Shouldn't a 19-20 be 17-20 with Improved Crit Bludgeoning?

Ahpuch

Well-known member
A quarterstaff is normally a 20 for a crit so IC bludgeon adds 1 to give it 19-20. Elemental bloom has an improved crit range but IC bludgeon only improves by the default of crit profile of a qstaff. So adding 1 to the elemental bloom makes it 18-20 for a crit.
 

Dunspartacus

Well-known member
Because it takes into account the base critical range of a weapon type, not any modifiers on the item it's self. A quarter staff has a base critical of 20 so only gets +1 regardless of what special modifiers it has.
 

JustHavingFunBro

Well-known member
If an item has keen there is no addition, at all. Zero. Sounds like you guys are saying this is a special item with its own rules.

I just have to point out that this is not want the feats stipulates. It was what it is. But this is why most of us do not trust what is written in the tooltip.
 

Spook

Ghostly Troll
Improved crit gives a static +1 to +3 threat range depending on weapon type. The crit range of the weapon is not factored in. QS gain +1 bonus.

This feat adds 1, 2, or 3 to critical threat range based on the weapon type's unmodified threat range.

  • +3 for falchion, great crossbow, kukri, rapier, and scimitar.
  • +2 for bastard sword, dagger, greatsword, heavy crossbow, khopesh, light crossbow, long sword, repeating heavy crossbow, repeating light crossbow, short sword, and throwing dagger.
  • +1 to all other weapons.
 

JustHavingFunBro

Well-known member
Improved crit gives a static +1 to +3 threat range depending on weapon type. The crit range of the weapon is not factored in. QS gain +1 bonus.

Yeah, that is apparently the actual rule. Not what the feat states in game. Thank you for the clarification.
 

misterski

Well-known member
Nicked quarterstaff is base 20 crit profile. Are you looking at it equipped or in your inventory? Moonbeam has impact which doesn't stack with improved crit feat.
 

Spook

Ghostly Troll
Nicked is 20x2 before improved crit so 19-20 with improved crit.

Moonbeam has impact which doesn’t stack with improved crit
 

Lacci

Well-known member
I just have to point out that this is not want the feats stipulates. It was what it is. But this is why most of us do not trust what is written in the tooltip.
Yeah, it´s things like this that made me give up trying to understand certain game mechanics.
Stuff like that is also unlikely to ever get fixed, so why bother ...
I just take it for what it is.

Edit: Ah, I thought the feat was still doubling the crit range as it did years ago, but that´s not the case anymore, so everything working as intended here.
 
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Lotoc

Well-known member
Also, looked at my Nicked Qstaff and it 19-20. Not 20. Moonbeam is also 19-20.

So.. not real sure what Qstaves are giving 20.
a while ago weapon tooltips were updated to be more dynamic and take into account the feats you have regardless of being equipped.
So they'll all display 19-20 at a minimum because you have IC:Bludgeoning
 

TedSandyman

Well-known member
Also, looked at my Nicked Qstaff and it 19-20. Not 20. Moonbeam is also 19-20.

So.. not real sure what Qstaves are giving 20.
Any standard staff is a 20. 20 is just the standard range of a traditional staff. Some staves have keen (or impact if its older) and are increased to 19-20. Some named staves, like Nicked and Moonbeam, are special and have 19-20. Some have 18-20. Improved crit doesn't stack with keen. It only stacks with the latter. And since the overall standard range of a normal, not special staff is 20, you get a +1. If you go to the feat and expand the list their, that tooltip will tell you. If you go to the ddo wiki for quarterstaffs, you should see in the far right column any special modifiers.
 

TedSandyman

Well-known member
Nothing is broken. It is working as intended. It was changed specifically because there were some ridiculous ranges could be achieved with certain special weapons. If you are ever in doubt you can look at the feat and it will be pretty clear about exactly what the range is on each weapon in that type. For example, my Improved Critical Slashing has a little + to allow expansion of the feat where you can see all of the slashing weapons listed and the mouse-over shows exactly what each modifier will be. I know sometimes it can be a little tricky to figure these rules out, but I think the devs have gone out of their way to make it very, very clear exactly what you will get when you look at the feat itself. If other tooltips need to be adjusted, then yeah, bring them up. Tooltips seem to be one of the easy fixes that do get updated pretty often.
 

FuzzyDuck81

Well-known member
Improved criticals used to literally double whatever was on the weapon but inherent expanded critical ranges on items can be very powerful when you add in the extra epic feats, enhancement lines, special attacks etc as the game went on & the issue kinda had to be addressed after the inquisitive tree was added & ratcatcher, the ml8 crossbow from threnal, became best in slot for inquisitives vs. all other non-repeating light or heavy crossbows all the way up until level 29 raid loot. New items with expanded critical threat or multiplier just aren't really a thing now but anything that was already in the game actually had their ranges increased so they'd end up in the the same place with improved criticals & not lose power, but since they were all stuff that'd be outclassed later on anyway it wasn't such a big thing - with the exception of ratcatcher, which was actually nerfed a bit to just be really, really good instead of insane.
 

misterski

Well-known member
Any standard staff is a 20. 20 is just the standard range of a traditional staff. Some staves have keen (or impact if its older) and are increased to 19-20. Some named staves, like Nicked and Moonbeam, are special and have 19-20. Some have 18-20. Improved crit doesn't stack with keen. It only stacks with the latter. And since the overall standard range of a normal, not special staff is 20, you get a +1. If you go to the feat and expand the list their, that tooltip will tell you. If you go to the ddo wiki for quarterstaffs, you should see in the far right column any special modifiers.
Slightly off. Nicked is still 20, he was probably just looking at it while equipped. while having the improved crit feat. Moonbeam has impact which is why it shows as 19-20. The Improved Crit feat in-game description hasn't been updated to the way it currently works.
 

Dandonk

Beater of Dead Horses
Slightly off. Nicked is still 20, he was probably just looking at it while equipped. while having the improved crit feat. Moonbeam has impact which is why it shows as 19-20. The Improved Crit feat in-game description hasn't been updated to the way it currently works.
Something is DDO is not working as the in-game description says??!?!?

 

Lotoc

Well-known member
Improved criticals used to literally double whatever was on the weapon but inherent expanded critical ranges on items can be very powerful when you add in the extra epic feats, enhancement lines, special attacks etc as the game went on & the issue kinda had to be addressed after the inquisitive tree was added & ratcatcher, the ml8 crossbow from threnal, became best in slot for inquisitives vs. all other non-repeating light or heavy crossbows all the way up until level 29 raid loot. New items with expanded critical threat or multiplier just aren't really a thing now but anything that was already in the game actually had their ranges increased so they'd end up in the the same place with improved criticals & not lose power, but since they were all stuff that'd be outclassed later on anyway it wasn't such a big thing - with the exception of ratcatcher, which was actually nerfed a bit to just be really, really good instead of insane.

The improved critical feats were changed to go off the standard crit profile of the weapon category rather than the weapon itself in update 28.1 in 2015 a good while before the release of inquisitive in 2019
 
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