Why does the "to-hit" bonus go down by 4 when in constant motion with Shot on the Run feat?
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I think Strahd is spelled differently in a few places still.
It's embarrassing how many typos and misspellings there are in this game.The "incorpeal" typo isn't exclusive to Death's Teeth, it is used by many enemies (including many champion types), and is in one of the worst tooltips currently in DDO. Besides the obvious typo, the word "can" is often used to indicate possibility but not certainty. And the "defense" portion sounds as if it was written by someone not proficient in english. To top it all off, the buff uses the Grease icon for absolutely no reason.
Raid Bosses from the past few years have many atrocious typos in their buffs/descriptions (and completely random icons). Whoever is in charge of typing those clearly doesn't care about professionalism.
I'm testing this right now and it seems to work just fine. Would you mind providing more information? Maybe it is only working for Bows?Tier 5 Shiradi - feywild Attunement is broken too.. it doesn't give Point Blank Shot range like it's supposed to
Correct, only working for short/longbows, not crossbows of any kindI'm testing this right now and it seems to work just fine. Would you mind providing more information? Maybe it is only working for Bows?
Might be a bad tooltip then, as bows are specifically mentioned in the next sentence. Can't know if WAI or not :/Correct, only working for short/longbows, not crossbows of any kind
Great news, the Shot on the Run portion of this is just a display bug in your Inventory Drop-Down Panel, and is not reflected in your actual dice rolls in combat. I've fixed the inventory panel for Shot on the Run and Spring Attack (both were bugged in the same way) so in an upcoming patch your to-hit values should be accurate within that section of the UI.Why does the "to-hit" bonus go down by 4 when in constant motion with Shot on the Run feat?
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Is a purple alert in the night revels a problem?
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Death's Teeth buff reads "incorpeal" which should probably be "incorporeal"?
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Any chance Torquin that you can take a look at Cauldron of Flame the capstone should give you a +1 critical multiplier but that is not working.Great news, the Shot on the Run portion of this is just a display bug in your Inventory Drop-Down Panel, and is not reflected in your actual dice rolls in combat. I've fixed the inventory panel for Shot on the Run and Spring Attack (both were bugged in the same way) so in an upcoming patch your to-hit values should be accurate within that section of the UI.
As far as the dungeon alert section, I have no idea what you're asking, unfortunately.
Finally, for an upcoming patch, I've fixed the bizarre Ghost Touch tooltip. Thanks!
This has been fixed internally, and will be in an upcoming patch. Thank you!Any chance Torquin that you can take a look at Cauldron of Flame the capstone should give you a +1 critical multiplier but that is not working.
Think we gravely need (re)create "Hey, Tonquin!" thread... for great justice! 8)This has been fixed internally, and will be in an upcoming patch. Thank you!
This has been fixed internally, and will be in an upcoming patch. Thank you!Any chance we can get Gust of Wind fixed one day? The lack of save for players on the slow is very annoying, and really only affects players since monsters are generally not sized medium.
Thank you! Thank you! Thank you! That one drives me nuts on my low life barbarian.This has been fixed internally, and will be in an upcoming patch. Thank you!