Lazuli
Well-known member
Exactly. It's impossible to defend this. The game's core system isn't designed for skill-based DCS on spell stuff. Changing the game's foundation for an unnecessary new mechanic makes no sense.I'd agree that skill-based DCs just open the door for silliness. I don't think they thought things through.
I agree, and that's why I pointed out that in general (there are outliers with fighters) tactics don't generate crazy final numbers. But both (spell and tactic DCs) are now used for the same thing (saving throws), but the acquisition system is very different: much easier with tactics than with spell DCs. Enhancements benefit tactics more than spells, feats are better, and, the biggest culprit, the DC equipment, is much easier to obtain for tactics than for spell DCs.Tactics across the board aren't broken though, it's really only dragon lord and to a lesser extent the basic fighter class. Try hitting super high DCs on a paladin or ranger and you'll find it's probably not even worth building for. You'll generally hit 80 or 90 without a clear path to the 120+ that seems needed, then kinda just go another route. Barbs maybe, I'm not as familiar. It's really that they give fighters 4 cheap feats with +8/6/4/2 to all tactics DCs, and then the dragon lord tree gives another maybe +10, plus the trance...yea it gets silly quickly.
I'm not proposing a nerf to tactics. On the contrary, I want spell DCs to be more like tactics. Items for spell DCs should have fewer channels and provide a larger overall bonus for a similar result. Caster filigrees should simultaneously boost spell DCs and spell damage (like there are sets for martials). Caster feats and enhancements should be a bit more rewarding, or at least not be dedicated solely to a single school.
Nerfing tactics would be a mistake. Most martial builds don't have excessive DC. Leaving this alone and slightly reducing legendary saves would actually help those at the lower end of the spectrum who are struggling.
I do think fighters have excessive DC in feats. I believe there should be only one tactical feat with a decent bonus, and that the fighter/DL's strength should lie in being able to invest many feats in tactical abilities (not in DC - potential DC should be similar and effective for all builds). Versatility should be the fighter's strength.
So, in short, aside from fighters, tactics are better than spell dc not because they reach higher values, but because acquiring them requires much less investment (especially in equipment), leaving more room for martials to grab other things. The problem here is in the spell dc acquisition system, not in tactics, and especially in equipment. Although needing three feats for +3 to spell dc to a SINGLE school is also pretty bad. And then needing another legendary feat to add the bonuses to just one more magic school. Seriously, devs.
Yeah. I can't help but insist to the devs how bad the current caster gear is, and how much damage it does to add more channels instead of consolidating and reducing them to reduce the madness that is the current caster gear. There's an overabundance of stats right now in caster gear, devs. Compress, consolidate stats, don't divide them even more.As for casters, I'd agree that there are big changes needed here, gearing is an absolute nightmare and the fact that their solution is adding another bonus type is borderline insulting...or at least out of touch. Also 100% agree that heroic and epic are just fine, it's mostly legendary, particularly the most recent content that has issues....big ones.
Absolutely. What I disagree with is that the solution is to go for skill-based spellcasting. I would abolish that in the current content and improve the efficiency of everyone who needs spellcasting by lowering legendary npc saves, making it easier to acquire DCs on equipment, and, if necessary, reviewing feats and enhancements that only give a +1 DC to one (or a few in case of some enhancements) school. I feel that in the case of feats, the problem isn't so much the numerical bonus they give, but rather that they only benefit one school of magic. So, leveling up the 4 or 5 schools that all casters need (even though many of them only benefit 1 or 2 spells) becomes an unsustainable investment. Therefore, I don't so much want to increase the numerical bonus as I want to make it easier to invest in several schools of magic without losing all your feats in the process.I suppose where we can agree overall is that the current system clearly isn't balanced and needs changing. If they were willing to walk back many of the changes to DCs that are clearly "off" like MD lamordia mob saves, intim-instakilling, dragonlord roar, trickster, etc...sure. But seeing as they just released the latter and in some ways it's the most egregious...
I don't see them making changes like these either. But they should. Skill-based DCs unbalance the game. The system isn't designed for it.I just don't really see them doing that. That's the thing. After Dragon Lord was released, pretty much everyone I talked to was sure the roar would be nerfed in a month or two. We were all just waiting for it, as it was the silliest thing ever. They never did. I think it would be more balanced if they did, and even nicer if they had the foresight to not make such clearly silly decisions in the first place, I just not sure if they'll admit it was all unbalanced and make the needed "rollbacks" as it were. So a different solution might be needed.
If we switch everything to skill-based DCs, they'd have to change absolutely all the STs. Or, if the goal is flawless DCs, then they should just remove the roll dice and the STs and implement a 5% guaranteed failure rate and a 95% flawless success. It just doesn't make sense. The game isn't ready for this.
And it's completely unbalanced to have classes with 50+ DC compared to others. It's impossible to balance this.
And the same goes for a system similar to the AC. It's not a system that works well, and I don't want it for the Spell DC. It would only make things worse.
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