Spell to disable trap?

Winterburn

It's the nature of man to ask questions.-Belgarath
Hi all.

I was playing my alchemist and he has a spell that is called melt lock (it's basically like knock but with a slightly different animation).

What if there were one that melts the trap boxes (or kind of the mechanics in them) and as for bear traps and preassure plates would also have their mechanics melted so they wouldn't work anymore.

This could open up for some nice building options and most impotrantly not having you to multiclass on a caster just to be able to do traps for those that solo.

For alchemists it would be like the melt lock spell (could even use the same animation) but for other caster it could be a bit different (or simply use the knock animation and be more of a magical approach rather then throwing a "acid" vail at the trap/box).

Alternatively give this spell to alchemists and instead of sorcerers and wizards getting it give it to clerics/Fvs's instead since they get the spell find traps.

Just a thought to approach traps in the game for soloers (and yes I know we have the gold hirelings but it would make it easier to not having to use them if you don't have to, plus they are bad at the preassure plates and boobytraps since you ahve to position yourself very specifically to not set them off).

Let me know what you guys think.
 
Upvote 2

seph1roth5

Well-known member
Would be cool. Can't search for traps w/o trapfinding, but it would let you spell-undo stuff like you mentioned. Bear traps, pressure plates, etc.
 

ACJ97F

Well-known member
Doubt they'd even humor the idea. Bad enough a rogue can be replaced 90% of the time by a disposable hireling, sneak has functionally
been broken for years, and their main ED got massacred by some Dev that thought making it half-a-caster tree was somehow "awesome".
That and SSG attempting to balance spell DC vs Disable Skill is yet-another dumpster fire we'd rather avoid.
 

Solarpower

Well-known member
What if there were one that melts the trap boxes (or kind of the mechanics in them) and as for bear traps and preassure plates would also have their mechanics melted so they wouldn't work anymore.
Tell that to that big guy from WotC waving a D&D license who throws all your "what ifs" in the trash. 🙄

DDO is 18 y/o already. And after all these years people still keep suggesting something contrary to the PnP source. It won't happen ! 😞
 

Winterburn

It's the nature of man to ask questions.-Belgarath
Would be cool. Can't search for traps w/o trapfinding, but it would let you spell-undo stuff like you mentioned. Bear traps, pressure plates, etc.
Good point. I could be ok with it "just" beeing bear traps, preassure plates that could be targetted but such a spell and not the old trap boxes.

My gut says this is core DnD - need a class with mechanics - that I'd rather not see fudged. So, no.

Clerics have Find Trap spell which is enough IMO.
Although I don't "need" them to add this and I'm not sure if it's DnD lore to have such a spell, I think it does fit the gameplay and I have seen something similar in fantasy lore so I don't think it's "to far out there" to add it.

Doubt they'd even humor the idea. Bad enough a rogue can be replaced 90% of the time by a disposable hireling, sneak has functionally
been broken for years, and their main ED got massacred by some Dev that thought making it half-a-caster tree was somehow "awesome".
That and SSG attempting to balance spell DC vs Disable Skill is yet-another dumpster fire we'd rather avoid.
Yeah I do agree that sneak and the Shadowdancer ED could use some "love" and overhaul, far more then a disabling spell too tbh. I'm not saying I need this just that it would be cool, even if it's just beartraps and preassure plates that could be targetted with such a spell as seph1roth5 pointed out.

Tell that to that big guy from WotC waving a D&D license who throws all your "what ifs" in the trash. 🙄

DDO is 18 y/o already. And after all these years people still keep suggesting something contrary to the PnP source. It won't happen ! 😞
Even though this game is based on DnD rules doesn't necessarily mean the devs don't have some leaway with creative freedoms (I hope). If something could fit the game and not stray too far from source material I don't see a problem with it.

After all there is a massive difference between playing a PnP game with turns to playing a videogame that even though it's based on DnD still plays as an action rpg. There are going to be things that are different.



With that said I will add that this is not "the hill I'm going to die on". There are a lot of things that "needs" to be adressed more and even sooner then something like this but if it's not suggested it doesn't exist so I will keep these suggestions coming.
 

dur

Paladin. Disruptor. Since the 1970s
Melting trap boxes would be the same as blowing up the box/failing disable. Now, finding the trap itself and melting that would be different.

c'mon, USE you BRAIN and respect DnD!
 

dur

Paladin. Disruptor. Since the 1970s
[]🙄

DDO is 18 y/o already. And after all these years people still keep suggesting something contrary to the PnP source. It won't happen ! 😞
Contrary to PnP? Age is an indication there's POWER IN IT. And it's WAY older than 18. :geek:

DDO IS NOT Pen and Paper DnD but I hope DDO does not obliterate it.
 

Solarpower

Well-known member
Even though this game is based on DnD rules doesn't necessarily mean the devs don't have some leaway with creative freedoms (I hope).
Don't hope. 🥱
Then look at the "Bear's Endurance" or any other "animal buffs" spells that still give useless +4 enhancement bonus, and don't hope. 😔
Or at the "Key to the Eveningstar" the only teleport item that can't share it's usage with the similar items.
Or... pretty much at anything.

Basically, SSG doesn't have any freedom. Like at all.
 

dur

Paladin. Disruptor. Since the 1970s
Don't hope. 🥱
Then look at the "Bear's Endurance" or any other "animal buffs" spells that still give useless +4 enhancement bonus, and don't hope. 😔
Or at the "Key to the Eveningstar" the only teleport item that can't share it's usage with the similar items.
Or... pretty much at anything.

Basically, SSG doesn't have any freedom. Like at all.
Are you a WoW refugee? Or do you hate DnD?
 

Terpilar

Well-known member
If that trap-melting spell used the same in-game mechanism of 1d20+(Level+Ability mod) vs trap DC as Melt Lock or Knock does vs lock DC, it would become pretty much useless as you near legendary levels.
And as Dur writes, melting the box would just disable it, not the trap.
 

Winterburn

It's the nature of man to ask questions.-Belgarath
Melting trap boxes would be the same as blowing up the box/failing disable. Now, finding the trap itself and melting that would be different.

c'mon, USE you BRAIN and respect DnD!
If that trap-melting spell used the same in-game mechanism of 1d20+(Level+Ability mod) vs trap DC as Melt Lock or Knock does vs lock DC, it would become pretty much useless as you near legendary levels.
And as Dur writes, melting the box would just disable it, not the trap.
Ok I didn't state this in the op but I did mean that you would have to seach out the trap/box first and then use the spell which would disable it and not destroy the box/failing disarming it (unless your dc is too low and it blows up). Also it would use a dc functionality like the disable trap skill (and I would be totally ok with it failing on higher reaper skulls if you're dc isn't up to it).

This is not meant to replace the specialised designated trapper that have the necessary AP spent in tree, skill points and gear to be able to take out those nasty high dc traps. It's more meant as something that can be used for soloing and get the xp bonus from doing traps and for more casual play similar to the knock/melt lock spell.

As for the remark to respect DnD, there is a difference between disrespect and to add to an existing lore. Especially when this game has evolved from the old days when you actually couldn't solo stuff past a certain level (or at least not on hard or elite and there weren't such a thing as byoh and traps killed you).

Today this game is more solo oriented (with hirelings for some and without for others) and that is not just this game but across the gaming space in general. This is what it seems that the majority of ppl wants (me included) and therefore more adds that can help in that regards is a good thing, especially when it doesn't "break" the game.

You don't like it then don't use it and play the game as you want to play it. Same goes for hirelings, some hate them and some (like me) love them (although if I could manage without them it would be even better since they are a pain sometimes to manage + their AI are stupid).

Edit:

This is offcourse just my point of view on this and I don't discard your views. Especially when you can motivate why.
 

dur

Paladin. Disruptor. Since the 1970s
[]

As for the remark to respect DnD, there is a difference between disrespect and to add to an existing lore. Especially when this game has evolved from the old days when you actually couldn't solo stuff past a certain level (or at least not on hard or elite and there weren't such a thing as byoh and traps killed you).

Today this game is more solo oriented (with hirelings for some and without for others) and that is not just this game but across the gaming space in general. This is what it seems that the majority of ppl wants (me included) and therefore more adds that can help in that regards is a good thing, especially when it doesn't "break" the game.
Okay.

"You don't like it then don't use it and play the game as you want to play it. "

Yeah. Except the MMO changes always impact my play. It's not a static game. And I'm wondering if you remember when there were no hirelings?

DnD should govern, re your rambles. Until the inevitable FALLOUT MMO/RL - because AI is here. because Capitalism and laziness and GREED.
 
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Winterburn

It's the nature of man to ask questions.-Belgarath
Okay.

"You don't like it then don't use it and play the game as you want to play it. "

Yeah. Except the MMO changes always impact my play. It's not a static game. And I'm wondering if you remember when there were no hirelings?

DnD should govern, re your rambles. Until the inevitable FALLOUT MMO/RL - because AI is here. because Capitalism and laziness and GREED
I can see that how I phrased that can be taken as me beeing inconsiderate and a bit rude. That is however not how I meant it.

What I meant is that if the skill exist but you don't feel it's part of the lore you can always choose to not use it, but if I would like it and feels it's something that fits and it doesn't exist I can't use it.

Now I'm assuming that this isn't something that exist in DnD or if it does it's not part of the base game. However in fantasy lore such thing does exist (I'm sure I have seen it or read it somewhere, wether that was in a book, movie or other game I can't say unfortunately).

It also feels like something that could exist, you use acid/rust to disrupt the mechanism in a trap box, melt the latch on a bear trap to make it close (and thusly disarm it) and same for preassure plates.

Now it could come with some tradeoffs like you need search to find trap boxes as an example.

But as I said earlier, it's not something I "need" in the game. It's just a cool idea that could make for some better builds where you don't have to cross-class and with some traps having exceptionally high dc there is still a need for a designated trapper with skills, AP spent and gear.
 

DYWYPI

Well-known member
Most Bear traps are visible nowadays, and only trigger once. For dealing with Spell Wards you can already use 'Dispel Magic' scrolls if you have the relevant UMD, etc.

The "Find Traps" spell would temporarily grant the equivalent of the required Trapfinding feat. The 'Find Traps' scroll is readily purchasable Platinum pieces from the Scroll vendors.

Furthermore, 'Reaper mode' does not increase required: Search or Disable DC values. Trapfinding is a class ability that requires training. Trap DCs are set according to the quest's base level. It's extremely rare you meet high outlier Trap DCs as they have to be manually adjusted on an individual trap-by-trap basis by a Content Developer.

If the proposed "Spell to disable traps idea" was limited to only effecting Bear traps and Pressure plates that would exclude a lot of quests anyway. Acquiring the 'Disable trap' bonus, seems to be the main reason for the request. Rather than actually avoiding potential damage from traps.
 

droid327

Well-known member
Trapping is a key class feature for trapping classes that requires them to invest into it. I'm not sure I want it reduced down to a simple OSFA arcane spell that's just a standard DC check, even if it has already been diluted with P2W hirelings.

If you give casters trapping, then you should pair it with an overhaul of Grenades so that rogues can AOE nuke just as well as casters too, without needing to invest anything into it.
 
Hi all.

I was playing my alchemist and he has a spell that is called melt lock (it's basically like knock but with a slightly different animation).

What if there were one that melts the trap boxes (or kind of the mechanics in them) and as for bear traps and preassure plates would also have their mechanics melted so they wouldn't work anymore.

This could open up for some nice building options and most impotrantly not having you to multiclass on a caster just to be able to do traps for those that solo.

For alchemists it would be like the melt lock spell (could even use the same animation) but for other caster it could be a bit different (or simply use the knock animation and be more of a magical approach rather then throwing a "acid" vail at the trap/box).

Alternatively give this spell to alchemists and instead of sorcerers and wizards getting it give it to clerics/Fvs's instead since they get the spell find traps.

Just a thought to approach traps in the game for soloers (and yes I know we have the gold hirelings but it would make it easier to not having to use them if you don't have to, plus they are bad at the preassure plates and boobytraps since you ahve to position yourself very specifically to not set them off).

Let me know what you guys think.
I would be okay if it was a rogue-only archetype or something, but we have already done a lot to take away from trappers and rogues. We need them around I think. :)
 
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