Considering what Torc has said, I'd like to speculate on things we might see:
- Remove the 70% damage penalty to casters in Reaper 7+ game mode
- Reduce all Spellpower sources available by half (Round Down), to bring spellpowers in line with Melee and Ranged power
- Because AoE spells rarely work, we'll make them all single target
- Since Casters get delayed using Crossbows due to the reload, we'll remove the reload from crossbows
- To combat lag: Add a Max caster level of 10 hard cap to all spells
- To combat lag: since no one uses buff spells, they'll all be removed, enhancements will remain
- Remove Deathward and other spell immunities from Orange and Red named mobs, and add a bonus to all Monster Spell saves equal to their current saves
What do other people expect to see?
Wow just wow, i was about to give you a like but than realized i agree with some stuff and completely and utterly disagree with other stuff
1. i agree with (i dont actually run R7+ on my caster as my DC's arnt high enough to hit in elite, never mind high Reaper_
2. I havent not seen a caster do half as much damage as the top classes in the game, so nerfing the damage by half, sounds like a really bad idea
3. Sigh, so your trolling, well played well played
HAHA, you got me good there, it started off good, than went bad, than realized its a troll post.
keep up the great work
