Weaponalpha
Well-known member
This sounds like an Orien problem. More players doesn't necessarily mean better play experience. Life on Khyber good as ever.
Agreed.Honestly after reading the post and starting to post the list of rules you have listed, i found it quite ironic that you called people out for being entitled and anit-social.
And if it can happen on Orien, it can eventually happen elsewhere...This sounds like an Orien problem. More players doesn't necessarily mean better play experience. Life on Khyber good as ever.
Here's a companion to recent threads on 'Climbing the mountain to endgame' and 'Why does it feel so bad to play right now?' -- and the recent post from a hero of mine on game compexity/need for build testing environments.
From this old-timer's POV, much of DDO's problems has to do with the degraded social fabric of the game. This is both cause and effect.
When I began DDO 11 years ago, pugging was decent. On Sarlona there were many LFMs, and those who joined made an effort to contribute. Usually, there was the joyful feeling that the group was firing on all cylinders. The rare pugger that needed to pike asked for permission. Those that needed to learn often made an effort to do so. 'Raid ready' was a thing. Raids had solid leadership and followership.
Now I am on a different (busy) server, and I feel sympathy for how it must be on more sparse servers. Groups I join often have half or more of the group not making an effort or indulging in various forms of piking. Slayer piking is at an all-time high.
Quests and raids now tend to follow an 80-20 rule. 20% of the players do 80% of the work.
I do not accept that new players can't contribute. First life toons can be great. A noob can be a healer, ranged, or at least break barrels or trap.
I hear things like "This toon can't trap (trapper class)". Pikers enrage when called out and feel entitled to having others do their work for them. Folks are sometimes under the influence when playing and it shows.
My gray list has grown long, and my friends (anyone I respected questing with) are rarely on.
The endgame for me used to be raids and reapering, but I have two toons with enough reaper points and the raiding is often unfullfilling now.
So I've been TRing, but levelling is untenable. I can spend all day waiting around for LFMs to take a chance on. I daren't put up my own LFMs anymore; there are too many pikers (who often call themselves casuals?). I am forced to solo.
My guild is of little help. We have some very skilled folks, but are also plagued by the same problems and players as I see in PUGland.
The health of the game is best measured at the PUG level.
For some, the solution is to turtle up in their own small guild. But this is like living in an enclave community. You feel safer but its antisocial, and everyone outside the clave is 'them'. Others just essentially quit. I would prefer a more egalitarian system than guilds, but that only works when there is good faith.
SSG has attempted to compensate by tripling down on adding more players. But they are presented with this antisocial scheme. Some of them might have turned out to be the next gen of leaders.
Some folks have tried to turn around the fragmentation and tribalism in the game by forming links between guilds, and server-wide discord groups. Applause. But it doesn't seem to be enough.
Solutions anyone?
I sorta get it. Back before reaper, the difference in power levels was much smaller. Now the mountain to ultimate power is huge (see another thread). And what seems awesome and somewhat unique the first few times (TRs) can become merely a penalty to getting back to cap where we can finally test out that new build. This has led to the piking and people willing to sell their souls for an Otto's box.Hello Jinzi,
I am multiple completionist who stopped playing game before about 2 or 3 years.
I returned to game few weeks before and my gaming session ended with uninstalled game.
Not because game itself but because of community.
I returned to have fun, joined on very weak laptop.
So my loading screens and sometimes not the best memory for reach quest in shortest time possible limited my overal fun value.
Because offen someone else joined and did all the work.
Difficulity is factor that can help (so people dont zerg) but at some point you cant go to far or you become useless.
Anyway for me it is terrible experence, missing days where ppl waited for help and not soling r10 like today.
So this is explanation for you what is motive for people to pike... They just join for xp, because why bother run in quest and be proactive when someone else nukes entire stacks for 6sp and your hits dont even land because you either have weaker pc or network...
In my days I used to lead groups, ppl respected me, I always called for challange and bigger difficulity that can PARTY handle.
running for XP harmstrer wheel is pointless... it is driven by pure addiction to level level level..
People should focus FUN over it.
Maybe I will give another try later. BTW devs should add DDO to steam for mac. Or at least info that can be downloaded outside steam. It shows only windows icon on steam..
Cheers
Origin:Don't know the origin, but it basically means someone isn't contributing or is AFK at the entrance. If you're trying but not doing well, that isn't piking. Piking is intentional behavior.
you completely missed the point..."hits dont even land because you either have weaker pc or network..."
so it would seem that one should fix first those factors within one's own control easily, rather than try to "fix" other things/or people that are Not within one's own control
we have a don't ask , don't tell policy about what happens on OrionAnd if it can happen on Orien, it can eventually happen elsewhere...
Were you playing Feywild? I get huge loading screens in that pack on my 8 year old toaster, but not so much elsewhere, and there is no shortage of loading screens in feywild.. also, make sure to reboot client if you swapped characters more than once.I returned to have fun, joined on very weak laptop.
So my loading screens and sometimes not the best memory for reach quest in shortest time possible limited my overal fun value.
Because offen someone else joined and did all the work.
Difficulity is factor that can help (so people dont zerg) but at some point you cant go to far or you become useless.
Anyway for me it is terrible experence, missing days where ppl waited for help and not soling r10 like today.
So this is explanation for you what is motive for people to pike... They just join for xp, because why bother run in quest and be proactive when someone else nukes entire stacks for 6sp and your hits dont even land because you either have weaker pc or network...
Cheers
If we need help with the social aspect, luckily there are kind posters here who can facilitate a connection with persons of, umm, negotiable affection![]()
Thanks for the explanation, I always wondered where the word comes from.Origin:
piking was created from typycal middle age style guard guy or guys who gatekeep some entry offten as duo. They stay there with pike weapon and look for threat... So it is same like not contributors who stay at entry door but they probably dont have pike...