*nerf their late game and slightly buff their 1-12*NO! Leave them alone for heavens sake they have suffered more than enough already!
Stoner81.
I totally agree with the buff bows, long bows should have a higher attack rate than a repeating cross bow. But D&D has always hated bows.The fact that the tier 3? Heroic AOE does 2 or 3 times as much damage as Pin is proof its out of whack.
We know at some point the nerf hammer will hit hard in a zealous over reaction but what are the sensible fixes?
Remove the DOT on the AOE? Make the Eladrin sneak attack be every 5 levels instead of 3?
It would still be crazy good dps but maybe not insane.
Or for those who refuse to accept that nerfs can ever be beneficial to the game what do you do to buff every single other build in the game? (Which kind of feels like a touch more work?)?
A flat 20% increase for all melee builds other than DL Tier 5 builds which get 10%?
Remove the caster penalty on high reaper? 10% more dps just for giggles too? Sorcs miss out on the 10%?
A flat 30% for bow builds and non Shuriken thrower builds? 20% for repeater builds? 20% for Shuriken builds but structured to kick in early or mid Heroic so you dont hate life while you level?
.... and the above is why nerfing an outlier is much easier than fiddling with all the other builds.
But also, buff bows. They need it. Except Paladins which somehow can do WAY more than traditional bow builds.
And make Rogue stick builds a thing again !
I totally agree with the buff bows, long bows should have a higher attack rate than a repeating cross bow. But D&D has always hated bows.
If there are specific skills that are out of whack they should be addressed, but nerfing DPS for crossbows? No. I don't see a problem with repeating crossbows DPS. Non-repeating crossbows (great crossbow, I'm looking at you) is painfully under powered.
Ranged (crossbow, bow, caster) should be the DPS. Melee should be focused on keeping the bad guys from breaking the glass cannons. And casters should be able to out DPS everyone, until they run out of spell points.
Again... this is why we can't have nice things.
Agreed
All characters should get exhausted and run out of action points and need to rest to refresh.
Ranged characters should get out of ammunition and get exhausted and stop firing ranged weapons.
Melee characters should get out of action points, get exhausted and stop swinging melee weapons.
All characters shall stop moving when they run out of energy. Players need to take a nap and eat during quests to make it a realistic D&D scenario. (Not a joke)
Indeed the D&D game system has got serious problems of its own. Additionally the character creation should be based on randomised dice roll. (This all based on real D&D not a joke)
Solution: Make all classes equally powerfull and fun to play or nerf them all to the same level to creep a hardcore way.
And all characters should be able to heal, trap, etc. equally well. Might as well play GW2.Solution: Make all classes equally powerfull and fun to play or nerf them all to the same level to creep a hardcore way.