SatchelleDeBaglady
New member
While I appreciate that one shouldn't be able to just sneak to the end of every single quest kill the boss and bail, let's discuss what was happening before.
Approach a group of mobs in Sneak and Invised and assassinate one of them, they would swing wildly around where the buddy was standing and then swing around the room "kind of" and in many instances strait up tracking you until you broke line of sight. If Both Invis and Sneaked, once LOS was broken they would lose track of you but continue to swing/shoot around and sometimes they get lucky, or even run strait toward you around the corner you ducked behind and swing.
After about 90 secs they would lose agro altogether (which was dumb). This to me was the brain dead part.
This made it difficult but not impossible to get away from them have the mobs lose track of you sufficiently to continue to assassinate them one by one, while taking a lot longer than zerging in and killing everything, was a satisfying playstyle for me.
This also took having both invis and sneak to work properly and frankly was challenging on a toon with few past lives to survive at all.
Fast Forward to today: You assassinate one mob and THEY ARE JUST COMING FOR YOU, non-stop, no escape, a dimension door or jumping to a different elevation where they cant follow is the only way to lose the agro. It's like once your presence is known despite having stupidly high Hide/Move Silently and being invisible, they just see and pursue you. It makes soloing a sneaky assassin rogue no fun and would have no basis in any reality I can think of.
If someone was invisible even if you knew they were there you would have a hell of a time finding them once they moved and if you were out of your possible line of sight impossible. The way the mobs reacted before this last update save the giving up after a while part was how they should react. Nothing was wrong with it.
SSG Please reverse this change
Approach a group of mobs in Sneak and Invised and assassinate one of them, they would swing wildly around where the buddy was standing and then swing around the room "kind of" and in many instances strait up tracking you until you broke line of sight. If Both Invis and Sneaked, once LOS was broken they would lose track of you but continue to swing/shoot around and sometimes they get lucky, or even run strait toward you around the corner you ducked behind and swing.
After about 90 secs they would lose agro altogether (which was dumb). This to me was the brain dead part.
This made it difficult but not impossible to get away from them have the mobs lose track of you sufficiently to continue to assassinate them one by one, while taking a lot longer than zerging in and killing everything, was a satisfying playstyle for me.
This also took having both invis and sneak to work properly and frankly was challenging on a toon with few past lives to survive at all.
Fast Forward to today: You assassinate one mob and THEY ARE JUST COMING FOR YOU, non-stop, no escape, a dimension door or jumping to a different elevation where they cant follow is the only way to lose the agro. It's like once your presence is known despite having stupidly high Hide/Move Silently and being invisible, they just see and pursue you. It makes soloing a sneaky assassin rogue no fun and would have no basis in any reality I can think of.
If someone was invisible even if you knew they were there you would have a hell of a time finding them once they moved and if you were out of your possible line of sight impossible. The way the mobs reacted before this last update save the giving up after a while part was how they should react. Nothing was wrong with it.
SSG Please reverse this change