Blaster
Well-known member
Some (not all) things Severlin said today (11/15) in the DDO Discord --
On Cormyr:
"Good morning. We are seeing a decent night for Cormyr, with only 1 lag spike alarm on our end after the patch. Although I expect more this weekend. We have some more substantial lag fixes coming next week, but how was the night?
We are still working on the mount fix for Cormyr. We have code that prevents it we are testing, but are working on the code to restore."
On Orien:
"Orien was rougher last night in alarms than we would like, but we will see after next week's fixes. Eventually we want people on 64 bit servers.
But the lag fixes seemed to help.
It's not the weekend, though, so yeah.
One of the engineers was going over the fixes they are working on for next week and showing the before and after and it was pretty exciting. Plus we have master server optimizations in the wings.
But also Orien got extra hardware yesterday as well."
On Getting Mists Mount on Other Servers:
"I think there's a bug that turning on the vendor also turns on the event and that is something that needs to get patched in?"
On Transfers off Cormyr:
"There is no reason why we can't eventually have normal transfers off (but not on) Cormyr. I pictured Cormyr as a permanent server and wasn't planning on having the free large scale transfers off like Hardcore because it isn't meant to be a temporary server, but I will discuss with the team."
On Transfers to Other 64-bit Servers:
"I can't answer that until we have a Cormyr server that is far and away better in terms of lag and we can justify the large hardware expense. If next week goes well and we feel that the performance improvement is there then the plan would be to open up new 64 bit servers with transfer enabled, sometime in Spring? (edited)
No promises."
Severlin commented on some other things like chat logging, someone's connection issues, and a player's bug in House of Death Undone, but I felt like these were most pertinent to what I've seen people discussing on the forums.
On Cormyr:
"Good morning. We are seeing a decent night for Cormyr, with only 1 lag spike alarm on our end after the patch. Although I expect more this weekend. We have some more substantial lag fixes coming next week, but how was the night?
We are still working on the mount fix for Cormyr. We have code that prevents it we are testing, but are working on the code to restore."
On Orien:
"Orien was rougher last night in alarms than we would like, but we will see after next week's fixes. Eventually we want people on 64 bit servers.
But the lag fixes seemed to help.
It's not the weekend, though, so yeah.
One of the engineers was going over the fixes they are working on for next week and showing the before and after and it was pretty exciting. Plus we have master server optimizations in the wings.
But also Orien got extra hardware yesterday as well."
On Getting Mists Mount on Other Servers:
"I think there's a bug that turning on the vendor also turns on the event and that is something that needs to get patched in?"
On Transfers off Cormyr:
"There is no reason why we can't eventually have normal transfers off (but not on) Cormyr. I pictured Cormyr as a permanent server and wasn't planning on having the free large scale transfers off like Hardcore because it isn't meant to be a temporary server, but I will discuss with the team."
On Transfers to Other 64-bit Servers:
"I can't answer that until we have a Cormyr server that is far and away better in terms of lag and we can justify the large hardware expense. If next week goes well and we feel that the performance improvement is there then the plan would be to open up new 64 bit servers with transfer enabled, sometime in Spring? (edited)
No promises."
Severlin commented on some other things like chat logging, someone's connection issues, and a player's bug in House of Death Undone, but I felt like these were most pertinent to what I've seen people discussing on the forums.