Should I choose Improved Elemental Arrows OR +2 Imbue Elemental Damage?

VirginiaCreeper

Well-known member
I reached level 12 as a Wood Elf (Ranger 8 Rogue 4) focusing on the Arcane Archer.

Now in the AA tree I can choose either IEA or Elemental Damage. I picked corrosive arrows initially then only added imbues up to this point.

The IEA costs 1 enhancement point. The Elemental Damage costs 2. They are quite different in description:
IEA:
Ranks: 1
Points (per rank): 2
Benefits:
All Elemental Arrow Imbues Gain:
  • 1d10 to 3d10 Elemental Damage based on critical multiplier

Enhancement Corrosive Arrows Icon.png
Corrosive Arrows: Arrows gain On Damage:
  • -1 AC
  • -1% Fortification
  • Lasts 20 seconds
  • Stacks up to 15 times
Improved Elemental Arrows: (1 AP):
Your Elemental Arrow and Force Arrow imbues gain On Critical: 1d10 elemental damage based on your Imbue Dice, as well as an additional effect based on the element selected:
Corrosive Arrows: Your arrows gain the Destruction ability (see above).

OR

Elemental Damage Imbue:
Improved Elemental Arrows: Choose one:
Elemental Damage: (2 AP):
+2 bonus Imbue Dice
+5 Universal Spell power

It's a confusing decision. Which would you pick and why?

Thanks!
 

VirginiaCreeper

Well-known member
I had done a quick analysis of this in the past, I'll see if I can find it and link it later.

Edit: Well that was easy to find.

Also read this.
Thanks The Blonde. I've actually read both of those already. They were in-depth, but not the answer I'm looking for. Essentially you are stating that through your research you've found that beyond 15 imbue dice the IEA is worth it, but not before it. However, you've also pointed out that the IEA doesn't work as well as it was/is supposed to.
Since I only have this level 12 character, I don't have nearly 15 imbue dice so far as I can tell. I'm not sure how at higher levels you are supposed to continue to get imbue dice for an Arcane Archer as the enhancements tree seems to cap well below that and perhaps I don't understand the mechanics of the game well enough to see how those imbue dice would keep building up.
And since it seems like I'll never be able to get more than 15 imbue dice taking the imbue and not the IEA seems to make sense with your logic? Feel free to correct me if I'm wrong.
 

The Blonde

Catalogues Bugs
Thanks The Blonde. I've actually read both of those already. They were in-depth, but not the answer I'm looking for. Essentially you are stating that through your research you've found that beyond 15 imbue dice the IEA is worth it, but not before it. However, you've also pointed out that the IEA doesn't work as well as it was/is supposed to.
Since I only have this level 12 character, I don't have nearly 15 imbue dice so far as I can tell. I'm not sure how at higher levels you are supposed to continue to get imbue dice for an Arcane Archer as the enhancements tree seems to cap well below that and perhaps I don't understand the mechanics of the game well enough to see how those imbue dice would keep building up.
And since it seems like I'll never be able to get more than 15 imbue dice taking the imbue and not the IEA seems to make sense with your logic? Feel free to correct me if I'm wrong.
For leveling I would indeed suggest you go with the +2 imbue dice.

Here's a breakdown of the imbue dice I have on my pure 20 AA Ranger:
6 from AA tree (I have Improved Elemental Arrows in T5)
2 from Harbinger of Chaos (Destiny feat)
1 from Scion of Arborea (Legendary feat)
1 from Enhanced Elemental Dice (Legendary feat)
3 from Shiradi (Crooked Touch enhancement)
1 from Legendary Dreadnought (Esoteric Touch enhancement)
1 from Emerald of Arcane Empowerment (Hunt or be Hunted raid augment)
3 from set bonus (Solar Gem of Imbuement / Imbued Infusion)
2 temporary from Arcane Actions (Destiny feat)
= 18 (20 temporary) bonus imbue dice at cap

You may notice the following:
- Most of the above arrive after level 20. Hence why I suggest you go with the +2 imbue dice instead of improved elemental arrows on heroics.
- I've gone with pure 20 Ranger for flavor; if you multiclass you can get a bunch more imbue dice.
- Even excluding the raid/set/temporary imbue dice, anyone can easily reach +15~ bonus imbue dice through feats/enhancements alone.
 

RangerOne

Well-known member
Longtime arcane archer here. Also using acid arrows. (I was running cold for a change but switched just last night.)

I actually take the Falconry tier 5 so no longer have to make that choice. But I had actually moved to imbues rather than the elemental damages. I figured if I was going to invest solely in one element, maxing that would be best. I averaged about eight imbues leveling up and hit 14 at cap. I even changed from neutral to chaotic to get the Harbinger of Chaos. So I guess it means I am sold on imbues although I must stress I did no research and/or comparative analysis. Good thing is you can always change (although last life I ran out of plat and I think it was because of my daily enhancement resets.)

Now, about that 100% doubleshot...
 
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