed in what they provide but are still giving a choice as to what you can get from your reaper points. This would add the value of giving devs some room to add more "reaper paths" in the future or balance them easily too. while giving us some choice back.
So how does this work in the game? well your first level ( and class) define your predefined "reaper path" so in case you don't choose one yourself the game will still provide you with whatever path it's better for your basic class role. And then you can go to the reaper windows and choose another path, this can be done 1 time for free each life and with platinum after with or other form of restriction if needed. You can even put a description of each tree or show what bonus you get at certain thresholds.
I hope we can have a good discussion about this that doesn't go around "don't change reapers trees" because that's a different conversation.
 
Upvote 1

Baconator

Well-known member
#1 power sharing is and always will be a poor direction.
#2 other than totally removing the bogus power creep for a difficulty setting, dropping to one tree makes the most sense.
#3 I feel sorry for all the players that dropped real money while being hood-winked by SSG.


I don't play reaper, because just another paywall and carrot before the donkey mentality.
 

ForeverZero

Well-known member
#1 power sharing is and always will be a poor direction.
#2 other than totally removing the bogus power creep for a difficulty setting, dropping to one tree makes the most sense.
#3 I feel sorry for all the players that dropped real money while being hood-winked by SSG.


I don't play reaper, because just another paywall and carrot before the donkey mentality.
1, sharing isn't inheritly bad, but in this case for such a steep point of entry and over long periods of time and investment for reaper this is indeed a poor direction. I can't think of anything specifically that could cause sharing *something* to be beneficial, but I'm sure there's something, though it would have to be something not so potentially game changing it could shift the paradigm.

2. I'm down for removing trees in general as long as a passive bonus would be added to potentially reduce lag, though in lieu of other issues currently rampant I still don't think reaper is the move to work on just yet.

3. Meh, most of us don't care about that really imo. We play to have fun, even if running reaper will end up being a fever dream in those regards, though I'm highly suspicious of SSG getting rid of ALL benefits for reaper ap. As someone else said, they started the trend and they'll likely have hell to pay taking everything away. Look at current XP changes proposal. Something was seen as taken away, and it's going crazy.

Lastly to be fair, you don't need to pay to get decent reaper xp. As I mentioned in a prior post, you can get over 1m reaper xp with a 50% pot, just cut that back accordingly without the xp pot and you'll still get 650-700k reaper xp, it's not AS efficient, but it's still significant. Though it's your choice to do what you do, just stating it as a debunking the "paywall" aspect of your statement.
 
Top