SSG: Please confirm if there will be Rare Loot Mechanic for "The Chill of Ravenloft"

_fully_carroted_

Well-known member
Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days. We don't want the response to be limited to forums only and a few folks want to offer perspectives and thoughts to y'all.
If SSG’s plan was to not answer this until after seeing the preorder response, I’m freaking out a little bit.

Feywild rare loot was done well. Myth Drannor rare loot will cancel accounts.

I really don’t want to cancel my account.
 

Mindos

CHAOTIC EVIL
I have yet to read a single comment from the playerbase that is FOR rare loot as it is currently implemented that makes any sense other than they are bitter against the "elitist" playerbase. There's a lot of hate in your heart.
I am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)

From a heartless, non emotional, pure metric perspective, EVERY mention of the rare loot is a positive reinforcement of its success. If it was unremarkable, it would not be remarked upon. If it was not (as) rare, its absence would not be lamented. It is rare enough, and it causes great longing. It is special and it rewards the player emotionally when it is found.

I am happy with the rare loot currently in the game. It is an almost perfect roll out of the idea. And, as you've seen by now, there is/are/will be more ways to acquire or at least reduce the time required to acquire it.

Rare loot works. You like it, you really do. Every post is from a part of you that just wants it and wants it now. Working as intended.
 

GrizzlyOso

Well-known member
I am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)

From a heartless, non emotional, pure metric perspective, EVERY mention of the rare loot is a positive reinforcement of its success. If it was unremarkable, it would not be remarked upon. If it was not (as) rare, its absence would not be lamented. It is rare enough, and it causes great longing. It is special and it rewards the player emotionally when it is found.

I am happy with the rare loot currently in the game. It is an almost perfect roll out of the idea. And, as you've seen by now, there is/are/will be more ways to acquire or at least reduce the time required to acquire it.

Rare loot works. You like it, you really do. Every post is from a part of you that just wants it and wants it now. Working as intended.
Funny, it’s had the effect of very few groups running MD at all.

But correct, massive success. I’m not sure we can handle all this success.
 

erethizon1

Well-known member
The easiest way to protest rare loot is simply not to farm it, not to care and most of all, never to reroll. To be sure SSG will see this within the server metrics and will realize that their decision to over monetize, is back firing.
Most definitely not to ever reroll (ideally any chest ever, but at the very least not to reroll chests with rare loot). But also, it is good to not buy the expansions, even with points. Show them that time spent making content with rare loot is time wasted because it doesn't get played or enjoyed by the masses. It requires a bit more sacrifice to do this, but it makes the message clearer.
 

Rusty_helmet

Teh_troll’s Fluffer
I am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)

From a heartless, non emotional, pure metric perspective, EVERY mention of the rare loot is a positive reinforcement of its success. If it was unremarkable, it would not be remarked upon. If it was not (as) rare, its absence would not be lamented. It is rare enough, and it causes great longing. It is special and it rewards the player emotionally when it is found.

I am happy with the rare loot currently in the game. It is an almost perfect roll out of the idea. And, as you've seen by now, there is/are/will be more ways to acquire or at least reduce the time required to acquire it.

Rare loot works. You like it, you really do. Every post is from a part of you that just wants it and wants it now. Working as intended.
You truly are Chaotic Evil. I applaud you sir/madam
 

Cowzrul

Well-known member
Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days. We don't want the response to be limited to forums only and a few folks want to offer perspectives and thoughts to y'all.

Also, this is a bit off-topic, but I noticed this while reading the thread...


I am always thrilled to see people asking questions about how failure, choice, and decision-making show up in games. But, I should provide a word of caution about asking these types of questions to an AI: It's a bit like asking a mirror to tell you how it reflects. The mirror can't answer that and neither can the AI. The AI is a walking construction of choice psychology, and choice / decision-making psychology is not perfect, under-researched, and sometimes under appreciated, imho.

The long and the short of it is AI misses a lot of important research, notes, and findings around these topics and they have a bad tendency to reduce conclusions down to something that's too simple. This is one of those "that's too simple, so it glosses over seriously important details." 50% as a starting number is handy, but it's not a benchmark.

It also can't tell you what it doesn't know, and AIs aren't usually trained to know "XCOM is a great game to visit if you want to consider failure and probability's role in design." That universe is a wonderful example of augmenting probability to match play, but an AI isn't going to easily associate XCOM with probability/failure. It will happily associate XCOM with aliens though, because that's what it knows of XCOM. It's restricted to primacy of information and a static snapshot so it can attempt to construct "the best possible answer."

Another quick example of why AIs sometimes fail at this stuff is because they rely on one type of decision-making model when these days there are several different models that experts are working with. Not all models are ready for tech use and each design has a different perspective that leads to sometimes similar and sometimes wildly different outcomes.

And I say that from a professional and personal perspective. <Points at the degree in psychology with a focus in decision-making & choice on her wall.> If you drop by PAX, I can sometimes be found hanging out at the Geek Therapeutics or Take This! booths if I'm not with Standing Stone. :3 Always happy to talk this stuff.
Speaking of probability and my decision to largely stop playing this game, would you like to discuss this game's broken random number generation? https://forums.ddo.com/index.php?th...n-this-game-are-broken-with-more-proof.17831/
 

norriskwondo

Well-known member
I am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)

From a heartless, non emotional, pure metric perspective, EVERY mention of the rare loot is a positive reinforcement of its success. If it was unremarkable, it would not be remarked upon. If it was not (as) rare, its absence would not be lamented. It is rare enough, and it causes great longing. It is special and it rewards the player emotionally when it is found.

I am happy with the rare loot currently in the game. It is an almost perfect roll out of the idea. And, as you've seen by now, there is/are/will be more ways to acquire or at least reduce the time required to acquire it.

Rare loot works. You like it, you really do. Every post is from a part of you that just wants it and wants it now. Working as intended.
spoken like a true corporate **** head
 

Sturmbb

Well-known member
I am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)

From a heartless, non emotional, pure metric perspective, EVERY mention of the rare loot is a positive reinforcement of its success. If it was unremarkable, it would not be remarked upon. If it was not (as) rare, its absence would not be lamented. It is rare enough, and it causes great longing. It is special and it rewards the player emotionally when it is found.

I am happy with the rare loot currently in the game. It is an almost perfect roll out of the idea. And, as you've seen by now, there is/are/will be more ways to acquire or at least reduce the time required to acquire it.

Rare loot works. You like it, you really do. Every post is from a part of you that just wants it and wants it now. Working as intended.
The reason i dont think its successful, is due to players not actually buying the content. Now to be honest, im probably one of the few players that never bought MD. I tend not to buy things right out of the gate (with pretty much anything in life), as i found most things new, don't work as intended and once released to the public. Thats when defects and bugs are found. That need to be ironed out.

Alot of people were saying after MD, had been released. That they regretted buying the expansion and the next expansion coming out, They would withhold purchasing, until it had been confirmed that the rare loot mechanic would not be in the new Expansion.

Looking at the forums, there is a mixture of people that have bought the new expansion, but there are a heck of alot of people saying, they are not purchasing it until the rare loot mechanic had either been confirmed or denied. Now say the rare loot mechanic is in this new expansion. Than alot of people won't be buying. But what is probably worst of all. Is the next expansion that comes out. You will get even more people not buy the expansion on prepurchase. So using this mechanic, they are actually dwindling the amount of people who are buying the expansions. Which lets be honest. This is the last thing they want.

At the end of the day, they need their expansions to sell well, so they have money in the coffers to invest in the next expansion.

You may agree with this rare loot mechanic, but alot of people don't and unfortunately at the end of the day "Its the bottom line that matters"
 

ACJ97F

Well-known member
Maybe stop having planning meetings centered on how to gouge players, and try actual improvements and working on the backlog?
We have 400+ current bugs unresolved, including U37 filigrees from the first dip into Ravenloft. The free ride is over, bank's closed... 💸
 

Elminster

Sage of Shadowdale
Maybe stop having planning meetings centered on how to gouge players, and try actual improvements and working on the backlog?
We have 400+ current bugs unresolved, including U37 filigrees from the first dip into Ravenloft. The free ride is over, bank's closed... 💸
They won't.

There's several ways to squeeze profit out of.a game but....

General rule of thumb are two: Lateral & Vertical.

Lateral = expansion by expanding the player base i.e. increasing revenue through volume (selling to more people).

Vertical = expansion by making the existing player base spend more. i.e. increasing revenue by making people dig deeper into their wallets.

Can you guess which strategy DDO is taking ?
 

Titus Ovid

Mover and Shaker
Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days. We don't want the response to be limited to forums only and a few folks want to offer perspectives and thoughts to y'all.

snip.

Thank you for actively participating on the forum and trying to address some concerns besides Cordo.
I am very critical of Standing Stone Games, more so of the management than the developers. But where thanks are due, I give them. It only happens rarely though ;)

Cheers,
Titus
 

Bobbryan2

Well-known member
10? Rookie. I have 30, organized by level, no trouble finding anything.

You originally started by saying, "What loot storage problem," and then quickly (1 post) segued into your particular method for dealing with the problem you claim you can't even see... in this case, a robust 30 alternate character spaces used to do nothing more than hold the inventory, carefully curated away on bank characters with names that indicate what treasures they hold.

Yeah, dude... it sounds like everything working great. This is why most games have you create 35 additional characters when your main character doesn't want to sell a neat sword they found but don't want to use.
 

Bobbryan2

Well-known member
The easiest way to protest rare loot is simply not to farm it, not to care and most of all, never to reroll. To be sure SSG will see this within the server metrics and will realize that their decision to over monetize, is back firing.

How well do most mass protest movements work when they require carefully coordinated, disciplined responses that are in conflict with normal human impulses... combined with no way of actually broadcasting those strategies to the population as a whole?

Alas... the avenue to change remains the same it has always been, even back with Turbine. Constant threads that make the intellectual case combined with tons of threads that are nothing more than pure consternation and disgust... and to keep the negativity going until change is done.

That's how we got respec (reincarnation options), casters nerfed in R7+, etc.
 
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