woq
Well-known member
My (sort of low effort changes) dream balance patch:
Nerf section:
- ApplyR7+ caster pens to all damage instead of just caster damage. Remove caster damage nerf. Instead, apply a damage nerf that applies to all damage equal to the caster nerf on R9+.
- Helpless Damage is now 80% as effective on R10.
Inquisitive:
- Shoot First RP scaling on dot from 200% to 150% and damage % from 40% to 25%.
- Drop the Imbue scaling of the inquisitor from 200% to 150% RP scaling.
- Remove the extra Doubleshot granted by the No Holds Barred enhancement.
Vistani Knife Fighting:
Capstone now grants MP only if you're wearing a Dagger or Kukri.
Fury of the Wild:
- Drop Quick Cutter MP scaling on the dot from 200% to 150%.
Why: It's just (a little bit) too good at the moment. It shouldn't be easy aoe cleanup AND best singletarget, regardless of utility, at tier 1 of epic strikes with no further upgrades needed.
Dragon Lord:
- Draconic Commander (DL T5) now costs 2 AP instead of 1.
Buff section:
Primal Avatar:
- No longer has intensify spell point cost reduction in T5. Instead has Primal Pulse: Arcane Pulse now applies a secondary pulse of damage based on your Primal Avatar affinities (multiselector - not two at once). This scales with the appropriate spellpower. 1 edp cost. [grants spell casters a way to do consistent low-sp cost damage in raids, and gives primal avatar t5 some help]
Shadowdancer:
- Just a Taste now also makes Spirit Blades and Shadowblades do 1d6 untyped damage per Sneak Dice, scaling with higher of 100% Force Spellpower. This stacks with Dark Imbuement and Paranoia.
- Unholy Feeding now also grants you +20% stacking sneaking speed as long as the Temporary HP last.
Warlock:
General buff:
- Eldritch Blast animation no longer locks you in that animation for quite as long. It's a much slower playstyle than most others in this game and going from blasting to casting or casting to blasting is cumbersome, especially in lategame.
Soul Eater:
- Devour the Soul cooldown reduced from 15 seconds to 12 seconds.
Tainted Scholar:
- 5th core now also grants +5% to Spell Critical Strike chance.
Enlightened Spirit:
- Spirit Blast and Eldritch Burst now also hit nearby enemies with your weapon as a cleave would.
- No longer gets Displacement as SLA in T5. Instead of that enhancement, gets +20% Competence HP and +10% Determination bonus to AC while Eldritch Aura is active. 1 AP cost.
- The capstone, Instead of 20% Competence HP, now grants +20% to all Alignment and Light type absorptions.
Acolyte of the Skin:
- During Fiendish Transformation, your demon short range blast is also a melee attack and your eldritch blasts gain 1d6 fire damage per imbue dice.
---------------
Dragon Disciple:
- 2nd core now grants the Quicken feat (Or quicken is added to their list of class feats)
- 5th Core Way of the Mighty Dragon now makes all Lesser and regular Draconic Bursts also inflict 2% elemental vulnerability of their elemental type, up to a maximum of 20%.
Arcane Archer:
Needs a full redo on the stuff that are very underpowered like the Action Boost, Moonbow, Runebow in this tree. Oh well. Nobody likes rangers, bows and definitely not elves anyway. But..
- Their Imbue now scales off 75% SP and 25% RP. At tier 5 Elemental Arrows, this is increased to 90% SP and 30% RP.
- Opening Volley now grants +15% ranged attack speed for 6 seconds.
- Action Boost now has a multiselector for an action boost that grants +2/+4/+6 imbue dice.
- Moonbow and Runebow now do something that follows the rule of cool that their names inspire instead of their current disappointing properties.
Bard:
I actually think bards are good and cool. However... Warchanter and Swashbuckler capstones have passives like +1 dmg or +1 imbue, compared to other classes with +20 mp, +20 doubleshot, +amazing ability, +cool stuff, etc. Meanwhile...
Warchanter:
You scream, to little effect, on a long cooldown. +1 imbue. Come on. HEEEEEEEEEEEEELP
Swashbuckler:
Poor Swash: +1 damage and evasion, which can be gained from SD destiny or good splash classes. Come on. Bruh. HEEEEEEEEEEEEEEELP
For bards a big problem is that they have no trance or haste boost either while having REALLY expensive Warchanter tree, so going pure and not splashing while trying to hit things is very, very costly for them.
High effort dream would be a Reaper rework to give us more and more interesting and more dangerous reapers and/or high reapers. I don't really care about high reaper raids as much (they're already hard) as high reaper quests being more difficult for a full party of players. Currently, I'm sorry to say, they are not.
Have a nice day.
Nerf section:
- Apply
- Helpless Damage is now 80% as effective on R10.
Inquisitive:
- Shoot First RP scaling on dot from 200% to 150% and damage % from 40% to 25%.
- Drop the Imbue scaling of the inquisitor from 200% to 150% RP scaling.
- Remove the extra Doubleshot granted by the No Holds Barred enhancement.
Vistani Knife Fighting:
Capstone now grants MP only if you're wearing a Dagger or Kukri.
Fury of the Wild:
- Drop Quick Cutter MP scaling on the dot from 200% to 150%.
Why: It's just (a little bit) too good at the moment. It shouldn't be easy aoe cleanup AND best singletarget, regardless of utility, at tier 1 of epic strikes with no further upgrades needed.
Dragon Lord:
- Draconic Commander (DL T5) now costs 2 AP instead of 1.
Buff section:
Primal Avatar:
- No longer has intensify spell point cost reduction in T5. Instead has Primal Pulse: Arcane Pulse now applies a secondary pulse of damage based on your Primal Avatar affinities (multiselector - not two at once). This scales with the appropriate spellpower. 1 edp cost. [grants spell casters a way to do consistent low-sp cost damage in raids, and gives primal avatar t5 some help]
Shadowdancer:
- Just a Taste now also makes Spirit Blades and Shadowblades do 1d6 untyped damage per Sneak Dice, scaling with higher of 100% Force Spellpower. This stacks with Dark Imbuement and Paranoia.
- Unholy Feeding now also grants you +20% stacking sneaking speed as long as the Temporary HP last.
Warlock:
General buff:
- Eldritch Blast animation no longer locks you in that animation for quite as long. It's a much slower playstyle than most others in this game and going from blasting to casting or casting to blasting is cumbersome, especially in lategame.
Soul Eater:
- Devour the Soul cooldown reduced from 15 seconds to 12 seconds.
Tainted Scholar:
- 5th core now also grants +5% to Spell Critical Strike chance.
Enlightened Spirit:
- Spirit Blast and Eldritch Burst now also hit nearby enemies with your weapon as a cleave would.
- No longer gets Displacement as SLA in T5. Instead of that enhancement, gets +20% Competence HP and +10% Determination bonus to AC while Eldritch Aura is active. 1 AP cost.
- The capstone, Instead of 20% Competence HP, now grants +20% to all Alignment and Light type absorptions.
Acolyte of the Skin:
- During Fiendish Transformation, your demon short range blast is also a melee attack and your eldritch blasts gain 1d6 fire damage per imbue dice.
---------------
Dragon Disciple:
- 2nd core now grants the Quicken feat (Or quicken is added to their list of class feats)
- 5th Core Way of the Mighty Dragon now makes all Lesser and regular Draconic Bursts also inflict 2% elemental vulnerability of their elemental type, up to a maximum of 20%.
Arcane Archer:
Needs a full redo on the stuff that are very underpowered like the Action Boost, Moonbow, Runebow in this tree. Oh well. Nobody likes rangers, bows and definitely not elves anyway. But..
- Their Imbue now scales off 75% SP and 25% RP. At tier 5 Elemental Arrows, this is increased to 90% SP and 30% RP.
- Opening Volley now grants +15% ranged attack speed for 6 seconds.
- Action Boost now has a multiselector for an action boost that grants +2/+4/+6 imbue dice.
- Moonbow and Runebow now do something that follows the rule of cool that their names inspire instead of their current disappointing properties.
Bard:
I actually think bards are good and cool. However... Warchanter and Swashbuckler capstones have passives like +1 dmg or +1 imbue, compared to other classes with +20 mp, +20 doubleshot, +amazing ability, +cool stuff, etc. Meanwhile...
Warchanter:
You scream, to little effect, on a long cooldown. +1 imbue. Come on. HEEEEEEEEEEEEELP
Swashbuckler:
Poor Swash: +1 damage and evasion, which can be gained from SD destiny or good splash classes. Come on. Bruh. HEEEEEEEEEEEEEEELP
For bards a big problem is that they have no trance or haste boost either while having REALLY expensive Warchanter tree, so going pure and not splashing while trying to hit things is very, very costly for them.
High effort dream would be a Reaper rework to give us more and more interesting and more dangerous reapers and/or high reapers. I don't really care about high reaper raids as much (they're already hard) as high reaper quests being more difficult for a full party of players. Currently, I'm sorry to say, they are not.
Have a nice day.
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