Server population should be number 1 priority

Benihina

Active member
I wonder why developers , producer and the peoples at SSG dont focus more on fixing the server issue instead of focusing on other things?

Its like the house is on fire, and the owners are adding more furnitures instead of put out the fire!

I play on Cannith and these last months i have barely been in any groups at all!

I occationally seen a few newbies that complained about the small number of players ; asking me why WHY? Why does DDO have 8 servers thats barely have any number of players instead of 2-3 servers thats full of players to play the game together? What kind of logic is that?

Its like a game where you have 8 cities with 1/ 10 the capacities of soldiers to defend instead of moving all the soldiers to a few of those 8 cities, at least a few of them would survive. By dividing the number of defenders to 8 cities, wouldnt the chance of losing all 8 cities and the country eventually be reality?

Whats the point with ED pass, new quests, new stuffs to celebrate dragon year, all the new interesting stuff when theres almost no players left to actually make use of the new stuff you are spending time of developing?
Why not focusing on the things that really matters? What really matters is a healthy game population, what matters is a thriving player base.

Players are asking for 2 things :
1- Fix lag!
2-Make server bigger, make it so more players and run quests, farm gears, run raids together!

Why? WHY ? WHY? WHY ? WHY?
WHY WONT YOU DO ANYTHING ABOUT THAT?!!
Why do you keep ignoring the important issues and keep spewing out non-Essentials stuff instead of what really matter?

WHY?
 

droid327

Hardcore casual soloist
How exactly do you "make" players do anything, though?

This is all well and good but it ultimately boils down to just saying "make the game better!!!", which isnt exactly a useful suggestion
 

Col Kurtz

Well-known member
one reason i've heard over the years... are some sshtick about transferring Guilds ?

I know some willingly took a hit to go to Orion and start over, but they will need a way to satisfy people w guilds on a server/population meld. it was no small investment in time and resources.

It can't be too hard to credit the owners with the appropriate amount of shards, and a guild xp gem to lvl up to their previous server's lvl.
 

somenewnoob

Well-known member
Cannith lost a lot of players during the server transfer fiasco, the high skull crowd got hit particularly hard. During hardcore we lose a lot more which is why I'm glad they are not doing another one this year. And I can't speak for everybody, but recently I went from playing at least 6+ hours a day to barely playing at all lately since I was so disgusted by the changes on Lam with regards to the EA aura, I can't imagine I'm the only one.

I agree, it sucks. I'd love them to merge some servers, but I don't think it's going to happen. I have a solo guild, and since they apparently can't transfer guild stuff, even if I wanted to transfer I can't, and if they merged and I lost that, I'd be gone anyways.
 

Cyberdine (YezakGai)

Cannith, Silver Legion
Just need to point out cannith is not a wasteland, even during hardcore. I play on cannith all the time, and I see a lot of groups most of the time. However, this is obviously just my perspective and doesn't mean Beni's is invalid.

Also, just because it's not on the lfm doesn't mean there aren't groups running. I'm my experience there have been a lot of groups full at times, or some fill with friends they have in game and don't post an lfm.
 

somenewnoob

Well-known member
one reason i've heard over the years... are some sshtick about transferring Guilds ?

I know some willingly took a hit to go to Orion and start over, but they will need a way to satisfy people w guilds on a server/population meld. it was no small investment in time and resources.

It can't be too hard to credit the owners with the appropriate amount of shards, and a guild xp gem to lvl up to their previous server's lvl.

Solo guild, and yeah, big investment in time/resources. They absolutely SHOULD be able to do something like you proposed.

Just need to point out cannith is not a wasteland, even during hardcore. I play on cannith all the time, and I see a lot of groups most of the time. However, this is obviously just my perspective and doesn't mean Beni's is invalid.

Also, just because it's not on the lfm doesn't mean there aren't groups running. I'm my experience there have been a lot of groups full at times, or some fill with friends they have in game and don't post an lfm.

Yeah during times I play, usually around 9am-8pm central US time, there are usually groups up. And plenty of people don't post LFMs, I know if I'm doing my heroics slog I usually don't just so I can drop what I'm doing at a moments notice if any cap stuff (raids/high skull) pops up.
 

mbartol

Murder Hobo
Reducing the number of servers in the game would likely be viewed as preparing to transition into maintenance mode.

However individual players may feel about the direction or quality of the game, SSG is has a path forward that includes new development for at least another 5 years.

I don’t see DDO going into maintenance mode anytime soon, so therefore don’t expect to see any server consolidation.
 

Darkwolfer2002

Well-known member
What I don't understand is if servers are instanced then surely they could at least have a dungeon queue system that can snag people from multiple servers and give some kind of bonus for joining rando group in random level ranged dungeon. Especially with the first time completion bonus and degrading XP.

Like it would suck to get same dungeon 3x in a row unless they removed those barriers. But eh what do I know.
 

saekee

long live ROGUE
Things to prioritize to put out the fire:
1) new player retention in every single aspect that this is needed, from grouping, improving the art in places like Korthos, making some things more clear, getting rid of rubbish predesigned builds, emptying store of junk, etc.

2) grouping/leadership incentives: no reason not to have this IMHO. No, it is not ‘forcing’ folks to group. Encouraging is not forcing.
 
yet add if u are EU players, its a ghost town...idk nothing about code, but in B&S game, theres crossover lfm, so ppl from different server can join to ur party in dungeon and u can play together even if u different server...

how i hate reincarnation becouse id have static group and i always like to play with random ppl, now for me its not possible...ok it is...
but this take half year, no habbit and no patience to wait for some1 join me, ohh yea this rog up give me nice feeling on cap.
Still play on cap its ok, but still hamsterwheel are alt f4 for me 50:50...50% we live 50% we death, me sorry but no patience and time to get new friends.

PS. i archive.com my friend list (remove) ...i try get new one, just becouse friend are death??? or red ??? my last hope (option). xD
 

Jummby

Well-known member
I wonder why developers , producer and the peoples at SSG dont focus more on fixing the server issue instead of focusing on other things?

Its like the house is on fire, and the owners are adding more furnitures instead of put out the fire!

I play on Cannith and these last months i have barely been in any groups at all!

I occationally seen a few newbies that complained about the small number of players ; asking me why WHY? Why does DDO have 8 servers thats barely have any number of players instead of 2-3 servers thats full of players to play the game together? What kind of logic is that?

Its like a game where you have 8 cities with 1/ 10 the capacities of soldiers to defend instead of moving all the soldiers to a few of those 8 cities, at least a few of them would survive. By dividing the number of defenders to 8 cities, wouldnt the chance of losing all 8 cities and the country eventually be reality?

Whats the point with ED pass, new quests, new stuffs to celebrate dragon year, all the new interesting stuff when theres almost no players left to actually make use of the new stuff you are spending time of developing?
Why not focusing on the things that really matters? What really matters is a healthy game population, what matters is a thriving player base.

Players are asking for 2 things :
1- Fix lag!
2-Make server bigger, make it so more players and run quests, farm gears, run raids together!

Why? WHY ? WHY? WHY ? WHY?
WHY WONT YOU DO ANYTHING ABOUT THAT?!!
Why do you keep ignoring the important issues and keep spewing out non-Essentials stuff instead of what really matter?

WHY?
Alot of people left your server during the free transfers and mostly die hards stayed on cannith. So now you are on a dead server. If they do another transfer thing, use it to leave. Beware though of servers like Orien that have too many people and have crippling lag at times if you do high reaper or raids.
 

Blunt Hackett

Well-known member
I don't know about your server, but there's a TON on Argonnessen tonight. I've been impressed by how busy the server has been despite Hardcore going.

As far as putting out fires goes, they do it all the time. They just might not be the fires you're concerned about. Plus we wouldn't have a game at all if they didn't keep adding things because people would leave. A live service needs content. They could spend a year just fixing things and still not have a perfect game, and in the meantime they'd lose all of their players for the lack of new furniture as you put it.
 

Talzor

Active member
Cannith is certainly far from dead. And it has some of the most amazing players in DDO, including our resident terminator here :)
Cannith is filled with great and friendly people, if one were to transfer away, it wouldn't just be from a server, it would be from friends!
If they open for transfers again you should transfer to Cannith, you'd be amazed at the people you get to play with.
 

Memnir

Well-known member
It's a very hard trick to pull off and make the player base actually as happy as they think they'd be.
The scuttlebutt (true/untrue, SSG hasn't said - at least not in a long while) is that we (players) would lose things we'd earned - guild ships/names/membership have been cited as the primary losses -and SSG hasn't yet found a way to guarantee a solution so that we'd lose nothing.

What's a 100% certain way to loose more players? Force a loss on them. And it seems like, until a solution is found - if it's even possible - we won't see a server merge.

There is also the matter of lag. At current population levels, lag is problematic to use the kindest word possible. If they can't merge and keep lag the same as it is now, let alone the nigh improbable odds of improving upon it, best to just keep limping along status-quo or let the player base sort it out themselves via transfers.
 

Beast

Well-known member
It's a very hard trick to pull off and make the player base actually as happy as they think they'd be.
The scuttlebutt (true/untrue, SSG hasn't said - at least not in a long while) is that we (players) would lose things we'd earned - guild ships/names/membership have been cited as the primary losses -and SSG hasn't yet found a way to guarantee a solution so that we'd lose nothing.

What's a 100% certain way to loose more players? Force a loss on them. And it seems like, until a solution is found - if it's even possible - we won't see a server merge.

There is also the matter of lag. At current population levels, lag is problematic to use the kindest word possible. If they can't merge and keep lag the same as it is now, let alone the nigh improbable odds of improving upon it, best to just keep limping along status-quo or let the player base sort it out themselves via transfers.
The solution is so easy it's freaking ridicolous, aside from names, clearly, that btw could be an issue? I don't think so... The system could be reworked to use even the 2nd name to address to mails system messages and whatevs...
The solution for ship loss it's so easy it's shocking.
At the moment of transfer the Guild Leader or the one in charge, will send a message at support stating the said level of the guild, then the devs (I'm pretty sure Tonquin could create such a thing in.. 20 minutes?) creates a stone of guild exp for said amount.
Then if by any chance you bought a ship (like I personally did, i bought the kraken, SSG sends you a boat redemption ticket OR the same amount in astral shards (amenities bought with AS will be refounded, and you'll get all the deed you had.
It's a titanic job? heck yea.
Is it worth it? any sane of mind person would agree, SSG won't, seems like they like to make us suffer.
 

Randomdude1223

Well-known member
Alot of people left your server during the free transfers and mostly die hards stayed on cannith. So now you are on a dead server. If they do another transfer thing, use it to leave. Beware though of servers like Orien that have too many people and have crippling lag at times if you do high reaper or raids.
"Have too many people" and "have crippling lag at times if you do high reaper or raids"—you're so wrong on so many levels. First of all, cannith is not dead; the free transfers were months ago. This post is from last Thursday. Lagging doesn't wait for you to do high reaper or raids; it just happens, and there's no "crippling lag" on orien.
 

Jummby

Well-known member
"Have too many people" and "have crippling lag at times if you do high reaper or raids"—you're so wrong on so many levels. First of all, cannith is not dead; the free transfers were months ago. This post is from last Thursday. Lagging doesn't wait for you to do high reaper or raids; it just happens, and there's no "crippling lag" on orien.
OK, cool story...
 
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