Speculation on upcoming Balance Pass

Ebondevil

Well-known member
No other changes planned at this point for U81 because we are needing to manage scope. That being said a major balance pass is brewing for later in the year with a much larger scope then previous years (last year really got eaten by lag investigations). Caster concerns and high skull reaper balance will be the major focus.
Considering what Torc has said, I'd like to speculate on things we might see:
  1. Remove the 70% damage penalty to casters in Reaper 7+ game mode
  2. Reduce all Spellpower sources available by half (Round Down), to bring spellpowers in line with Melee and Ranged power
  3. Because AoE spells rarely work, we'll make them all single target
  4. Since Casters get delayed using Crossbows due to the reload, we'll remove the reload from crossbows
  5. To combat lag: Add a Max caster level of 10 hard cap to all spells
  6. To combat lag: since no one uses buff spells, they'll all be removed, enhancements will remain
  7. Remove Deathward and other spell immunities from Orange and Red named mobs, and add a bonus to all Monster Spell saves equal to their current saves
What do other people expect to see?
 

Xaxx

Well-known member
the max caster level of 10 for all spells is probably the most likely thing out of all of that...

its kinda funny, i told our local troll whose been bitching about crossbows for.... decades at this point????.....i'd log in and play a few dungys since i havent been around in a few years and anything i like gets nerfed (i spent years trying to find a decent viable endgame crossbow/repeater build that fit me well since i have really always hated the way bows interacted versus xbows)...

i did a few dungys like 2 weeks ago and nothing... and now I noticed this.... while they mentioned nothing with ranged.... i can only imagine a balance pass would involve xbows and shuris to.... so it took a little extra time, but you are welcome oh trollish one...
 
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voenixa121

Well-known member
I expect to see damage increases that are then balanced out again by enemy hp increases. So numbers will get bigger essentially. I would be very surprised to see any nerfs or even real meaningful reworks. Probably some reshuffling of enhancements, more homogenization to make balance easier etc.

The big lag initiative removed a lot of fun and unique elements from the game in the name of lag reduction. Will this be repeated in the name of balance?
 

Teh_Troll

Master of Baiting
the max caster level of 10 for all spells is probably the most likely thing out of all of that...

its kinda funny, i told our local troll whose been bitching about crossbows for.... decades at this point????.....i'd log in and play a few dungys since i havent been around in a few years and anything i like gets nerfed (i spent years trying to find a decent viable endgame crossbow/repeater build that fit me well since i have really always hated the way bows interacted versus xbows)...

i did a few dungys like 2 weeks ago and nothing... and now I noticed this.... while they mentioned nothing with ranged.... i can only imagine a balance pass would involve xbows and shuris to.... so it took a little extra time, but you are welcome oh trollish one...
Good minion. Have a cookie
 

Bjond

Well-known member
Three things in life are certain: Death, taxes, and nerfs of fun stuff.
It would be very cool if they found ways to remove the mean flow nerfs while rebalancing, like (for example) the giant pause before NHB/EF activates. The game used to be MUCH more fun to play than it is now -- not from the numbers, but just the button flow.
 

Sturmbb

Well-known member
Considering what Torc has said, I'd like to speculate on things we might see:
  1. Remove the 70% damage penalty to casters in Reaper 7+ game mode
  2. Reduce all Spellpower sources available by half (Round Down), to bring spellpowers in line with Melee and Ranged power
  3. Because AoE spells rarely work, we'll make them all single target
  4. Since Casters get delayed using Crossbows due to the reload, we'll remove the reload from crossbows
  5. To combat lag: Add a Max caster level of 10 hard cap to all spells
  6. To combat lag: since no one uses buff spells, they'll all be removed, enhancements will remain
  7. Remove Deathward and other spell immunities from Orange and Red named mobs, and add a bonus to all Monster Spell saves equal to their current saves
What do other people expect to see?
Wow just wow, i was about to give you a like but than realized i agree with some stuff and completely and utterly disagree with other stuff

1. i agree with (i dont actually run R7+ on my caster as my DC's arnt high enough to hit in elite, never mind high Reaper_
2. I havent not seen a caster do half as much damage as the top classes in the game, so nerfing the damage by half, sounds like a really bad idea
3. Sigh, so your trolling, well played well played

HAHA, you got me good there, it started off good, than went bad, than realized its a troll post.

keep up the great work :D
 

Terpilar

Well-known member
Here are my predictions for the balance pass:
  1. Some people will complain that it's not enough.
  2. Some people will complain that it's too much.
  3. Someone will call for a nerf to casters.
  4. Someone will call for a nerf to inquisitive.
  5. SSG will find some way to monetize the transition.
6. Doom
7. Yark !
 

Rage

Well-known member
I predict an ocean of tears from… ranged users or whatever.

BUT! Maybe some cool things for other ranged like thrown !
 

Smokewolf

Frequently banned member.
Considering what Torc has said, I'd like to speculate on things we might see:
  1. Remove the 70% damage penalty to casters in Reaper 7+ game mode
  2. Reduce all Spellpower sources available by half (Round Down), to bring spellpowers in line with Melee and Ranged power
  3. Because AoE spells rarely work, we'll make them all single target
  4. Since Casters get delayed using Crossbows due to the reload, we'll remove the reload from crossbows
  5. To combat lag: Add a Max caster level of 10 hard cap to all spells
  6. To combat lag: since no one uses buff spells, they'll all be removed, enhancements will remain
  7. Remove Deathward and other spell immunities from Orange and Red named mobs, and add a bonus to all Monster Spell saves equal to their current saves
What do other people expect to see?
I expect lip-service at best, more over monetization at worst.
 
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