Run speed increase?

Winterburn

It's the nature of man to ask questions.-Belgarath
Hi all.

I would like to see all classes get a run speed increase. In all honesty all my caster builds (that are pure) is so slooooooow. It really takes a lot of fun out of the game imo.

I'm not asking to make all run like crazy fast but a 10% increase should do the trick. Kind of like the barbarian gets.

How to implement this is the question. I'd suggest that you add it to all classes at lev 15-20. This would mean that the barbarian would get +20% so maybe those classes that have it should only get +5% or even not get it at all but get something else at that point, like extra 5-10% hp boost, prr boost or some DR 5/something.

I get that barbarians, monks and rogues are supposed to be "faster" then heavy armor tank/dps fighter types (however with the 10% increase to speed in stalwart and same for paladins the fighters also get "faster" speed) but imo at later levels I think that the others need some more speed to keep up. Also why don't rangers already have an increase to speed? They are supposed to be "scouts" and check things out lore wise aren't they?

In either case this game isn't played in the manner you would typically play it if it was a solo game, PnP game where you gather up before engaging mobs and casters can cc while tank aggro and such. It might have been played more like this early on but now it's not.
 
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Grundable

Active member
The devs arent going to increase run speed, and it causes problems due to the speed running meta that requires playing classes that run faster than 32% haste +x% constant action boost to movement speed. I'm highly considering taking the haste feat at 33 due to this meta just so I can feel like choosing a class that has less movement perks out of the box is somewhat competitive. If MRR cap wasnt a thing I would run Sacred Fist or Monk, but alas thats not happening either so I stick with what I have that works.
 

EinarMal

Well-known member
The only thing you can do is build for it. For me, 8 points in falconry is mandatory for all caster builds. It gets you T1 in sprint boost and +1 caster stat well worth it and some PRR or HAMP. You only need 1pt in sprint boost to keep up well and move fast.

It's also mandatory to have some form of wings IMO, Eladrin is nice at least you get some wing ability or Chaosmancer. Dragonborn or T5 Draconic, etc... They will save you and are well worth it. It's harder to get "good" wings, I often do not have those but even the limited charge or longer cool down options I want some form of wing to get out of trouble, and move faster.

That's why people loved tumble, it made all characters move fast at the same rate. Sadly that was destroyed.
 

EinarMal

Well-known member
The devs arent going to increase run speed, and it causes problems due to the speed running meta that requires playing classes that run faster than 32% haste +x% constant action boost to movement speed. I'm highly considering taking the haste feat at 33 due to this meta just so I can feel like choosing a class that has less movement perks out of the box is somewhat competitive. If MRR cap wasnt a thing I would run Sacred Fist or Monk, but alas thats not happening either so I stick with what I have that works.
It COULD easily be done, by just making the % action boost like they do with Tabaxi, Artificer BE, Trailblazer etc... So it would not stack with sprint boost but would be another option.

Personally I wouldn't mind them adding an epic feat that did that, or adding that to Blinding Speed which is kind of useless now with speed items.

Add like 20% action boost movement speed to Blinding Speed is a fair ask IMO. At a cost of one epic feat you could not spend the 8 AP in falconry, that seems like a fair trade off, and you get a lesser though permanent boost to speed with the feat. Also still slower than Tabaxi so does not invalidate their ability.
 

Shear-buckler

Well-known member
Add like 20% action boost movement speed to Blinding Speed is a fair ask IMO. At a cost of one epic feat you could not spend the 8 AP in falconry, that seems like a fair trade off, and you get a lesser though permanent boost to speed with the feat. Also still slower than Tabaxi so does not invalidate their ability.
That is a very good idea.
 

saekee

long live ROGUE
I don’t think the devs will do this—although not the hope of the OP, here are some desperation tricks:

1) make a 4 piece Dance of the wind swap. Tumble and get an action boost to movement speed like the cat one.
2) Shadow walk—need to catch up? Use a shadowwalk clickie or scroll; adds a nice buff to movement. Ends when you do SOME actions but not all; for example, you can heal folks or assassinate. Works great if running in wilderness without a horse (for whatever reason…) or long outdoor-style quests.
3) anything of the nature of abundant steps/wings etc; even the Cannith Boots of Propulsion. Some epic destinies offer this: Core 3 of exalted angel, From the Shadows SD tier 4, tier 5 Draconic (the latter is especially limiting). And you can take sometimes the feat Spring attack for a leap; spam it for speed, not attacks.
4) Shadowdancer epic moment makes you cruise in sneak, obviously very limited/specialized use.
5) use the GMoF mantle

I am sure folks can toss a few more here; the 8 AP action boost was covered above
 

EinarMal

Well-known member
I don’t think the devs will do this—although not the hope of the OP, here are some desperation tricks:

1) make a 4 piece Dance of the wind swap. Tumble and get an action boost to movement speed like the cat one.
2) Shadow walk—need to catch up? Use a shadowwalk clickie or scroll; adds a nice buff to movement. Ends when you do SOME actions but not all; for example, you can heal folks or assassinate. Works great if running in wilderness without a horse (for whatever reason…) or long outdoor-style quests.
3) anything of the nature of abundant steps/wings etc; even the Cannith Boots of Propulsion. Some epic destinies offer this: Core 3 of exalted angel, From the Shadows SD tier 4, tier 5 Draconic (the latter is especially limiting). And you can take sometimes the feat Spring attack for a leap; spam it for speed, not attacks.
4) Shadowdancer epic moment makes you cruise in sneak, obviously very limited/specialized use.
5) use the GMoF mantle

I am sure folks can toss a few more here; the 8 AP action boost was covered above
It’s a shame the shadow walk visual is so bad. It’s pretty terrible if you tried to use that a lot.
 
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FuzzyDuck81

Well-known member
Tabaxi sorcs/Fvs are some of the fastest once you get wings! about the only things I like more for speed than those 2 are a pure wolf and a pure monk
I made the "mistake" of using tabaxi trailblazer on my completionist & the whole "spring attack procs the zoomies" thing means everything else feels slow compared to it.
 

woq

Well-known member
Epic levels are way more fun to play in in general in big part because of the universal access to speed type modifiers to both movement and attacks.

That being said, adding more access to reach 10-15% action typed movement speed both in epics and earlier to all classes would absolutely make the grouping and playing experience better for everyone imo. Action typed so you can't stack it with everything else - and to keep everyone grounded to a certain level of movement. Classes with "add class levels to movement" are still faster, people with action sprint are still faster, etc.

There have been complaints about certain classes feeling sluggish. There have been complaints about zoomers being way ahead and about the inability to catch up. Devs say alert causes lag. I think all of this would be alleviated by moving classes closer towards this 10% action speed tier, even if that action speed was granted out of combat.

Imagine an universal tree that had in first tier an enhancement that grants a 5/10/15% action movement speed out of combat, available within 4 points.

And Blinding Speed at least as mentioned by EinarMal should give 15-20%.

I don't think all classes should feel equal or special in terms of movement. The fast ones still would be faster, just the gap is too large and causes ... problems from dev pov (alerts due to separated pug groups) and also leads to less fun for players (can't catch up, bark and the blade runs, ohhh i missed that one thing over there, time to spend 2 mins running back and forth, etc).
 

woq

Well-known member
I'd like to drive in the point that if in combat movement speed is the problem from alerts and too high movement, granting players a way to increase movement speed out of combat is a decent compromise. This also gives devs more leeway with quests that have "sight seeing" parts designed into them without them feeling as sloggy.
 

Winterburn

It's the nature of man to ask questions.-Belgarath
No it wouldn't be a good QoL. Some classes/races are slower than others. Giving them a speed boost to catch up to others is just trying to make everyone equal. Some are slow, some have fewer health, some make good casters, some make good melee. There are ways to catch up with speed, you would just rather have the speed without the work. No, let this one go.

Why is equalizing some aspects bad? It's not like this is a game where we fight eachother (although there are a pvp option), this game is a work together to achieve victory.

It's not that I was asking for something uncharacteristic (or some outlandish feature that doesn't make sence), like give all squichy classes the ability to take almost no damage like a tank or make tanks with heavy armor and tower shield the ability to cast spells like a wiz/sorc and not suffer arcane failure.

If you want to talk about this in terms of what would make sence imo ppl wearing heavy armor and tower shield should have a penalty to move speed and classes the wear robes (generally) should have an increase to move speed.

It could be argued that since the fighter that are more towards tank has trained such they are more muscular and are thusly able to compensate the run speed as a result and you can argue that casters are generally less focused in strenght/stamina and thusly not as fast in terms of run speed.

If this game had a stamina bar that got depleted and filled up over time then it would have affected the ability to sprint and you could adjust how long depending of a bunch of factors (armor type, class type, strenght, constitution etc). However this game doesn't have that feature.

Also it's an adjustment to how the gameplay has changed over time where we now have more solo play and zerging. With some rushing ahead and stuff this suggestion isn't too big advantage without "doing the work" as stated imo. Especially if you made it so it wouldn't take anything away from those classes which my suggestion and others made in this post doesn't really do.

I don’t think the devs will do this—although not the hope of the OP, here are some desperation tricks:

1) make a 4 piece Dance of the wind swap. Tumble and get an action boost to movement speed like the cat one.
2) Shadow walk—need to catch up? Use a shadowwalk clickie or scroll; adds a nice buff to movement. Ends when you do SOME actions but not all; for example, you can heal folks or assassinate. Works great if running in wilderness without a horse (for whatever reason…) or long outdoor-style quests.
3) anything of the nature of abundant steps/wings etc; even the Cannith Boots of Propulsion. Some epic destinies offer this: Core 3 of exalted angel, From the Shadows SD tier 4, tier 5 Draconic (the latter is especially limiting). And you can take sometimes the feat Spring attack for a leap; spam it for speed, not attacks.
4) Shadowdancer epic moment makes you cruise in sneak, obviously very limited/specialized use.
5) use the GMoF mantle

I am sure folks can toss a few more here; the 8 AP action boost was covered above

Very nice suggestions. I will certainly look into these and see if any of them is a good workaround for any of my chars.

I made the "mistake" of using tabaxi trailblazer on my completionist & the whole "spring attack procs the zoomies" thing means everything else feels slow compared to it.

Yeah I do agree with you there. I have a pure trailblazer monk and his speed is ridiculus and have made it so all others feel slooooow.

As for some of the other suggestions made in this post I say (y) .
 

rabidfox

The People's Champion
On the opposite side of movement, I recently spent 7 levels with zero movement increases (not even haste/expeditious retreat/etc.); it was just base speed on a 1st lifer that I was leveling up. It wasn't until I put on a piece of gear that had the 30% move augment slotted at lvl 8 that I began moving faster. It felt a little awkward at first, but I did notice my hires were more useful as they weren't being ditched by me;. In the quests I was in with human players, some people zipped ahead of me, but I typically reclosed the gap once they were in combat. I was expecting things to be a lot worse with that slow movement rate.
 

Layla.Kay

Well-known member
Hi all.

I would like to see all classes get a run speed increase. In all honesty all my caster builds (that are pure) is so slooooooow. It really takes a lot of fun out of the game imo.

I'm not asking to make all run like crazy fast but a 10% increase should do the trick. Kind of like the barbarian gets.

How to implement this is the question. I'd suggest that you add it to all classes at lev 15-20. This would mean that the barbarian would get +20% so maybe those classes that have it should only get +5% or even not get it at all but get something else at that point, like extra 5-10% hp boost, prr boost or some DR 5/something.

I get that barbarians, monks and rogues are supposed to be "faster" then heavy armor tank/dps fighter types (however with the 10% increase to speed in stalwart and same for paladins the fighters also get "faster" speed) but imo at later levels I think that the others need some more speed to keep up. Also why don't rangers already have an increase to speed? They are supposed to be "scouts" and check things out lore wise aren't they?

In either case this game isn't played in the manner you would typically play it if it was a solo game, PnP game where you gather up before engaging mobs and casters can cc while tank aggro and such. It might have been played more like this early on but now it's not.
When I labor in striding on my Dragonborn or jog helplessly on my Tiefling, I dream of a speed increase.
 

Winterburn

It's the nature of man to ask questions.-Belgarath
On the opposite side of movement, I recently spent 7 levels with zero movement increases (not even haste/expeditious retreat/etc.); it was just base speed on a 1st lifer that I was leveling up. It wasn't until I put on a piece of gear that had the 30% move augment slotted at lvl 8 that I began moving faster. It felt a little awkward at first, but I did notice my hires were more useful as they weren't being ditched by me;. In the quests I was in with human players, some people zipped ahead of me, but I typically reclosed the gap once they were in combat. I was expecting things to be a lot worse with that slow movement rate.

I do agree that the hirelings don't keep up well when you get higher run speed but you do have a "call" button for them. It's not like I just want to rush through the game like zergers do either. I do all optionals and try for conquest/ransack etc on 99.9% of the quests I solo.

The reason for me is to make my characters stop acting sluggish or feel slow and get a better "flow" in the gameplay really. It's purely because of how I precive how my characters behave.
 

rabidfox

The People's Champion
The reason for me is to make my characters stop acting sluggish or feel slow and get a better "flow" in the gameplay really. It's purely because of how I precive how my characters behave.
It sounds like what you really need is SSG to look at movement animations and give them a pass.
 

Winterburn

It's the nature of man to ask questions.-Belgarath
It sounds like what you really need is SSG to look at movement animations and give them a pass.
An argument for this could be made. Although I don't have this "issue" with my staff wielding tabaxi trailblazer monk. I don't have this "issue" with my 18 FvS, 1 Arti, 1 Barb inquisitor. I don't have this "issue" with my 14 monk, 6 ranger monk and so on.

I also don't have an issue with spell cooldowns and cast speed (for the most part, there are spells and abilities that have an abnormal long cooldown or cast animation etc).

The "issue" that I'm having is the run speed that seems too slow on some and sluggish on some (as stated earlier if you use the floaty animation from celestial spirit or PM wraith form or shadowdancer mantle the char looks sluggish unless you have additional run speed, example you get the extra 20% from a pure rogue in one of the rogue trees).

There are a lot of quests where you have to travel long distances either between mobs/objectives or where you have to go back after doing a side thing for instance and those periods where there is nothing to do but run to the next thing is when you really start to notice how slow some characters really are.

If this game was made so random mobs would appear here and there (instead of beeing static as it is now where you can memorize everything except if a reaper will spawn or not) then it would perhaps not been an "issue" since you probably wouldn't just run as fast as you can but take things a bit more slowly to make sure you can handle the random mob spawns or at least have a chance to prepare before.
 

Phoenicis

Savage's Husband
This one I use on one of my warlocks. However this one needs to hit a mob and are short duration only. It does help to make her not feel as sluggish for sure but still not what I was going for with this post.
does not have to hit, just have to target and fire. it is indeed short duration.
 

Winterburn

It's the nature of man to ask questions.-Belgarath
does not have to hit, just have to target and fire. it is indeed short duration.
I did some experimenting with the feeding frenzy ability and it's sure is helping out (20% increase to speed for 20 sec if you are pure warlock is not that bad if you can keep it up).

The problem is that you need to have a target present and breakables don't count, only killable things. You do indeed not have to hit them which is good since some mobs move around or out of the way sometimes.

In areas like king's forest it was quite useful since mobs died fast that it wasn't a problem with you using this ability to start with, once you killed the mobs you still had at least 10 sec left on the timer. It also works on things like birds, deers and foxes which is around a lot of areas making the running between groups of enemies not that bad.

In quests though the chance that you use consume at the end of a fight is pretty rare since you usually start with it since it makes your blasts hit harder. So if you play enough high difficulty it's pretty rare that you still have more then a few seconds left on the timer when you have killed of a group.

It is offcourse a nice addition in a fight where your character doesn't feel so sluggish or slow.

Now for my other warlock that uses enlighted spirit tree, he uses the tainted scholar tree as secondary and even if I were to spend the points in soul eater tree to get consume and feeding frenzy (which would cost 7 points( it would make more sence then to use 8 points to get sprint instead (and that is sprint at it's full 45%) or you could get away with 6 points and get 30% or 7 points would net you 40%.

For my warlock that are using soul eater tree fully you want all those stuff in the tree that increases the damage of consume and stricken which doesn't leave any extra points to get the sprint ability in falconry (unless you want to really hamstring yourself damage wise, it's just not worth the tradeoff).

I would be ok with the feeding frenzy part of the consume ability if it worked on breakables since those are often around and if they could trigger the speed increase it would eliviate that "issue" to some extent for me. However it wouldn't make sence in terms of how the ability and extra effect are supposed to work which is on "living" things and not breakables. Wierdly enough it does work on constructs and stuff like that.....but I suppose they are living in some fashion or other.
 
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