Samurai!

Pardoner

Well-known member
Bring them in as another class, with their own weapons, a separate tree and , most of all Armour. Please I will put money up front if it helps to get this done.

Anyone with me?
 
Upvote 1

festasha

Well-known member
The main question is what niche would the samurai class - or more likely an Archetype for fighter or paladin - fill that can't already be done with existing classes / archetypes. Given that both heavily-armored soldiers and robe-wearing duelists are already possible. What does samurai bring to the table that's unique?
Just letting my mind run wild, I'm thinking crowd control, stunning effects, and slashing critzilla.
Bow to my superiority, single target stuns scaled from intimidate DC's.
Authority, AoE stuns, intimidate DC's.
The Shogan, crit strike slashing damage with a crit multiplier and helpless damage.
 

Arkat

Founder & Super Hero
Bring them in as another class, with their own weapons, a separate tree and , most of all Armour. Please I will put money up front if it helps to get this done.

Anyone with me?
Just make your own.

9ygrq60.jpg
 

Fulchrum

Active member
The purpose of Archetypes as I see them is not only to fill niches that are missing, but to trade some base class features for ones from a different class as well so that a single class can cover more playstyles while remaining within the same framework and aesthetic. At least that's how a lot of archetypes are in PnP.
 

Grimscore_Riffstorm

Well-known member
The main question is what niche would the samurai class - or more likely an Archetype for fighter or paladin - fill that can't already be done with existing classes / archetypes. Given that both heavily-armored soldiers and robe-wearing duelists are already possible. What does samurai bring to the table that's unique?
New combat mechanics like active parrying perhaps or stance-dancing combos? All the fun Bushido and wisdom combinations possible. There could be synergies between Daisho weapon pairs that also influence those. Samurai usually have some sort of archery build as well so perhaps a paladin/fighter archetype that gets all the archery feats instead of divine spells/bonus feats.
 

Grimscore_Riffstorm

Well-known member
Given persistent lag and other technical challenges, I'm not sure those would be as fun as they sound. SSG is stripping out monk combos next update due to all the issues they cause, I doubt they're eager to add a new archetype with new combos to cause more issues.
Just because Monk was garbage doesn't mean Samurai has to be. I also don't think there's any considerable lag or technical challenges that are a barrier to those mechanics. Tumble is active and does just fine. There are all kinds of stances/toggles that work just fine. They even said that they considered rebuilding Monk from the ground up but decided otherwise.
 

danzig138

Well-known member
I think samurai are cool as much as the next guy, but it seems like a pretty uncreative archetype to implement on its own. Most classes / trees can be interpreted into a variety of playstyles, backstories, roles, etc. If you really want a samurai, you could just run a heavy armor kensei fighter using a bastard-sword and your favorite curved-blade cosmetic.
Lol

Kensai is a whole different class though. It's on page 16 of 1E OA while Samurai is on page 21. Totally different classes.
 
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