Speculation on upcoming Balance Pass

Svirfneblin

Well-known member
The boost to casters will be five items in the next expansion that are super rare to get and require 200 rerolls to have a chance to get then once you have them you have to feed them astral shards every five minutes or they lose their power
 

Mokune

Well-known member
In order to buff casters properly they first have to reduce Spell Power across the board by 50% or more then introduce multiple Feat Taxes to regain the loss in Spell Power that puts casters at about 5 Spell Power ahead of where we are now.

Hatred and contempt are not strong enough words for the decisions these producers make.

They're gonna "buff" casters the same way they "buffed" Warlocks...right in the "ay".

Getting buffed so good you'll want a cigarette after (unless your jaw is too tired from biting down on the pillow)
 

The Narc2

Well-known member
Hoping for a balance to PRR to ensure big hit point melees/tanks are pounded with more hits that do significant damage and cause more melee/tank deaths, then a balance to boss hit points so they arent as sloggy because of these untouchable OP melees.

It is time again to heavy handedly nerf melee/tanks.
 

Oliphant

Well-known member
I hope without a lot of confidence my pet things will happen that they conceive of balance inclusive of things like abilities that whiff into nothing if your target gets killed first. A lot of headache with fast kill process is whiffing. Fix the whiffing please.
 

Eoin-1

Praise the Unnameable
Spell cosmetics for range and melee.

Xbows can look like they are shooting fireballs or acid blast.

Longbows can look like melf's acid arrow.

Dual xbows can look like eldritch blast.

Repeating xbows can look like meteor swarm or polar ray.

Suppose cleaves can get cosmetic shout.

Plenty of ways to balance casters by having melee and range attacks look like spells. Could sell the cosmetics for like $5 or $10 a piece.
 

EinarMal

Well-known member
Spell cosmetics for range and melee.

Xbows can look like they are shooting fireballs or acid blast.

Longbows can look like melf's acid arrow.

Dual xbows can look like eldritch blast.

Repeating xbows can look like meteor swarm or polar ray.

Suppose cleaves can get cosmetic shout.

Plenty of ways to balance casters by having melee and range attacks look like spells. Could sell the cosmetics for like $5 or $10 a piece.
Fair point, if they can add meteor swarm to T5 insquisitve that would be pretty sweet. When your shots land, it turns into a meteor swarm and earthquake blast.

Maybe SDK chains can get some lightning cosmetics, so you are swinging around bolts of lightning?
 

Marshal_Lannes

Well-known member
There is no such thing as balance in a game when people with 156 reaper points and 100 lives are in the same group with people that have 20 reaper points and 6 lives. There is nothing that can be done to balance that. And so, these attempts at "class balance" are pointless. Taking away fun abilities (AOE) is a terrible idea. More AOE abilities should be added. To every single class. Players like fun. And AOE is fun.

This whole "DC rabbit hole/balance thing" feels like busy work anyway. Virtually the whole player base has said, just remove the punitive spell power penalties on R7+. So all this hand-waving has to take place instead of rolling back the nerf. And at the end of the day, ranged is still going to dominate play.
 

EinarMal

Well-known member
There is no such thing as balance in a game when people with 156 reaper points and 100 lives are in the same group with people that have 20 reaper points and 6 lives. There is nothing that can be done to balance that. And so, these attempts at "class balance" are pointless. Taking away fun abilities (AOE) is a terrible idea. More AOE abilities should be added. To every single class. Players like fun. And AOE is fun.

This whole "DC rabbit hole/balance thing" feels like busy work anyway. Virtually the whole player base has said, just remove the punitive spell power penalties on R7+. So all this hand-waving has to take place instead of rolling back the nerf. And at the end of the day, ranged is still going to dominate play.
While I agree you can't balance the crazy player gap with something like DC on a D20, they could do a lot better by making the three major archetypes of melee, ranged, and casters much closer.

Sadly, removing the R7+ nerf is not going to cut it with the proc nerf they just dropped. At least not without other changes. For the few people left at Cap playing DPS casters (that were not Tricksters), procs were what made them competitive. Casters were uniquely good at stacking procs with persistent AOE spells and the metamagic benefit. I lost about 15-20K DPS with that nerf, and was only semi competitive ~65% of meta DPS WITH the procs. This is in R1-R6 or raids, has nothing to do with the R7+ penalty. In R10, I was never competitive.

Without the procs, I am finally throwing in the towel on caster DPS; it's truly impossible to build now.

We will see what they do, but you can't have a "DPS" caster that has all the past lives, all the gear, and chooses a clearly designed DPS class like Sorcerer, Druid, Stormsinger, etc, and they are doing like 40% the DPS of meta builds.

The gap right now is way too wide. I am not even asking to be the "best", just give me enough DPS so that I can play what I like and not be a waste of space with less than half the damage of all the popular ranged builds.
 

songswrath

Well-known member
Let's see how the new feats pan out after update and come back to the conversation. Tho i still think r7 damage reduction needs lower just a bit not full removal. We don't need to go back to caster easy r10 solo days. But they do need to have a bit more dps at endgame.
 

cdbd3rd

Well-known member
*Lacking motivation to even type a thought on what "rebalancing" will eventually mean.*

ponke-ponkesol.gif
 

Mokune

Well-known member
Their decision to call meta-magics affecting procs a "bug" and then "fixing" them has been one of the most ignorant, idiotic, incompetent, mouth-breathing, soft-headed stupid game changes.

It is absolutely THE number one reason I am not pre-ordering or giving them a single effing penny going forward.

They can go pound sand.

NOTHING they do in an effort to "balance" is going to win back ANY of my respect or confidence. Whatever they decide to do will NEVER be enough after literally YEARS of one punitive game change after another.
 

Marshal_Lannes

Well-known member
Sadly, removing the R7+ nerf is not going to cut it with the proc nerf they just dropped. At least not without other changes. For the few people left at Cap playing DPS casters (that were not Tricksters), procs were what made them competitive. Casters were uniquely good at stacking procs with persistent AOE spells and the metamagic benefit. I lost about 15-20K DPS with that nerf, and was only semi competitive ~65% of meta DPS WITH the procs. This is in R1-R6 or raids, has nothing to do with the R7+ penalty. In R10, I was never competitive.
What you are describing is a scenario that 99% of the player base never encounters. Why should we care how the game functions in R10 raids? It's a niche playstyle. I agree with the proc nerf for exactly this reason you describe. Procs were never meant to be stacked through weapon swaps and other ultra-high end game play. They are being abused, much the way people slotting 6 Gianthold Spell focus augments were abusing the spirit of the system. If those had to go, then so do procs.

You were never guaranteed that all builds would work in R10 raids. A game cannot function being balanced around R10 raids when the vast, vast majority of players run LH raids, only tiptoeing into Reaper for older raids. The only raid 99% of the player base has run on R10 is Legendary Tempest Spine - and casters are great in that raid.
 
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