First, I would like to say that I rather keep how reapers works know, it allows better customization for our characters for ppl without 150 or more reapers points.
With that first statement out of the way, I would like to talk about what Sev have been hinting this year the changes to how reapers bonus is going to work coming the revamp of the system.
So, if I got this right, what he proposes is that there is going to be just one tree that will give you certain kind of bonuses related to how much reaper exp you have, the idea behind this is to allow veterans to share some of that power to newer players by giving them a fraction of the power of the party leader if theirs is lower than that. As a returner player myself I see the value of this, since when I got back the reaper system was well underway and i got 0 reaper points, so it was kind of painful to try to play endgame content. and this system this idea is not compatible with how reaper tree is right now. So, we are in a situation where we are sacrificing flexibility for availability for new players. But I would like to add a middle point. What if we allow players to choose a reaper path So you got your tank, reaper path, your melee path, range path, hybrid path ( for EDK for example) and other paths that are fixed in what they provide but are still giving a choice as to what you can get from your reaper points. This would add the value of giving devs some room to add more "reaper paths" in the future or balance them easily too. while giving us some choice back.
So how does this work in the game? well your first level ( and class) define your predefined "reaper path" so in case you don't choose one yourself the game will still provide you with whatever path it's better for your basic class role. And then you can go to the reaper windows and choose another path, this can be done 1 time for free each life and with platinum after with or other form of restriction if needed. You can even put a description of each tree or show what bonus you get at certain thresholds.
I hope we can have a good discussion about this that doesn't go around "don't change reapers trees" because that's a different conversation.
With that first statement out of the way, I would like to talk about what Sev have been hinting this year the changes to how reapers bonus is going to work coming the revamp of the system.
So, if I got this right, what he proposes is that there is going to be just one tree that will give you certain kind of bonuses related to how much reaper exp you have, the idea behind this is to allow veterans to share some of that power to newer players by giving them a fraction of the power of the party leader if theirs is lower than that. As a returner player myself I see the value of this, since when I got back the reaper system was well underway and i got 0 reaper points, so it was kind of painful to try to play endgame content. and this system this idea is not compatible with how reaper tree is right now. So, we are in a situation where we are sacrificing flexibility for availability for new players. But I would like to add a middle point. What if we allow players to choose a reaper path So you got your tank, reaper path, your melee path, range path, hybrid path ( for EDK for example) and other paths that are fixed in what they provide but are still giving a choice as to what you can get from your reaper points. This would add the value of giving devs some room to add more "reaper paths" in the future or balance them easily too. while giving us some choice back.
So how does this work in the game? well your first level ( and class) define your predefined "reaper path" so in case you don't choose one yourself the game will still provide you with whatever path it's better for your basic class role. And then you can go to the reaper windows and choose another path, this can be done 1 time for free each life and with platinum after with or other form of restriction if needed. You can even put a description of each tree or show what bonus you get at certain thresholds.
I hope we can have a good discussion about this that doesn't go around "don't change reapers trees" because that's a different conversation.
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