More lines would be great.
Personally I'd like to see a system where the various upgrades are more about improving the weapon itself and not the character holding the weapon.
Think about it. How many individual filigrees directly modify how much damage a specific weapon does? Very, very few. vs. how many that give stat and skill bumps to the player holding it? Virtually all? Is that how a sentient weapon is supposed to operate? Seems like it should want its own power and prestige enhanced.
Personally I'd like to see a system where the various upgrades are more about improving the weapon itself and not the character holding the weapon.
Think about it. How many individual filigrees directly modify how much damage a specific weapon does? Very, very few. vs. how many that give stat and skill bumps to the player holding it? Virtually all? Is that how a sentient weapon is supposed to operate? Seems like it should want its own power and prestige enhanced.