Remove speed as a factor in game

Dragavon

Well-known member
When you start a new player without any speed bonuses or items it is incredibly boring to always move slower than anyone else in your group. This should not be an issue in game, there is absolutely no need for it.

Just let everyone move at the same fast speed and remove speed items from game.
 
Upvote 1

Shear-buckler

Well-known member
Disagree. Those games I listed feel slower to than DDO at level 1 with base runspeed to me. Speed is relative and DDO looks pretty good against the other games.

For example, a base runspeed level 1 newbie with no gear and buffs can run from the initial Korthos Village starting point to any other interaction point in the village in less than 30s. You can cross the harbor with base runspeed in less than 2 minutes. Marketplace in under 60s. Virtually any of the sub-level 4 dungeons can be traversed in under 5 minutes if you removed the mobs. Most in under 2 minutes.

Any other RPG/MMO I've played takes as long and usually longer to cross a village, town or dungeon at base runspeed.

Heck, DDO even has teleportation portals in each town zone that any level 1 newbie can access to port directly to other zones. Most games make you unlock those via progression and leveling.

It's not about the time to traverse from point A to point B, it's about the animation speed and fluidity. The other poster put it perfectly, it does not look like your character is moving through air.
Not even PoE is this slow and it's one of the most common complaints there. They have also done a lot to improve it, it used to be on par with DDO but they fixed it.
 

DDO Gaming

Well-known member
It's not about the time to traverse from point A to point B, it's about the animation speed and fluidity. The other poster put it perfectly, it does not look like your character is moving through air.
Animation is fine even at slowspeeds. You probably should be thinking of some hardware upgrades
 

Shear-buckler

Well-known member
Are you surprised by this demeanor of the same old same old forumite?

Best leave it alone before the punishment for trying to be logical and reasonable.

Runspeed in DDO is fine, the game gives ALL players at Lv 1 ways to move faster - the boot clicky from Korthos. And just running Lvs 1/2 in Harbor some end rewards were itens that gives 15% attack + movement speed (swift itens if not mistaken). But, we know where this thread is heading... 🙄

You are free to think it's fine and we are free to think it should be increased.
 

Shear-buckler

Well-known member
Here is a solution. Create a 20% run speed 10% attack speed toggle. If you don't like it, don't use it. Everyone wins and we can all get along.
 

DDO Gaming

Well-known member
Hah. Fine compared to what?
Fine as in fine. My lvl14 rogue has NO speed enhancements hence I use exp retreat and haste scrolls but otherwise the animation is smooth even at slow speeds...it just "feels" slow which is a problem when you're running lvl10+ dungeons.

Sadly Barovian wilderness monsters don't say "well this rogue's slow so we'll just ponder the meaning of life whilst he runs past us"
 

Speed

Well-known member
I play various games since 90s and I must admit that DDO indeed feels slow when compared to other games.
It is big yes from me for +20% or +25% basic run speed that can still be increased to total current +30% with item or haste.
Attack speed should stay as it is.
The other thing that I would also change is full hp regeneration without heal skill (which can still work like other spell power skills) when using shrine, just like spellcasters get their full sp.
 

Coffey

Well-known member
No you just displayed an aweful attitude, that you can't see it just makes it worse.

You can have a steep learning curve without animation that feel and looks like you are under water. What exactly would be lost?
Telling someone they have a bad attitude for disagreeing is a very weak stance to take in a discussion.

I have been nothing but open minded and helpful towards new players in game, here, and on the old forums.

The players that stay have staying power and a will to learn what they need to know to play their style of DDO.

SSG can have the korthos mayor say on repeat "get your 25% speed boots heeeeerrre!" Maybe they can have the NPC sell some Haste pots there too. New players cant generally afford them though.
 

ACJ97F

Well-known member
The running is normal, other games have a far-outscaled movement. Compared to the average person, your level one character is Usain Bolt. ;)
 

Kimbere

Well-known member
None of it is wrong. I get that you ground your views of how things should be on how things are, but that does not make me wrong.
The stuff you've posted has been debunked and valid examples to the contrary were listed when asked for. Obviously you're welcome to continue disagreeing in spite of the evidence to the contrary.

Additionally, this thread hit goalpost moving status several pages back.

Now, instead of newbies who can't be bothered to farm a runspeed clicky by playing the game for 20-30 minutes before quitting, it's "the animations are slow" and "the attack speed is slow". It's a pretty good sign that the original case wasn't very strong when the goalpost moving starts in the first 2-3 pages of discussion.

You know how I fix ungeared newbies that move slower than multi-year veterans who put years of time into leveling and gearing? I point them to resources for good builds and gear. If they put a bit of effort into using those resources, pretty soon they're no longer newbies and they're no longer slow and will enjoy the game far more.
 

Xgya

Well-known member
They've already reduced server load by reducing attack speed.

If everyone has to be a certain speed, you can rest assured that speed will be LOWER.

If speed ever becomes a non-factor, it'll become a non-factor by making everyone slower.
 

Kathwynn

Well-known member
The stuff you've posted has been debunked and valid examples to the contrary were listed when asked for. Obviously you're welcome to continue disagreeing in spite of the evidence to the contrary.

Additionally, this thread hit goalpost moving status several pages back.

Now, instead of newbies who can't be bothered to farm a runspeed clicky by playing the game for 20-30 minutes before quitting, it's "the animations are slow" and "the attack speed is slow". It's a pretty good sign that the original case wasn't very strong when the goalpost moving starts in the first 2-3 pages of discussion.

You know how I fix ungeared newbies that move slower than multi-year veterans who put years of time into leveling and gearing? I point them to resources for good builds and gear. If they put a bit of effort into using those resources, pretty soon they're no longer newbies and they're no longer slow and will enjoy the game far more.
This. A thousand times this. We all start out knowing jack. A veteran players help out and new player likes game and stays and learns more. Becoming in time a veteran player.
 

Shear-buckler

Well-known member
Fine as in fine. My lvl14 rogue has NO speed enhancements hence I use exp retreat and haste scrolls but otherwise the animation is smooth even at slow speeds...it just "feels" slow which is a problem when you're running lvl10+ dungeons.

Sadly Barovian wilderness monsters don't say "well this rogue's slow so we'll just ponder the meaning of life whilst he runs past us"

I agree that the animations are fine when hasted. If you dont mind the slo-mo animations that's good for you, but I can tell you that not having a slow motion animation speed matters for a lot of players. DDO is slower than any modern MMO or ARPG.
 
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Shear-buckler

Well-known member
The stuff you've posted has been debunked and valid examples to the contrary were listed when asked for. Obviously you're welcome to continue disagreeing in spite of the evidence to the contrary.

You have not debunked anything. That you disagree with my opinion does not mean you have "debunked" it.
What evidence to the contrary? Do you have evidence that is contrary to that I think non-hasted level 1 characters feel like they are under water? How could you possibly have evidence against that?

Additionally, this thread hit goalpost moving status several pages back.

Now, instead of newbies who can't be bothered to farm a runspeed clicky by playing the game for 20-30 minutes before quitting, it's "the animations are slow" and "the attack speed is slow". It's a pretty good sign that the original case wasn't very strong when the goalpost moving starts in the first 2-3 pages of discussion.

Moving the goal posts? Here, let me quote my first post in this thread:

Strongly agree. Both attack speed and movement speed is abyssmal on new characters and is a big turn off for new players who are used to modern games. Make hasted speed the baseline for all characters. Change haste to do something else.

As you can see no goal posts have moved. My stance has been since my first post that the attack and movement speed (I.E. animations) is abyssmal for new characters and people who play modern game can easily be turned off by that.

ADDITiONALY I think that solving this with clickies or auto granted pots is an aweful idea as it a hassle for something I think should be baseline.


You know how I fix ungeared newbies that move slower than multi-year veterans who put years of time into leveling and gearing? I point them to resources for good builds and gear. If they put a bit of effort into using those resources, pretty soon they're no longer newbies and they're no longer slow and will enjoy the game far more.

Well good for you.

More importantly you admit that new characters are slow and they will enjoy the game far more when access to non slow-mo animation. All we really seem to disagree on is that you think they should have to put in the effort or be stuck with the far less enjoyable animations while I think animation speed is too important for the first impression of the game to gatekeep in this way.
 

Shear-buckler

Well-known member
People need to take the time to learn the game. It is that simple. If they cant then they are already gone so...

Well that is obvious and it would be equally true if new characters had higher animation speed.

It's not like you no longer have to learn the game if you get 20% movement speed and 10% attack speed from level 1.

I didnt say they arent welcome. You added that yourself.

You litterally said you didn't want them here. You are free to take it back. Don't pretend you didn't say it though.
 
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