somenewnoob
Well-known member
Does casting prayer, greater heroism and foxs cunning on a rogue hireling help?
Yeah you can buff hires.
Does casting prayer, greater heroism and foxs cunning on a rogue hireling help?
Simply put Frogo built is within the past few years, past 2 years I think, the other rogue hirelings builts are over 10 years old.During Lamannia U51 Preview 2, I had about 10–15 minutes spare to test Frogo (I can only access him via Lamannia as I don't own the relevant content).
Level 3 Frogo's 'simulated' Search skill for "visibly revealing" trap Control panels is; DC:22. In other words (with the exception of the quest Memory Lapse) he'll be able to "reveal" every trap Control panel at Level 6 (Elite). I didn't have time to test his Spot "danger" alert, but his Spot is likely lower.
His base standing Disable Device skill is suspected to be somewhere in the 20s. So if he got lucky and rolled high; it's possible he'd get a few traps at Level 10 (Elite), etc. Albeit he can critically fail Level 6 quest trap content on a poor roll. Suggesting he'll fair fairly well, Disabling at Level 5 (Elite).
Obviously if you buffed him, via Guild buffs or other "external" buff effects, which would increase his "Trapping" skills he'd perform even better.
Level 30 Frogo's 'simulated' Search skill for "visibly revealing" trap Control panels is equal to, or over; DC:90. I didn't have enough time to test the Level 30 version thoroughly to see how much higher than 90 that value was.
Given that the highest suspected Search value required in the game [U51] within a Raid and that has a Search DC of 98 (at the time Level 32 was the cap). Then it's reasonable to assume if Frogo was buffed he'd certainly get near that value. Outside of Raids (Hirelings cannot enter Raids) the highest suspected Search DC 'outlier' was 96 (during U51). Level 32 Elite suspected base is 90. We already know his native Search skill is at least 90...
Anyway, it's clear he can indeed reach the required base Search DCs for Level 32 quests on Elite. He can manage that without the influence of any type of buff.
He'll likely perform much better than the old fashioned Rogue hirelings at a similar level.
Sorry for going a bit into left field, but I've read this a couple times now and I don't understand.Obviously if you buffed him, via Guild buffs or other "external" buff effects, which would increase his "Trapping" skills he'd perform even better.
Oh, there is a ship buff that grants your Hirelings and monster summons a buff to their stats. It is a Plus 4 I think. I think that is what is being referred to here.Sorry for going a bit into left field, but I've read this a couple times now and I don't understand.
How do you guild buff a hire? They disappear when you're in public.
Give it another 2 years, 2025 frogo will be useless also.But I digress, most of the hirelings I am pretty sure have out of date gear and skills, so kind of useless in anything but older content - unless you have the new perma hirelings, froggo is pretty friggin amazing when the lock or trap isn't blocked by an invisible wall or the pathing mesh was done poorly.
You're probably right with the way the creep is going.Give it another 2 years, 2025 frogo will be useless also.
https://ddowiki.com/page/Update_19_Release_Notes said:[...] The difficulty curve of trap search, spot, and disable device DCs has been adjusted to reflect the full level range of the game up to the level cap. Lower level DCs are no longer so harsh, and higher level DCs are no longer so easy. The difference in DC between quest difficulties (normal, hard, elite, epic) have likewise been adjusted. ...
Altra, some Guild Airship amenity buffs can be used to boost Hireling abilities like Rathy mentioned, for example the effects of 'Wild Grove' amenity buff. Attempting to target the hires with "beneficial spells" is probably going to be a more familiar concept to many people.
The Spot, Search and Disable DCs for traps within quests have not changed for several years... They were last readjusted: Shadowfell U19, August 2013.
As a general rule for heroic [F2P] quests for Elite difficulty the 'Spot and Search' DCs tend to increase by either: +2 or +3 DC per quest level. There are odd exceptions to the rule "outliers". Epic onwards follows the same pattern. The generic Disable DCs values tend to be ~ +10 higher, than their equivalent Search DC, but you'll get a roll for Disable.
Of course Quest Levels have increased since [U19], nonetheless the DCs will follow the same basic progression formula as they have since 2013.
Trap Disable DC, base values, generally scale with a quest's set level, however, occasionally the DDO Content Developers seem to get careless with some conversions of Legendary Content to Heroic. Therefore, occasionally you'll get a few of the newer low level Heroic quests with DCs being 2 to 4 higher, etc.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Suspected base: Spot/Search (Traps on Elite) | 9 | 12 | 15 | 17 | 20 | 22 | 25 | 28 | 30 | 33 | 35 | 38 | 41 | 43 | 46 | 48 | 51 | 54 | 56 | 59 |
| Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
| Suspected base: Spot/Search (Traps on Elite) | 59 | 61 | 64 | 67 | 72 | 74 | 77 | 80 | – | – | – | – | – | – | – |
Aha, I see what you mean. Base quest, not difficulty setting.I personally recorded the majority of those F2P Search values for Heroic (Elite) for the DDO Wiki. For traps Spot and Search DCs are typically equal.
I possibly wasn't explaining it clearly enough. I wasn't talking about Characters or their skills when I said "[...] +2 or +3 DC ...". I was referring to the Content Designers and how they set the default base Search DC for the Trap itself, and how it related to quest level for Heroic (Elite).
Like I mentioned prior; as a general rule for heroic [F2P] quests for Elite difficulty the 'Spot and Search' DCs tend to increase by either: +2 or +3 DC per quest level.
For example, in Heroic, the Quest Search DC goes: 9, 12, 15, 17, 20, 22, 25, 28, 30, 33, 35, 38, 41, 43, 46, 48, 51, 54 and 56. You'll notice those all numbers increase by either: 2 or 3, as mentioned (Post #32). Epic also loosely follows that same progression...
If it would help you visualise better?
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Suspected base: Spot/Search (Traps on Elite) 9 12 15 17 20 22 25 28 30 33 35 38 41 43 46 48 51 54 56 59
Note: those are NOT the 'minimum requirements' for finding all traps at that level with Search. Furthermore, I already mentioned a lot of the new Legendary quests that have Heroic equivalents are also typically +2 or +4 higher for their Heroic version. Calouscaine, you already seem to have noticed some of that occurring.
I haven't done much testing of Epic Search DCs because I'd need to create some special: Test Rogues (to Fail the DCs), and solo Epic Elite on those "test rogues". Though the rule still seems to hold true; typically the newer Legendary quests have slightly higher DCs. You may notice on each individual page: I've used educated guesses on 'Suspected Requirements' (before the tables) if I don't have much data.
I can make good educated guesses on [Spot/Search] DCs. Since I've tested 1000s of traps there is a strong correlation regarding Quest level verses Spot/Search DC. I'll make an educated guess on some Epic Search DCs, starting at Level 20.
For example, 59, 61, 64, 67, 69, 72, 74, 77, 80... The same loose rule is being obeyed.
I'm not bothering going past Level 27 in this table.
Level 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Suspected base: Spot/Search (Traps on Elite) 59 61 64 67 72 74 77 80 – – – – – – –
Skipping to Level 30 'Mask of Deception' its trap Search DC is 89 (likely +4 higher than base), [...], Level 32 'Dread Sea Scrolls' is 90 the difference is narrower compared to Level 30 Mask of Deception, [...] and Level 34 Eyes of Stone (Epic Elite), is between 93 and 95.
Of course Level 32 'Legendary Vision of Destruction' (Epic Elite) has a Search DC of 98, which is possibly +8 higher than base. But, that's an outlier so perfectly fine.
There are another 14 Levels at Epic after 20. Just for fun, let's just assume on (Epic Elite) ALL the Search DCs did increased by 3 each level: 14 × 3 = 42. We know base Search DC (Level 20) is 59, thus 59 + 42 = 101 The calculation equates to 101, and we already know Level 34 'Eyes of Stone' DC is between 93 and 95. What I said still holds true.
Where it can become problematic is when Developers, e.g. SteelStar or Lynnabel alter builds, Enhancements, Character progression or significantly change item bonuses or scaling and Cannith Crafting, etc. Those base quest trap DCs on Elite are still going to increase by either: +2 or +3 regardless. I mentioned previously that the Content Designers were careless with some conversions of Legendary Content to Heroic.
For example, Quest Level 3 the default Search DC is 15. Whereas in the Level 3 quest 'Basic to Basics' the DC is 17, i.e. +2 higher. That +2 DC increase is a significant difference for a Level 3 Character to deal with. Perhaps a default path Level 3 human Rogue Assassin, Search skill is around: 8, generic Search items would give a +3 Search bonus. So instead of the player needing to find another 4 for their Search skill Modifier, they'll need to find 6 more for the newer quest – if you get the gist. ?