EvilDragon
Well-known member
Title is a bit baiting.
The actual thing I want is this:
For example, let's say you are a rogue that has a good saving throw. Your reflex is quite good.
Now you're going to disable a trap. Somehow a trap attempted to hit you 5 times in a second.
Now, let's say you have the said feature.
This will make players feel better to play trappers.
The actual thing I want is this:
- Evasion: "When you fail saving throws on a roll of 1, you don't automatically fail saving throws against traps on a roll of 1 for a second."
For example, let's say you are a rogue that has a good saving throw. Your reflex is quite good.
Now you're going to disable a trap. Somehow a trap attempted to hit you 5 times in a second.
- fail on 1. Take 200 damage. (timeline: 0s)
- fail on 1. Take 200 damage. (timeline: 0.1s)
- fail on 1. Take 200 damage. (timeline: 0.2s)
- fail on 1. Take 200 damage. (timeline: 0.3s)
- fail on 1. Take 200 damage. (timeline: 0.4s)
- You took 1,000 damage within 0.5 seconds. You are dead.
Now, let's say you have the said feature.
- fail on 1. Take 200 damage. (timeline: 0s)
- rolled 1, but your reflex is high enough. Saving throw success. (timeline: 0.1s)
- rolled 1, but your reflex is high enough. Saving throw success. (timeline: 0.2s)
- rolled 1, but your reflex is high enough. Saving throw success. (timeline: 0.3s)
- rolled 1, but your reflex is high enough. Saving throw success. (timeline: 0.4s)
- You took 200 damage within 0.5 seconds.
This will make players feel better to play trappers.
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