Should cannith crafting on the wiki mention all the secret level 1 items you can make?

ACJ97F

Well-known member
Many people don't see the highest crafting items, because the interface table defaults to 400 and you have to manually type 425.
That's where the Unbound insightful ones are hiding (the bound shard table stops at 320). Also, there's a few combination shards
like Champion (speed + combat mastery), and the Armor-Destroying shard nobody can make (ingredient never added to game).
The combo ones use quest reward ingrediants like (5x) mystical plants, etc, like you get from shroud flags and necro 4, and also
require 15 purified essences, so they're a bit costly.
 

Stoner81

Well-known member

Managed to get some time today and so far...

Aligned.png

Blindness-Immunity.png

Fearsome.png


Non of these, as can be seen above, alter the minimum level of an item. Blueshine is not craftable at all but Everbright still is. I would imagine that if it is like this for the above then everything is the same and they do not add additional levels.

Stoner81.
 

eartheyes

outerspacetruth
Non of these, as can be seen above, alter the minimum level of an item. Blueshine is not craftable at all but Everbright still is. I would imagine that if it is like this for the above then everything is the same and they do not add additional levels.

Stoner81.
i have a crafted lvl 1 everbright club.
 

Speed

Well-known member
i have a crafted lvl 1 everbright club.

Weapons with wooden material like most clubs and quarterstaff do not need everbright as far as I used up to today on any type.
For oozes and rust monsters it is better to craft holy (the only damage effect that is not resisted in this case, even light/sonic/force can be reduced by some types) and bludgeon (instead of only ooze bane, no split like slashing/piercing).
 

eartheyes

outerspacetruth
Weapons with wooden material like most clubs and quarterstaff do not need everbright as far as I used up to today on any type.
For oozes and rust monsters it is better to craft holy (the only damage effect that is not resisted in this case, even light/sonic/force can be reduced by some types) and bludgeon (instead of only ooze bane, no split like slashing/piercing).
sry, its a heavy mace with festive solar, everbright, and ghosttouch...just checked...hadnt used it in a while
 
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McFuggins

Active member
But... not everyone is comfortable with making edits, or navigating the formats that the wiki uses, AND, this is the "player-run DDO wiki discussion" sub forum, dedicated to discussing things related to the player run DDO wiki, which many of the regular wiki editors do check, so I don't think bringing up suggestions is pointless. I'd even go as far as to say that this is exactly the place to make suggestions, especially if you're not a person who is good with editing websites.
I used to add things to the Wiki until they deleted my contributions despite being factually correct. I was updating the changes that had been made to the Cannith stuff from running the Challenges.
 

Archest

Well-known member
every time I've crafted fearsome and added it into armor it raised the min level of the armor to 10 regardless of the minimum level shard.
( its a rude awaking the 1st time it happens.)
Mummy wrappings from sands is minimum level 10.
 

Livmo

Well-known member
The system is working as intended.

Also you can pull random lootgen at low levels with Deathblock at level 1. (look before you sell)

For armors, it depends on the armor and Minimum Level. For example, when you disjunt a higher level armor you will notice the blank is ML 22 for Celestrial, etc. That is why the ML in the previous post is 10 (Feycraft):


Augment slots also raise the ML of the blank item after disjunction, i.e. 5.
 

Stoner81

Well-known member
every time I've crafted fearsome and added it into armor it raised the min level of the armor to 10 regardless of the minimum level shard.
( its a rude awaking the 1st time it happens.)
Mummy wrappings from sands is minimum level 10.

Well as you can see it is ML1 not ML10 so I don't know what to tell you *shrugs*

Stoner81.
 

saekee

long live ROGUE
The Nocturne ring (https://ddowiki.com/page/Item:Nocturne_Ring) gives UMD and true seeing. Since it is ML 5, I think the devs will not sweat over an ML1 similar item. It is easily farmed by butchering the Frost giant and looting its opt chest.

I vote to post stuff publicly on the wiki, for what it is worth.
 

Livmo

Well-known member
This is Fearsome crafted on a level 1 armor from the current crafting system just now. As proof you will see the new arty ED in the screenie:

atDRLnh.jpg
 

Archest

Well-known member
not that fearsome is a wicked powerful spell so basically it will raise the armor level if it anything other than 1? which is ok for 1st level even ( fearsome)
 
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