ScrappyLyon
Member
Hello, DDO. I needed a sacred fist life and I needed to upgrade my Dull Dagger, so I experimented with the build for solo and reaper play. I could solo R4 and ran R6+. I kept Stalward Defense up, though it didn't trigger much. I chose the name Blade Dancer as this build focuses on Whirling attacks from Sacred Fist enhancement tree and Cutter from Fury of the Wild epic destiny. PRR is very important, so make sure gear supports high PRR marks. I was hitting ~260+ PRR at level 34. I was able to painfully solo Marked for Death to upgrade the Dull Dagger. I chose human for the extra feat to claim Follower of the Blood of Vol to make daggers favored weapons. Vistani Knife Fighter lvl3 Deadly Blades makes daggers ki weapons. Haste Boost really makes the Whirling/Cutter attacks. These attacks are non-stop AOE.
This build moves around while attacking, finding the best advantage to deal damage and not take damage. Generally, Spring Attack -> Cutter -> Rapid Slash -> Tumble through delay -> Avenging Whirl -> Exalted Whirl -> Exalted Smite occationally -> repeat. Constantly moving for advantage. Occationally, healing self or others.
I sometimes needed to preserve ki running with high potential groups often killed group to fast to keep up ki.
I also did this as a first life on Cormir. Remove the racial enhancements and adjust dex and extra stat to dex during lvling to get two weapon fighting.
This build can also be done with two lvls of ranger, adjusting the capstone enhancement to Vistani.
Character name: SacredBladeDancer
Classes: 20 Sacred Fist, E10, L4
Race: Human Alignment: Lawful Good
Start Tome Final HP: 2613 Displacement: 0%
Str: 8 8 43 Unc Rng: -380 Incorp: 0%
Dex: 14 8 48 PRR: 229 AC: 164
Con: 16 8 46 MRR: 130/65 +Healing Amp: 249
Int: 12 8 46 Dodge: 26/26 -Healing Amp: 75
Wis: 8 8 33 Fort: 217% Repair Amp: 70
Cha: 18 8 64 SR: 13 BAB: 25
DR:
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Energy Drain, Slippery Surfaces, Falling Damage, Most forms of Knockdown, Blindness, Death Effects, Death effect, Level drain, Freedom of Movement, Drowning, Blindness, Hamstring, Most forms of Slow spell
Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Alchemist(3)
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(3)
Past Life: Bard - Stormsinger
Past Life: Cleric(3)
Past Life: Cleric - Dark Apostate
Past Life: Druid(3)
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Fighter - Dragon Lord(3)
Past Life: Monk(3)
Past Life: Paladin(3)
Past Life: Paladin - Sacred Fist
Past Life: Ranger(3)
Past Life: Ranger - Dark Hunter
Past Life: Rogue(3)
Past Life: Sorcerer(3)
Past Life: Sorcerer - Wild Mage(3)
Past Life: Warlock(3)
Past Life: Wizard(3)
Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Eladrin(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Tabaxi(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)
Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(3)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Eladrin Chaosmancer(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight
Past Life: Razorclaw Shifter
Past Life: Shadar-Kai(3)
Past Life: Tabaxi Trailblazer(3)
Past Life: Tiefling Scoundrel(2)
Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Ancient Knowledge(3)
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Eclipse Power(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings(2)
Past Life: Divine Sphere: Block Energy(2)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Ancient Tactics(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Martial Sphere: Trap Damage Absorption(2)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)
Special Feats
------------------------------------------------------------------------------------------
Inherent Fate Point(2)
Inherent Magical Resistance(4)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point(3)
Inherent Ranged Power(2)
Inherent Spell Power(2)
Inherent Universal Action Point(2)
Tome of Destiny(3)
Class and Feat Selection
Class and Feat Selection
Active Stances
------------------------------------------------------------------------------------------
Auto: Two Weapon Fighting
Auto: Cloth Armor
Auto: Centered
Auto: Good
Auto: Lawful
Auto: Aura of Good
Auto: Aura of Courage
Auto: Favored Weapon
Auto: Dagger
Auto: Human
------------------------------------------------------------------------------------------
Enhancements: 80 APs, Racial 18, Universal 2
------------------------------------------------------------------------------------------
Human - Points spent: 17
Core1 Versatility I: Melee and Ranged Power
Core2 Adaptability: +1 Charisma
Tier1 Improved Recovery I
Tier1 Don't Count Me Out - 3 Ranks
Tier2 Fighting Style: Ambidexterity - 3 Ranks
Tier3 Improved Recovery II
Tier3 Heroism
Tier4 Greater Heroism
------------------------------------------------------------------------------------------
Sacred Fist - Points spent: 43
Core1 Sacred Flame
Tier1 Sacred Strike I
Tier1 Extra Smite - 3 Ranks
Tier1 Deft Strikes - 3 Ranks
Core2 Strike Evil
Tier2 Sacred Strike II
Tier2 Exalted Whirlwind
Tier2 Fast Movement
Tier3 Exalted Smite - 1 Ranks
Core3 Soothe the Suffering
Tier3 Sacred Strike III
Tier3 Light of Hope
Tier3 Ability I: +1 Charisma
Core4 Defend Against Darkness
Tier4 Sacred Strike IV
Tier4 Light of Glory
Tier4 Iron Skin - 3 Ranks
Core5 Rising Hope
Tier5 Sacred Strike V
Tier5 Divine Striker
Tier5 Avenging Whirlwind
Tier5 Violence Begets Violence
Core6 Ultimate Flame
------------------------------------------------------------------------------------------
Vistani Knife Fighter - Points spent: 26
Core1 Knife Expertise
Tier1 Undead Hunter
Tier1 Mist Stalker I
Tier1 Rapid Attack
Tier1 Vistani Knife Training I
Core2 Knife Juggler
Tier2 Vistani Knife Training II
Tier2 Mist Stalker II
Tier2 Haste Boost - 3 Ranks
Core3 Quick Reflexes
Tier3 Deadly Blades
Tier3 Vistani Knife Training III
Core4 One With Blades
Tier4 Vistani Knife Training IV
Tier4 Celerity
Tier4 Double Daggers: Double Daggers
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 12
Core1 Holy Bastion
Tier1 Extra Lay on Hands - 3 Ranks
Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
Tier1 Commanding Presence - 3 Ranks
Core2 Sacred Defense
Core3 Divine Righteousness
------------------------------------------------------------------------------------------
Epic Destinies: 82 Destiny Points
------------------------------------------------------------------------------------------
Fury of the Wild - Points spent: 21
Core1 Die Hard
Tier1 Strength or Swiftness: Quick Cutter - 3 Ranks
Tier1 Acute Senses - 3 Ranks
Tier1 Enduring - 3 Ranks
Tier2 Gird against Demons
Core2 Die Harder
Tier3 Fury Selector: Spirit of the Beast - 3 Ranks
Core3 Die Harderest
Tier3 Wild Weapons: Doublestrike - 3 Ranks
Core4 Be the Whirlwind
------------------------------------------------------------------------------------------
Grandmaster of Flowers - Points spent: 37
Core1 Inner Focus
Tier1 Serenity
Tier1 Enlightenment - 3 Ranks
Core2 Disciple of Material: Silver
Tier2 A Dance of Flowers
Tier2 Calm before Storms - 3 Ranks
Tier2 Hail of Blows
Tier3 The Flickering Flame - 3 Ranks
Tier3 Serene Mercy - 3 Ranks
Core3 Disciple of Morality: Good
Tier3 Strength of Stone - 3 Ranks
Tier4 The Clarity of Law - 3 Ranks
Tier4 The Delight of Chaos - 3 Ranks
Tier5 Imposing Force
Tier5 Legendary Flurry of Blows - 3 Ranks
Tier5 Beyond the Center - 3 Ranks
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 22
Core1 Unyielding
Tier1 Divine Energy Resistance
Tier1 Brace for Impact - 3 Ranks
Tier1 Ever Watchful - 3 Ranks
Tier1 Attack and Defend - 2 Ranks
Core2 Ward Against Darkness
Tier2 Renewal
Tier3 Into the Fray - 3 Ranks
Tier3 Spark of Life
Tier3 Hands of the Sentinel
Tier4 Endless Vigil - 2 Ranks
------------------------------------------------------------------------------------------
Reaper trees:
[/COLOR]Sacred Fist Spells
Spell Like / Special Abilities
------------------------------------------------------------------------------------------
Lay on Hands
Remove Disease
Heroism
Greater Heroism
Divine Energy Resistance
Renewal
------------------------------------------------------------------------------------------
Equipped Gear Set: Standard
Equipped Gear Set: Standard
This build moves around while attacking, finding the best advantage to deal damage and not take damage. Generally, Spring Attack -> Cutter -> Rapid Slash -> Tumble through delay -> Avenging Whirl -> Exalted Whirl -> Exalted Smite occationally -> repeat. Constantly moving for advantage. Occationally, healing self or others.
I sometimes needed to preserve ki running with high potential groups often killed group to fast to keep up ki.
I also did this as a first life on Cormir. Remove the racial enhancements and adjust dex and extra stat to dex during lvling to get two weapon fighting.
This build can also be done with two lvls of ranger, adjusting the capstone enhancement to Vistani.
Character name: SacredBladeDancer
Classes: 20 Sacred Fist, E10, L4
Race: Human Alignment: Lawful Good
Start Tome Final HP: 2613 Displacement: 0%
Str: 8 8 43 Unc Rng: -380 Incorp: 0%
Dex: 14 8 48 PRR: 229 AC: 164
Con: 16 8 46 MRR: 130/65 +Healing Amp: 249
Int: 12 8 46 Dodge: 26/26 -Healing Amp: 75
Wis: 8 8 33 Fort: 217% Repair Amp: 70
Cha: 18 8 64 SR: 13 BAB: 25
DR:
Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Energy Drain, Slippery Surfaces, Falling Damage, Most forms of Knockdown, Blindness, Death Effects, Death effect, Level drain, Freedom of Movement, Drowning, Blindness, Hamstring, Most forms of Slow spell
Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Alchemist(3)
Past Life: Artificer(3)
Past Life: Barbarian(3)
Past Life: Bard(3)
Past Life: Bard - Stormsinger
Past Life: Cleric(3)
Past Life: Cleric - Dark Apostate
Past Life: Druid(3)
Past Life: Favored Soul(3)
Past Life: Fighter(3)
Past Life: Fighter - Dragon Lord(3)
Past Life: Monk(3)
Past Life: Paladin(3)
Past Life: Paladin - Sacred Fist
Past Life: Ranger(3)
Past Life: Ranger - Dark Hunter
Past Life: Rogue(3)
Past Life: Sorcerer(3)
Past Life: Sorcerer - Wild Mage(3)
Past Life: Warlock(3)
Past Life: Wizard(3)
Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar(3)
Past Life: Dragonborn(3)
Past Life: Drow(3)
Past Life: Dwarf(3)
Past Life: Eladrin(3)
Past Life: Elf(3)
Past Life: Gnome(3)
Past Life: Half-Elf(3)
Past Life: Half-Orc(3)
Past Life: Halfling(3)
Past Life: Human(3)
Past Life: Shifter(3)
Past Life: Tabaxi(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)
Iconic Past Lives
------------------------------------------------------------------------------------------
Past Life: Aasimar Scourge(3)
Past Life: Bladeforged(3)
Past Life: Deep Gnome(3)
Past Life: Eladrin Chaosmancer(3)
Past Life: Morninglord(3)
Past Life: Purple Dragon Knight
Past Life: Razorclaw Shifter
Past Life: Shadar-Kai(3)
Past Life: Tabaxi Trailblazer(3)
Past Life: Tiefling Scoundrel(2)
Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Ancient Knowledge(3)
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Arcane Sphere: Eclipse Power(3)
Past Life: Arcane Sphere: Enchant Weapon(3)
Past Life: Arcane Sphere: Energy Criticals(3)
Past Life: Divine Sphere: Ancient Blessings(2)
Past Life: Divine Sphere: Block Energy(2)
Past Life: Divine Sphere: Brace(3)
Past Life: Divine Sphere: Power Over Life and Death(3)
Past Life: Martial Sphere: Ancient Tactics(3)
Past Life: Martial Sphere: Doublestrike(3)
Past Life: Martial Sphere: Fortification(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Martial Sphere: Trap Damage Absorption(2)
Past Life: Primal Sphere: Ancient Power(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Past Life: Primal Sphere: Doubleshot(3)
Past Life: Primal Sphere: Fast Healing(3)
Special Feats
------------------------------------------------------------------------------------------
Inherent Fate Point(2)
Inherent Magical Resistance(4)
Inherent Melee Power(2)
Inherent Physical Resistance(2)
Inherent Racial Action Point(3)
Inherent Ranged Power(2)
Inherent Spell Power(2)
Inherent Universal Action Point(2)
Tome of Destiny(3)
Class and Feat Selection
| Level | Class | Feats |
| 1 | Sacred Fist(1) | Human Bonus Feat: Follower of the Blood of Vol |
| Standard: Dodge | ||
| Class Skills: Concentration(4), Heal(4), Intimidate(4) | ||
| Cross Class Skills: Jump(2), Tumble(2) | ||
| 2 | Sacred Fist(2) | Class Skills: Concentration(1), Heal(1), Intimidate(1) |
| Cross Class Skills: Jump(1), Use Magic Device(1) | ||
| 3 | Sacred Fist(3) | Standard: Two Weapon Fighting |
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Jump(1), Use Magic Device(1) | ||
| 4 | Sacred Fist(4) | Charisma: +1 Level up |
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Jump(1), Use Magic Device(1) | ||
| 5 | Sacred Fist(5) | Class Skills: Concentration(1), Heal(1), Intimidate(1) |
| Cross Class Skills: Jump(1), Use Magic Device(1) | ||
| 6 | Sacred Fist(6) | Standard: Mobility |
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Jump(1), Use Magic Device(1) | ||
| 7 | Sacred Fist(7) | Class Skills: Concentration(1), Heal(1), Intimidate(1) |
| Cross Class Skills: Jump(1), Use Magic Device(2) | ||
| 8 | Sacred Fist(8) | Charisma: +1 Level up |
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Jump(1), Use Magic Device(2) | ||
| 9 | Sacred Fist(9) | Standard: Improved Two Weapon Fighting |
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Jump(1), Use Magic Device(2) | ||
| 10 | Sacred Fist(10) | Class Skills: Concentration(1), Heal(1), Intimidate(1) |
| Cross Class Skills: Jump(1), Use Magic Device(2) | ||
| 11 | Sacred Fist(11) | Class Skills: Concentration(1), Heal(1), Intimidate(1) |
| Cross Class Skills: Jump(1), Tumble(1), Use Magic Device(1) | ||
| 12 | Sacred Fist(12) | Standard: Improved Critical: Piercing Weapons |
| Charisma: +1 Level up | ||
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Jump(1), Tumble(1), Use Magic Device(1) | ||
| 13 | Sacred Fist(13) | Class Skills: Concentration(1), Heal(1), Intimidate(1) |
| Cross Class Skills: Jump(1), Tumble(1), Use Magic Device(1) | ||
| 14 | Sacred Fist(14) | Class Skills: Concentration(1), Heal(1), Intimidate(1) |
| Cross Class Skills: Jump(1), Tumble(1), Use Magic Device(1) | ||
| 15 | Sacred Fist(15) | Standard: Spring Attack |
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Jump(1), Tumble(2), Use Magic Device(1) | ||
| 16 | Sacred Fist(16) | Charisma: +1 Level up |
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Jump(1), Tumble(2), Use Magic Device(1) | ||
| 17 | Sacred Fist(17) | Class Skills: Concentration(1), Heal(1), Intimidate(1) |
| Cross Class Skills: Jump(1), Tumble(2), Use Magic Device(1) | ||
| 18 | Sacred Fist(18) | Standard: Greater Two Weapon Fighting |
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Jump(1), Tumble(2), Use Magic Device(1) | ||
| 19 | Sacred Fist(19) | Class Skills: Concentration(1), Heal(1), Intimidate(1) |
| Cross Class Skills: Jump(1), Tumble(2), Use Magic Device(1) | ||
| 20 | Sacred Fist(20) | Charisma: +1 Level up |
| Class Skills: Concentration(1), Heal(1), Intimidate(1) | ||
| Cross Class Skills: Tumble(4) | ||
| 21 | Epic(1) | Epic Feat: Overwhelming Critical |
| 22 | Epic(2) | Epic Destiny Feat: Perfect Two Weapon Fighting |
| 23 | Epic(3) | |
| 24 | Epic(4) | Epic Feat: Improved Martial Arts |
| Charisma: +1 Level up | ||
| 25 | Epic(5) | Epic Destiny Feat: Doublestrike |
| 26 | Epic(6) | |
| 27 | Epic(7) | Epic Feat: Defensive Tumble |
| 28 | Epic(8) | Epic Destiny Feat: Fount of Life |
| Charisma: +1 Level up | ||
| 29 | Epic(9) | |
| 30 | Epic(10) | Epic Feat: Eerie Aim |
| Legendary Feat: Scion of Arborea | ||
| 31 | Legendary(1) | Epic Destiny Feat: Embodiment of Law |
| 32 | Legendary(2) | Charisma: +1 Level up |
| 33 | Legendary(3) | Epic Feat: Force of Personality |
| 34 | Legendary(4) | Epic Destiny Feat: Titan's Blood |
| Level | Class | Feats |
| 1 | Sacred Fist(1) | Human Bonus Feat: Follower of the Blood of Vol |
| Standard: Dodge | ||
| 2 | Sacred Fist(2) | |
| 3 | Sacred Fist(3) | Standard: Two Weapon Fighting |
| 4 | Sacred Fist(4) | Charisma: +1 Level up |
| 5 | Sacred Fist(5) | |
| 6 | Sacred Fist(6) | Standard: Mobility |
| 7 | Sacred Fist(7) | |
| 8 | Sacred Fist(8) | Charisma: +1 Level up |
| 9 | Sacred Fist(9) | Standard: Improved Two Weapon Fighting |
| 10 | Sacred Fist(10) | |
| 11 | Sacred Fist(11) | |
| 12 | Sacred Fist(12) | Standard: Improved Critical: Piercing Weapons |
| Charisma: +1 Level up | ||
| 13 | Sacred Fist(13) | |
| 14 | Sacred Fist(14) | |
| 15 | Sacred Fist(15) | Standard: Spring Attack |
| 16 | Sacred Fist(16) | Charisma: +1 Level up |
| 17 | Sacred Fist(17) | |
| 18 | Sacred Fist(18) | Standard: Greater Two Weapon Fighting |
| 19 | Sacred Fist(19) | |
| 20 | Sacred Fist(20) | Charisma: +1 Level up |
| 21 | Epic(1) | Epic Feat: Overwhelming Critical |
| 22 | Epic(2) | Epic Destiny Feat: Perfect Two Weapon Fighting |
| 23 | Epic(3) | |
| 24 | Epic(4) | Epic Feat: Improved Martial Arts |
| Charisma: +1 Level up | ||
| 25 | Epic(5) | Epic Destiny Feat: Doublestrike |
| 26 | Epic(6) | |
| 27 | Epic(7) | Epic Feat: Defensive Tumble |
| 28 | Epic(8) | Epic Destiny Feat: Fount of Life |
| Charisma: +1 Level up | ||
| 29 | Epic(9) | |
| 30 | Epic(10) | Epic Feat: Eerie Aim |
| Legendary Feat: Scion of Arborea | ||
| 31 | Legendary(1) | Epic Destiny Feat: Embodiment of Law |
| 32 | Legendary(2) | Charisma: +1 Level up |
| 33 | Legendary(3) | Epic Feat: Force of Personality |
| 34 | Legendary(4) | Epic Destiny Feat: Titan's Blood |
Code:
-----------------------------------------------------------------------------------------------
Skill Points 16 5 5 5 5 5 6 6 6 6 6 6 6 6 7 7 7 7 7 7
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Ranks Tome Buffed
-----------------------------------------------------------------------------------------------
Balance 0.0 0 39.0
Bluff 0.0 0 71.0
Concentration 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 66.0
Diplomacy 0.0 0 52.0
Disable Device 0.0 0 40.0
Haggle 0.0 0 52.0
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 54.0
Hide 0.0 0 38.0
Intimidate 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 0 81.0
Jump 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 10.0 0 45.0
Listen 0.0 0 37.0
Move Silently 0.0 0 39.0
Open Lock 0.0 0 38.0
Perform 0.0 0 51.0
Repair 0.0 0 41.0
Search 0.0 0 61.0
Spellcraft 0.0 0 42.0
Spot 0.0 0 58.0
Swim 0.0 0 35.0
Tumble 1 ½ ½ ½ ½ 1 1 1 1 1 2 10.0 0 49.0
Use Magic Device ½ ½ ½ ½ ½ 1 1 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ 11.0 0 61.0
-----------------------------------------------------------------------------------------------
Available Points 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-----------------------------------------------------------------------------------------------
Active Stances
------------------------------------------------------------------------------------------
Auto: Two Weapon Fighting
Auto: Cloth Armor
Auto: Centered
Auto: Good
Auto: Lawful
Auto: Aura of Good
Auto: Aura of Courage
Auto: Favored Weapon
Auto: Dagger
Auto: Human
------------------------------------------------------------------------------------------
Enhancements: 80 APs, Racial 18, Universal 2
------------------------------------------------------------------------------------------
Human - Points spent: 17
Core1 Versatility I: Melee and Ranged Power
Core2 Adaptability: +1 Charisma
Tier1 Improved Recovery I
Tier1 Don't Count Me Out - 3 Ranks
Tier2 Fighting Style: Ambidexterity - 3 Ranks
Tier3 Improved Recovery II
Tier3 Heroism
Tier4 Greater Heroism
------------------------------------------------------------------------------------------
Sacred Fist - Points spent: 43
Core1 Sacred Flame
Tier1 Sacred Strike I
Tier1 Extra Smite - 3 Ranks
Tier1 Deft Strikes - 3 Ranks
Core2 Strike Evil
Tier2 Sacred Strike II
Tier2 Exalted Whirlwind
Tier2 Fast Movement
Tier3 Exalted Smite - 1 Ranks
Core3 Soothe the Suffering
Tier3 Sacred Strike III
Tier3 Light of Hope
Tier3 Ability I: +1 Charisma
Core4 Defend Against Darkness
Tier4 Sacred Strike IV
Tier4 Light of Glory
Tier4 Iron Skin - 3 Ranks
Core5 Rising Hope
Tier5 Sacred Strike V
Tier5 Divine Striker
Tier5 Avenging Whirlwind
Tier5 Violence Begets Violence
Core6 Ultimate Flame
------------------------------------------------------------------------------------------
Vistani Knife Fighter - Points spent: 26
Core1 Knife Expertise
Tier1 Undead Hunter
Tier1 Mist Stalker I
Tier1 Rapid Attack
Tier1 Vistani Knife Training I
Core2 Knife Juggler
Tier2 Vistani Knife Training II
Tier2 Mist Stalker II
Tier2 Haste Boost - 3 Ranks
Core3 Quick Reflexes
Tier3 Deadly Blades
Tier3 Vistani Knife Training III
Core4 One With Blades
Tier4 Vistani Knife Training IV
Tier4 Celerity
Tier4 Double Daggers: Double Daggers
------------------------------------------------------------------------------------------
Sacred Defender - Points spent: 12
Core1 Holy Bastion
Tier1 Extra Lay on Hands - 3 Ranks
Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
Tier1 Commanding Presence - 3 Ranks
Core2 Sacred Defense
Core3 Divine Righteousness
------------------------------------------------------------------------------------------
Epic Destinies: 82 Destiny Points
------------------------------------------------------------------------------------------
Fury of the Wild - Points spent: 21
Core1 Die Hard
Tier1 Strength or Swiftness: Quick Cutter - 3 Ranks
Tier1 Acute Senses - 3 Ranks
Tier1 Enduring - 3 Ranks
Tier2 Gird against Demons
Core2 Die Harder
Tier3 Fury Selector: Spirit of the Beast - 3 Ranks
Core3 Die Harderest
Tier3 Wild Weapons: Doublestrike - 3 Ranks
Core4 Be the Whirlwind
------------------------------------------------------------------------------------------
Grandmaster of Flowers - Points spent: 37
Core1 Inner Focus
Tier1 Serenity
Tier1 Enlightenment - 3 Ranks
Core2 Disciple of Material: Silver
Tier2 A Dance of Flowers
Tier2 Calm before Storms - 3 Ranks
Tier2 Hail of Blows
Tier3 The Flickering Flame - 3 Ranks
Tier3 Serene Mercy - 3 Ranks
Core3 Disciple of Morality: Good
Tier3 Strength of Stone - 3 Ranks
Tier4 The Clarity of Law - 3 Ranks
Tier4 The Delight of Chaos - 3 Ranks
Tier5 Imposing Force
Tier5 Legendary Flurry of Blows - 3 Ranks
Tier5 Beyond the Center - 3 Ranks
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 22
Core1 Unyielding
Tier1 Divine Energy Resistance
Tier1 Brace for Impact - 3 Ranks
Tier1 Ever Watchful - 3 Ranks
Tier1 Attack and Defend - 2 Ranks
Core2 Ward Against Darkness
Tier2 Renewal
Tier3 Into the Fray - 3 Ranks
Tier3 Spark of Life
Tier3 Hands of the Sentinel
Tier4 Endless Vigil - 2 Ranks
------------------------------------------------------------------------------------------
Reaper trees:
| Spell Power | Base | Critical Chance | Critical Multiplier |
| Acid | 208.0 | 0% | 0 |
| Light/Alignment | 208.0 | 0% | 0 |
| Chaos | 208.0 | 0% | 0 |
| Cold | 208.0 | 0% | 0 |
| Electric | 213.0 | 0% | 0 |
| Evil | 208.0 | 0% | 0 |
| Fire | 208.0 | 0% | 0 |
| Force/Untyped | 228.0 | 0% | 0 |
| Negative | 225.0 | 0% | 0 |
| Physical | 228.0 | 0% | 0 |
| Poison | 208.0 | 0% | 0 |
| Positive | 296.0 | 0% | 0 |
| Repair | 207.0 | 0% | 0 |
| Rust | 207.0 | 0% | 0 |
| Sonic | 222.0 | 0% | 0 |
| Untyped | 228.0 | 0% | 0 |
| Level | Spell Name | School | CL/MCL | DC | Average Damage | Critical Damage |
| 1 | Bless | Enchantment | - | - | - | - |
| 1 | Lesser Restoration | Conjuration | - | - | - | - |
| 1 | Lionheart | Abjuration | - | - | - | - |
| 1 | Virtue | Transmutation | - | - | - | - |
| 2 | Angelskin | Abjuration | - | - | - | - |
| 2 | Resist Energy | Abjuration | - | - | - | - |
| 2 | Righteous Command | Enchantment | - | - | - | - |
| 2 | Sacred Fist Empowerment | Evocation | - | - | - | - |
| 3 | Magic Circle Against Evil | Abjuration | - | - | - | - |
| 3 | Prayer | Enchantment | - | - | - | - |
| 3 | Remove Blindness | Conjuration | - | - | - | - |
| 3 | Remove Curse | Abjuration | - | - | - | - |
| 4 | Cure Serious Wounds | Conjuration | 27/22 | 24 | 142 - 201, Average 178 | 285 - 403, Average 356 |
| 4 | Death Ward | Transmutation | - | - | - | - |
| 4 | Holy Sword | Evocation | - | - | - | - |
| 4 | Stalwart Pact | Evocation | - | - | - | - |
------------------------------------------------------------------------------------------
Lay on Hands
Remove Disease
Heroism
Greater Heroism
Divine Energy Resistance
Renewal
------------------------------------------------------------------------------------------
| Tactical DC | Value | Evaluation |
| Intimidate | 10+HD+Wis Mod vs d20 + 81 | d20 + Intimidate(81) |
| Diplomacy | CR+Quest Level vs d20 + 52 | d20 + Diplomacy(52) |
| Bluff | CR+Quest Level vs d20 + 71 | d20 + Bluff(71) |
| Sunder | Fortitude vs 44 | 10 + Str Mod(16) + Sunder(18) |
| Trip | Balance vs 44 | 10 + Str Mod(16) + Trip(18) |
| Turn Undead | Creature HD vs d20 + 27 | d20 + Cha Mod(27) |
| Armor | Legendary Dockworker's Outfit | Drops in: Under the Cover of Darkness, end chest, or Legendary version of Epic Dockworker's Outfit |
| +15 Enhancement Bonus | ||
| Fortification +146% | ||
| Dodge +13% | ||
| Healing Amplification +54 | ||
| Resistance +11 | ||
| Blue: Globe of Cursed Blood | ||
| Green: Sapphire of the Crushing Wave Guard | ||
| Legendary Saltmarsh Explorer | ||
| Belt | Legendary Vistani Fighter's Sash | Drops in: Into the Mists, End chest |
| Stunning +15 | ||
| Vertigo +15 | ||
| Vitality +44 | ||
| Deadly +10 | ||
| Adherent of the Mists Set (Legendary) | ||
| Boots | Legendary Crocodile Skin Boots | Drops in: Swim at Your Own Risk, end chest, or Legendary version of Epic Crocodile Skin Boots |
| Constitution +13 | ||
| Acid Absorption +35% | ||
| Cold Absorption +35% | ||
| Freedom of Movement | ||
| Acidic Reaping | ||
| Green: Topaz of Swiftness | ||
| Yellow: Topaz of Underwater Action | ||
| Mythic: +1 Mythic MRR | ||
| Legendary Saltmarsh Explorer | ||
| Bracers | Legendary Saltiron Bracer | Drops in: What Sleeps Below, end chest, or Legendary version of Epic Saltiron Bracer |
| Insightful Strength +6 | ||
| Sheltering +34 | ||
| Resistance Fortitude Save +12 | ||
| Vitality +45 | ||
| Legendary Saltmarsh Explorer | ||
| Cloak | Legendary Mantle of Fury | Drops in: Into the Mists, end chest, and Fresh-baked Dreams end chest, mill chest |
| Constitution +13 | ||
| Raging Resilience | ||
| Doublestrike +15% | ||
| Dodge +13% | ||
| Adherent of the Mists Set (Legendary) | ||
| Gloves | Legendary Crumbling Gloves | Drops in: Oath of Vengeance, end chest |
| Insightful Dexterity +6 | ||
| Quality Intelligence +3 | ||
| Shatter +15 | ||
| Insightful Physical Sheltering +16 | ||
| Adherent of the Mists Set (Legendary) | ||
| Goggles | Legendary Amethyst Loupe | Drops in: The Haunting of Saltmarsh, end chest, or Legendary version of Epic Amethyst Loupe |
| Eversight | ||
| Improved Deception +20 | ||
| Search +20 | ||
| Spot +20 | ||
| Reflex Save +12 | ||
| Legendary Saltmarsh Explorer | ||
| Helmet | Legendary Smuggler's Cap | Drops in: The Haunting of Saltmarsh, end chest, or Legendary version of Epic Smuggler's Cap |
| Charisma +13 | ||
| Quality Alluring Skills Bonus +5 | ||
| Deception +11 | ||
| Enhancement Seeker +13 | ||
| Legendary Saltmarsh Explorer | ||
| Necklace | Legendary Lizardfolk Tooth Necklace | Drops in: Danger at Dunwater, end chest, or Legendary version of Epic Lizardfolk Tooth Necklace |
| Strength +13 | ||
| Shatter +15 | ||
| Melee Alacrity +15% | ||
| Insightful Seeker +6 | ||
| Relentless Fury | ||
| Legendary Saltmarsh Explorer | ||
| Quiver | Quiver of Alacrity | Drops in: Ascension Chamber, Raid Warded chest |
| Ranged Alacrity +10% | ||
| Ring1 | Legendary Ring of Nightfall | Drops in: Fresh-baked Dreams, End chest, Mill Chest |
| Insightful Intelligence +6 | ||
| Insightful Deadly +4 | ||
| Reflex Save +11 | ||
| Physical Sheltering +33 | ||
| Adherent of the Mists Set (Legendary) | ||
| Ring2 | Legendary Perfect Pinnacle | Drops in: An Invitation to Dinner, end chest, Challenge Strahd Again optional chest |
| Greater Reinforced Fists | ||
| Deadly +10 | ||
| Stunning +15 | ||
| Soul of the Elements | ||
| Beyond the Soul of Storm | ||
| Beyond the Soul of Stone | ||
| Beyond the Soul of Flame | ||
| Beyond the Soul of Tide | ||
| Adherent of the Mists Set (Legendary) | ||
| Trinket | Legendary Cursebane Focus | Drops in: An Invitation to Dinner, End chest, Challenge Strahd Again optional chest |
| Curse Resistance +10 | ||
| Insightful Will Save +5 | ||
| Magical Sheltering +33 | ||
| Spell Save +10 | ||
| Green: The Master's Gift | ||
| Crypt Raider Set (Legendary) | ||
| Weapon1 | Keeper of the Crimson Covenant | Drops in: The Mark of Death, Upgraded form of Dull Dagger |
| First Litany of the Crimson Covenant | ||
| Second Litany of the Crimson Covenant | ||
| Third Litany of the Crimson Covenant | ||
| Final Litany of the Crimson Covenant | ||
| +15 Enhancement Bonus | ||
| Keen | ||
| Cold Iron | ||
| Red: Ruby of Disintegration | ||
| Orange: Ruby of the Endless Night | ||
| Sentient Weapon Personality: Sentient Jewel of the Furious | ||
| Filigree 1: Snowpeak's Gifts: Hamstring Ward | ||
| Filigree 2: Snowpeak's Gifts: +1 Imbue Dice | ||
| Filigree 3: Snowpeak's Gifts: +1 Charisma | ||
| Filigree 4: Snowpeak's Gifts: +1% Dodge and Maximum Dodge | ||
| Filigree 5: Shadowstrike: +2 Deception(Rare) | ||
| Filigree 6: Shadowstrike: +2 Reflex Saves(Rare) | ||
| Filigree 7: Shadowstrike: +3 PRR(Rare) | ||
| Weapon2 | Legendary Goldcursed Dagger | Drops in: Back to Basics, end chest, or Legendary version of Epic Goldcursed Dagger |
| +15 Enhancement Bonus | ||
| Legendary Goldcurse | ||
| Entropic 6 | ||
| Wounding 3 | ||
| Improved Destruction | ||
| The Golden Curse | ||
| Red: Ruby Eye of Force | ||
| Orange: Scourge of the Outsiders | ||
| Mythic: +2 Mythic Power Boost |
| Armor | Legendary Dockworker's Outfit | Drops in: Under the Cover of Darkness, end chest, or Legendary version of Epic Dockworker's Outfit |
| Blue: Globe of Cursed Blood | ||
| Green: Sapphire of the Crushing Wave Guard | ||
| Legendary Saltmarsh Explorer | ||
| Belt | Legendary Vistani Fighter's Sash | Drops in: Into the Mists, End chest |
| Adherent of the Mists Set (Legendary) | ||
| Boots | Legendary Crocodile Skin Boots | Drops in: Swim at Your Own Risk, end chest, or Legendary version of Epic Crocodile Skin Boots |
| Green: Topaz of Swiftness | ||
| Yellow: Topaz of Underwater Action | ||
| Mythic: +1 Mythic MRR | ||
| Legendary Saltmarsh Explorer | ||
| Bracers | Legendary Saltiron Bracer | Drops in: What Sleeps Below, end chest, or Legendary version of Epic Saltiron Bracer |
| Legendary Saltmarsh Explorer | ||
| Cloak | Legendary Mantle of Fury | Drops in: Into the Mists, end chest, and Fresh-baked Dreams end chest, mill chest |
| Adherent of the Mists Set (Legendary) | ||
| Gloves | Legendary Crumbling Gloves | Drops in: Oath of Vengeance, end chest |
| Adherent of the Mists Set (Legendary) | ||
| Goggles | Legendary Amethyst Loupe | Drops in: The Haunting of Saltmarsh, end chest, or Legendary version of Epic Amethyst Loupe |
| Legendary Saltmarsh Explorer | ||
| Helmet | Legendary Smuggler's Cap | Drops in: The Haunting of Saltmarsh, end chest, or Legendary version of Epic Smuggler's Cap |
| Legendary Saltmarsh Explorer | ||
| Necklace | Legendary Lizardfolk Tooth Necklace | Drops in: Danger at Dunwater, end chest, or Legendary version of Epic Lizardfolk Tooth Necklace |
| Legendary Saltmarsh Explorer | ||
| Quiver | Quiver of Alacrity | Drops in: Ascension Chamber, Raid Warded chest |
| Ring1 | Legendary Ring of Nightfall | Drops in: Fresh-baked Dreams, End chest, Mill Chest |
| Adherent of the Mists Set (Legendary) | ||
| Ring2 | Legendary Perfect Pinnacle | Drops in: An Invitation to Dinner, end chest, Challenge Strahd Again optional chest |
| Adherent of the Mists Set (Legendary) | ||
| Trinket | Legendary Cursebane Focus | Drops in: An Invitation to Dinner, End chest, Challenge Strahd Again optional chest |
| Green: The Master's Gift | ||
| Crypt Raider Set (Legendary) | ||
| Weapon1 | Keeper of the Crimson Covenant | Drops in: The Mark of Death, Upgraded form of Dull Dagger |
| Red: Ruby of Disintegration | ||
| Orange: Ruby of the Endless Night | ||
| Sentient Weapon Personality: Sentient Jewel of the Furious | ||
| Filigree 1: Snowpeak's Gifts: Hamstring Ward | ||
| Filigree 2: Snowpeak's Gifts: +1 Imbue Dice | ||
| Filigree 3: Snowpeak's Gifts: +1 Charisma | ||
| Filigree 4: Snowpeak's Gifts: +1% Dodge and Maximum Dodge | ||
| Filigree 5: Shadowstrike: +2 Deception(Rare) | ||
| Filigree 6: Shadowstrike: +2 Reflex Saves(Rare) | ||
| Filigree 7: Shadowstrike: +3 PRR(Rare) | ||
| Weapon2 | Legendary Goldcursed Dagger | Drops in: Back to Basics, end chest, or Legendary version of Epic Goldcursed Dagger |
| Red: Ruby Eye of Force | ||
| Orange: Scourge of the Outsiders | ||
| Mythic: +2 Mythic Power Boost |