Catholicon
It means "Panacea"
No need. You just answered the question.Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days.
There will be rare loot. Again.
No need. You just answered the question.Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days.
If SSG’s plan was to not answer this until after seeing the preorder response, I’m freaking out a little bit.Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days. We don't want the response to be limited to forums only and a few folks want to offer perspectives and thoughts to y'all.
I am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)I have yet to read a single comment from the playerbase that is FOR rare loot as it is currently implemented that makes any sense other than they are bitter against the "elitist" playerbase. There's a lot of hate in your heart.
Funny, it’s had the effect of very few groups running MD at all.I am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)
From a heartless, non emotional, pure metric perspective, EVERY mention of the rare loot is a positive reinforcement of its success. If it was unremarkable, it would not be remarked upon. If it was not (as) rare, its absence would not be lamented. It is rare enough, and it causes great longing. It is special and it rewards the player emotionally when it is found.
I am happy with the rare loot currently in the game. It is an almost perfect roll out of the idea. And, as you've seen by now, there is/are/will be more ways to acquire or at least reduce the time required to acquire it.
Rare loot works. You like it, you really do. Every post is from a part of you that just wants it and wants it now. Working as intended.
Most definitely not to ever reroll (ideally any chest ever, but at the very least not to reroll chests with rare loot). But also, it is good to not buy the expansions, even with points. Show them that time spent making content with rare loot is time wasted because it doesn't get played or enjoyed by the masses. It requires a bit more sacrifice to do this, but it makes the message clearer.The easiest way to protest rare loot is simply not to farm it, not to care and most of all, never to reroll. To be sure SSG will see this within the server metrics and will realize that their decision to over monetize, is back firing.
You truly are Chaotic Evil. I applaud you sir/madamI am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)
From a heartless, non emotional, pure metric perspective, EVERY mention of the rare loot is a positive reinforcement of its success. If it was unremarkable, it would not be remarked upon. If it was not (as) rare, its absence would not be lamented. It is rare enough, and it causes great longing. It is special and it rewards the player emotionally when it is found.
I am happy with the rare loot currently in the game. It is an almost perfect roll out of the idea. And, as you've seen by now, there is/are/will be more ways to acquire or at least reduce the time required to acquire it.
Rare loot works. You like it, you really do. Every post is from a part of you that just wants it and wants it now. Working as intended.
Speaking of probability and my decision to largely stop playing this game, would you like to discuss this game's broken random number generation? https://forums.ddo.com/index.php?th...n-this-game-are-broken-with-more-proof.17831/Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days. We don't want the response to be limited to forums only and a few folks want to offer perspectives and thoughts to y'all.
Also, this is a bit off-topic, but I noticed this while reading the thread...
I am always thrilled to see people asking questions about how failure, choice, and decision-making show up in games. But, I should provide a word of caution about asking these types of questions to an AI: It's a bit like asking a mirror to tell you how it reflects. The mirror can't answer that and neither can the AI. The AI is a walking construction of choice psychology, and choice / decision-making psychology is not perfect, under-researched, and sometimes under appreciated, imho.
The long and the short of it is AI misses a lot of important research, notes, and findings around these topics and they have a bad tendency to reduce conclusions down to something that's too simple. This is one of those "that's too simple, so it glosses over seriously important details." 50% as a starting number is handy, but it's not a benchmark.
It also can't tell you what it doesn't know, and AIs aren't usually trained to know "XCOM is a great game to visit if you want to consider failure and probability's role in design." That universe is a wonderful example of augmenting probability to match play, but an AI isn't going to easily associate XCOM with probability/failure. It will happily associate XCOM with aliens though, because that's what it knows of XCOM. It's restricted to primacy of information and a static snapshot so it can attempt to construct "the best possible answer."
Another quick example of why AIs sometimes fail at this stuff is because they rely on one type of decision-making model when these days there are several different models that experts are working with. Not all models are ready for tech use and each design has a different perspective that leads to sometimes similar and sometimes wildly different outcomes.
And I say that from a professional and personal perspective. <Points at the degree in psychology with a focus in decision-making & choice on her wall.> If you drop by PAX, I can sometimes be found hanging out at the Geek Therapeutics or Take This! booths if I'm not with Standing Stone. :3 Always happy to talk this stuff.
spoken like a true corporate **** headI am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)
From a heartless, non emotional, pure metric perspective, EVERY mention of the rare loot is a positive reinforcement of its success. If it was unremarkable, it would not be remarked upon. If it was not (as) rare, its absence would not be lamented. It is rare enough, and it causes great longing. It is special and it rewards the player emotionally when it is found.
I am happy with the rare loot currently in the game. It is an almost perfect roll out of the idea. And, as you've seen by now, there is/are/will be more ways to acquire or at least reduce the time required to acquire it.
Rare loot works. You like it, you really do. Every post is from a part of you that just wants it and wants it now. Working as intended.
No. If you do that they've already got your money. If SSC didnt care enough to stop doing this obviously reviled thing, how much do you think they will care after you've already bought the expansion pack? You paid for their garbage. Now they don't care.The easiest way to protest rare loot is simply not to farm it,
The reason i dont think its successful, is due to players not actually buying the content. Now to be honest, im probably one of the few players that never bought MD. I tend not to buy things right out of the gate (with pretty much anything in life), as i found most things new, don't work as intended and once released to the public. Thats when defects and bugs are found. That need to be ironed out.I am for rare loot. In fact, I was a large proponent of its implementation and rarity before Myth Drannor was released. (puts flame retardant suit on)
From a heartless, non emotional, pure metric perspective, EVERY mention of the rare loot is a positive reinforcement of its success. If it was unremarkable, it would not be remarked upon. If it was not (as) rare, its absence would not be lamented. It is rare enough, and it causes great longing. It is special and it rewards the player emotionally when it is found.
I am happy with the rare loot currently in the game. It is an almost perfect roll out of the idea. And, as you've seen by now, there is/are/will be more ways to acquire or at least reduce the time required to acquire it.
Rare loot works. You like it, you really do. Every post is from a part of you that just wants it and wants it now. Working as intended.
They won't.Maybe stop having planning meetings centered on how to gouge players, and try actual improvements and working on the backlog?
We have 400+ current bugs unresolved, including U37 filigrees from the first dip into Ravenloft. The free ride is over, bank's closed...![]()
Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days. We don't want the response to be limited to forums only and a few folks want to offer perspectives and thoughts to y'all.
snip.
10? Rookie. I have 30, organized by level, no trouble finding anything.
The easiest way to protest rare loot is simply not to farm it, not to care and most of all, never to reroll. To be sure SSG will see this within the server metrics and will realize that their decision to over monetize, is back firing.