Reaper xp scaling

erethizon1

Well-known member
The gains from upping the skulls in heroics, especially lower heroics, is pitiful. And the challenge has been, for me anyway, higher than the roflstomp r10 questing more or less is these days. So I'd definitely be behind more rxp from higher skulls in heroics.
This is the real problem. It is way, way harder to run high reaper in heroics than in legendary and it is rewarded way, way less. I run most newer quests on R6 (saltmarsh, feywild, isle of dread, white plume chain) and it usually gives around 300 RXP (plus or minus 100 depending on the level of the quest and length). It greatly increases the time taken for about 100 extra RXP over what you get for R1. It makes absolutely no sense that they do it this way.

I'm fine with the idea that R10, at all levels , pays only slightly more than R1 (if that had been the way they decided to do things), but it isn't how they decided to do things. R10 is 8 times as much in legendary quests and should be the same in heroics (though this will still be small amounts of RXP, usually less than 2000 for most quests on R10).
 

erethizon1

Well-known member
The lion's share of reaper XP to be earned in the game is in legendary quests where you earn twice as much. When you're leveling up, there are some quests that have some decent RXP, like running Gianthold on mid-skulls. Otherwise you're better off just zooming through your levels to get to legendary content.

Running R10 in heroic levels is something you do for a personal achievement, not as a way to maximize your RXP gain. With XP pots, ship buff, Master's Gift and an experience tome you can earn about 80k RXP leveling 1-20 just doing R1 difficulty. The first time bonus in a single legendary quest is about 10k RXP. That's by design.
I wouldn't say it is by design so much as by player whine. They doubled the RXP at cap only when the babies that stay at cap whined that they were not earning RXP much faster than people on the TR train. I'm fine that they got their double RXP, but now it is time to give it to the rest of us. The easiest part of the game (the level cap when you have all your abilities and best gear) should not be the part that pays the best. R10 is harder in heroics than in legendary and should at least give 20% of what you would get in legendary rather than 2%.
 

erethizon1

Well-known member
This is true. But I wish it was a little less true.

Doing high reaper heroics felt punishing, but the reward in rxp was not remotely worth it.

I'm not trying to replace legendary runs as the best rxp. But I do think there's still room to give a little more rxp to low level quests on higher reaper. So that zerging r1-4 isn't the only option ever considered while running heroics. I would love it if high reaper heroics were at least a little bit rewarded, so when you do it, you don't feel completely like an idiot.*


*Only 80% would be fine.
Yes. Heroic Feywild and Legendary Feywild are literally the exact same quests with the exact same objectives and the exact same length. And due to the fact that your characters are much less well developed, heroic feywild is harder on the same reaper level. So it makes no sense that it is much more poorly rewarded with RXP.
 

Shear-buckler

Master of reactions
I wouldn't say it is by design so much as by player whine. They doubled the RXP at cap only when the babies that stay at cap whined that they were not earning RXP much faster than people on the TR train. I'm fine that they got their double RXP, but now it is time to give it to the rest of us. The easiest part of the game (the level cap when you have all your abilities and best gear) should not be the part that pays the best. R10 is harder in heroics than in legendary and should at least give 20% of what you would get in legendary rather than 2%.
It's by design to create an endgame scene that was very much lacking at the time. It's a very good design and just crying about it will not make them change it.
 

bleach

Well-known member
t's a very good design and just crying about it will not make them change it.

It is not a very good desing, it's awful. But...they will not change it. Because if the rxp in heroics and epic is insignificant people who buy and use otto boxes are not losing much on rxp by doing so. It's all about the $
 
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bleach

Well-known member
I wouldn't say it is by design so much as by player whine. They doubled the RXP at cap only when the babies that stay at cap whined that they were not earning RXP much faster than people on the TR train.

Yeah, that's how it went down. But SSG also realized it was convenient for them.
 

JustHavingFunBro

Well-known member
The formula for RXP scaling makes high reaper more of an endgame activety and that is a very good thing.
Explain why its a good thing in a game that encourages us to constantly be on an extremely boring TR train. You know what might help? RXP that is worth the effort. Instead of waiting to do it in epics and Legendary when its 500X easier and for some stupid reason far more rewarding.
 

Bracelet

Well-known member
Ironically, Haverdasher is the only quest I routinely go past R1 on when leveling. I do it to improve the chance of at least one reaper spawning in order to receive any rxp at all.
 

Shear-buckler

Master of reactions
Explain why its a good thing in a game that encourages us to constantly be on an extremely boring TR train. You know what might help? RXP that is worth the effort. Instead of waiting to do it in epics and Legendary when its 500X easier and for some stupid reason far more rewarding.
You also get more plat at high levels. How stupid! Level 1 is hardest and should be the most rewarding level.
 

Dandonk

Beater of Dead Horses
You also get more plat at high levels. How stupid! Level 1 is hardest and should be the most rewarding level.
Personally, I don't mind reaper being more rewarding at cap. I just think there's so huge a disconnect between the challenge and the rewards that the heroic reaper rewards could be improved. There's room enough to improve it without making it pay as good cap runs, I tihnk.
 

Shear-buckler

Master of reactions
Personally, I don't mind reaper being more rewarding at cap. I just think there's so huge a disconnect between the challenge and the rewards that the heroic reaper rewards could be improved. There's room enough to improve it without making it pay as good cap runs, I tihnk.
Lets say they increase is it so the new "standard" lfm difficulty becomes R5+. New players would have a hopeless time.
 

Dandonk

Beater of Dead Horses
Lets say they increase is it so the new "standard" lfm difficulty becomes R5+. New players would have a hopeless time.
I completely agree that it shouldn't be so large an increase as to make the new standard too high for new players. I still think there's room between that and the current abysmal payout. As I said back in post 9.
 

Shear-buckler

Master of reactions
I completely agree that it shouldn't be so large an increase as to make the new standard too high for new players. I still think there's room between that and the current abysmal payout. As I said back in post 9.
A small increase that wont affect players decisions is fine. It seems kind of pointless though.
 

Dandonk

Beater of Dead Horses
A small increase that wont affect players decisions is fine. It seems kind of pointless though.
I think of it this way... currently 99.9% of heroic quests run on reaper are in the 1-4 skulls range, and most of those on r1. I'd like to change that number to, say, the 95% ballpark. This leaves plenty of LFMs for newer players, but also opens up a small window for any who would like the challenge and fun on higher reaper in heroics - and not feel a complete idiot where rewards are concerned.

I don't think most levelling LFMs are going to change much unless the reaper xp for high skulls is set stupidly high. Most people run for the regular xp to get pastlives/to get to cap.

So I think there's a window for a meaningful upgrade to heroic reaper xp in higher skulls, where it doesn't completely change the current dynamics - but still opens up a new (or at least more meaningfully rewarded) option for those who might possibly find higher skull heroics fun.
 

woq

Well-known member
While I would be in favour of increasing heroic rxp a smidge even if not quite to anything compareable to legendary/cap levels, but a bit more than the pittance it is currently - I'd prefer if high skull gaming had something else going for it.

... Such as making reaper fragments an item that can drop in high skull rem chests or adding "reaper chests/remnants" into the game that rarely drop from high reapers or high reaper end chests, with again an increased chance at legendary levels but if they even existed in heroics that'd be a reason to make high reaper heroics more attractive. Could even make those drop with increased frequency from high reaper raid chests for extra spice and to give heroic high reaper raids a purpose beyond personal achievement.
 

Shear-buckler

Master of reactions
I think of it this way... currently 99.9% of heroic quests run on reaper are in the 1-4 skulls range, and most of those on r1. I'd like to change that number to, say, the 95% ballpark. This leaves plenty of LFMs for newer players, but also opens up a small window for any who would like the challenge and fun on higher reaper in heroics - and not feel a complete idiot where rewards are concerned.

I don't think most levelling LFMs are going to change much unless the reaper xp for high skulls is set stupidly high. Most people run for the regular xp to get pastlives/to get to cap.

So I think there's a window for a meaningful upgrade to heroic reaper xp in higher skulls, where it doesn't completely change the current dynamics - but still opens up a new (or at least more meaningfully rewarded) option for those who might possibly find higher skull heroics fun.
Fair enough, but if they are given "xp worth doing" or become "more rewarding than the easier level 30+ content" as is asked for it will have dire consequences.
 

woq

Well-known member
Fair enough, but if they are given "xp worth doing" or become "more rewarding than the easier level 30+ content" as is asked for it will have dire consequences.
It definitely shouldn't be more rewarding than 30+ content, but it definitely should be more rewarding than it is now. There is room there to bridge the gaps a little bit to make r1-r3 zerg meta a bit less "the only option" without taking away the purpose of doing high reaper at cap.
 
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