Monks, rogues, and falconry users were balanced by requiring assassinate to instant kill. This creates an investment requirement and pacing (debuffing) or stealth DC buildup.
Tactics and class Skill based checks require substantially less investment, and don't require pacing (debuffing) or stealth DC buildup. Propose to fix that by bringing all melee instant kills under same paradigm, to bring melee into balance.
This will also enable a game space to be filled by one or more players who debuffs saves instead of only % dmg modifiers.
It also will allow pacing to be established universally for all builds.
It also will allow dps casters greater access to save debuffs from those filling game space of save debuffer, so they can more heavily focus on DPS.
What say you?
Tactics and class Skill based checks require substantially less investment, and don't require pacing (debuffing) or stealth DC buildup. Propose to fix that by bringing all melee instant kills under same paradigm, to bring melee into balance.
This will also enable a game space to be filled by one or more players who debuffs saves instead of only % dmg modifiers.
It also will allow pacing to be established universally for all builds.
It also will allow dps casters greater access to save debuffs from those filling game space of save debuffer, so they can more heavily focus on DPS.
What say you?