SPECIAL EVENT: 64-bit stress test with the Devs

Myosin

Active member
I mean, what is a 64-bit server compared to 32-bit in a game like DDO? Seems to me all that could possibly mean is double the connection bandwidth unless it's simply a way to say you're making one server that you will ensure works better than the others. And/or is it the first step to shutting down 32-bit servers and hence making DDO a paid-only game?
 
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FaceDancer

Olde Wurm
My very first test will be to run Catastrophe and break one of those massive box stacks. That usually brings the game to a stuttering halt...
Yeah... that's a very juicy spot for insta-lag. I've also found that the Enoch encounter is another insta-lag spot when Armuz and his kids show up. I think it's an overabundance of bees instead of crates (I swear they must have done a single voice for every bee to make it lag so hard)?!?
Best Laid Plans is another lag-a-palooza for crate destruction... So many to choose from! :unsure:
 

Eunostos

Well-known member
I mean, what is a 64-bit server compared to 32-bit in a game like DDO? Seems to me all that could possibly mean is double the connection bandwidth unless it's simply a way to say you're making one server that you will ensure works better than the others. And/or is it the first step to shutting down 32-bit servers and hence making DDO a paid-only game?

Harsh assumption. But no, they don't intend to transition to paid-only:


Anyway "Reclamation" was my first accidental purple alert -> lag spike -> death during slideshow so that gets my vote. Easy to replicate~
 

raesene

Member
I mean, what is a 64-bit server compared to 32-bit in a game like DDO? Seems to me all that could possibly mean is double the connection bandwidth unless it's simply a way to say you're making one server that you will ensure works better than the others. And/or is it the first step to shutting down 32-bit servers and hence making DDO a paid-only game?
You might want to listen to the Friday's at four episode where this topic was discussed quite a bit. moving to a 64-bit architecture could improve the performance of the game substantially alongside other things like caching improvements. Generally speaking the move to 64-bit from 32-bit allows massively greater amounts of memory to be addressed by the program and other things which can improve the perf. of a program.

*Ultimatey* if this works out, I'd expect that the goal will be server consolidation with full guild and character moves being possible, but that's a long way down the road, with this test being the first step on the road.
 

Ryiah

Well-known member
I mean, what is a 64-bit server compared to 32-bit in a game like DDO? Seems to me all that could possibly mean is double the connection bandwidth unless it's simply a way to say you're making one server that you will ensure works better than the others. And/or is it the first step to shutting down 32-bit servers and hence making DDO a paid-only game?
SSG's server has a thingy (they don't name it) that is responsible for server-side code. With 32-bit it's restricted to 3 GB with a paging system to load code and data in and out of memory. Back in the day when the game wasn't that complex it rarely if ever occurred but as the game has become more complex the rate of paging has increased to the point where it now thrashes frequently. This is often seen as a massive lag spike freezing everyone in place.

Since 64-bit can address up to 18 EB (18,446,744,073 GB) the paging restriction is pushed to as much memory as is available on the server. Servers with up to 2 TB (2,000 GB) are very common these days if a bit expensive. That's 667 times the available memory meaning you would need server-side code and data to grow to 667 times the size to hit the complexity again.

Word from the developers is that it's massively benefited LOTRO where this upgrade has already been implemented and rolled out.
 
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Myosin

Active member
*Ultimatey* if this works out, I'd expect that the goal will be server consolidation with full guild and character moves being possible, but that's a long way down the road, with this test being the first step on the road.

Hence my reservations when they say "VIP only server." I mean, I'm f2p but I must have spent $600+ over the years. And I take long spans of time off sometimes.
 

Ryiah

Well-known member
Hence my reservations when they say "VIP only server."
They are locking content behind the subscription: the Lantern in the Mists event. While future servers are supposed to be for everyone it's also possible that there will be more events and possibly even content in general tied to the subscription.
 

Myosin

Active member
They are locking content behind the subscription: the Lantern in the Mists event. While future servers are supposed to be for everyone it's also possible that there will be more events and possibly even content in general tied to the subscription.

Well locking servers behind paywalls is still a much more stern shift in DDO's traditional pay model than a pseudo-hardcore gamemode.
 

Eunostos

Well-known member
Is it though?

They've explicitly said the 64 are *not* going to be VIP only when they fully rollout, just this early/test one, and true-Hardcore server/event was VIP only for the first couple.
 

FaceDancer

Olde Wurm
The pay-walled server is IMO a beta server even if it isn't in name. It will serve (I suspect) as a test bed for future roll-outs. You can't transfer characters over to it & you have to start fresh. At some point when they have the kinks worked out on transfers, they will probably test that on a Lammania server and then maybe on this one. Making it VIP also controls the population on the server to a greater degree.

This also affords an additional benefit to being VIP (since some feel that they've not done enough for them).
To me it affords two benefits in one.
If you want a taste of future though... you should jump on the new test server tomorrow and beat up on it!

🖥️🔨
 

Tarrith

Well-known member
I definitely plan on testing out some quests where massive mobs of spawning enemies are all over the place. Thinking something like red alerting TOEE, or certain instances in dungeons where a big pack spawns and there is usually a momentary freeze while the server loads all the NPC's in.

That and some quests with jumping puzzles such as:
- The Newcomers
- The Archons' Trial

Other than that, definitely going to see if I can assist in bogging down the raids if possible

Cant' wait to test it out!
Blockade Buster.
Jump on the ships.
Stir up trouble.
Let the purple alert party begin.
😎
 

canicus

Well-known member
Do we have any info on when we can start coping our toons? Do we need to wait till 11:00 eastern?
 

Kessaran

Well-known member
Wish I could be there but for some reason the game refuses to let me transfer my main to Lammania, doesn't even show up as a character on Cannith. Have fun all!
 
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