Rogue's BlackBird and Recolours - UI Skin

Frisson

Member
Thanks so much for the awesome work that you do. These are fantastic!

I have a tiny bit of feedback. I really like the WaterBird skin. However, the tumble charges can be difficult to distinguish between 'available' and 'depleted' due to the darker blue. I think if the available charges were a brighter blue, it would make it even better than it already is.

Thanks again and keep up the good work:)

Edit: Also it seems like I'm getting a bug when first logging in, when using the themed UI skins. In this case specifically, the ChaoticBird one. It's displaying far more tumble charges than it should; fun as it would be to have that many :p

8yRNqMj.png



It fixes itself if I swap to no UI skin enabled, and then back.
 
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Rogue

UI Editor
Thanks so much for the awesome work that you do. These are fantastic!

I have a tiny bit of feedback. I really like the WaterBird skin. However, the tumble charges can be difficult to distinguish between 'available' and 'depleted' due to the darker blue. I think if the available charges were a brighter blue, it would make it even better than it already is.

Thanks again and keep up the good work:)

Edit: Also it seems like I'm getting a bug when first logging in, when using the themed UI skins. In this case specifically, the ChaoticBird one. It's displaying far more tumble charges than it should; fun as it would be to have that many :p

8yRNqMj.png



It fixes itself if I swap to no UI skin enabled, and then back.

I'll look into brightening the charges. As far as the display error, it is a result of transparent assets. The hot bars have a similar issue with transparent parts. SSG tends to hide things by layering another layer on top of the old one. When this happens, and it involves an assets that I have made transparent, you get errors. It is best to refresh your UI when logging in and placing things on hot bars. Alt+Z is the default for this, use this twice and it should fix it. Sadly, as said, it has to be done each log in.
 
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