Guntango
Well-known member
Damn, I was kidding.
Damn, I was kidding.
We already have. Stop pretending like no one is suggesting things.End game, whether it was achieving unhittable AC, or ROSS for casters or bauble, fully upgraded blue dragon armor + twilight, S/S/S for ESOS or LGS enders or TF T3 or a fully charged sentient weapon has never been about swapping builds easily as gear to do so was always an immense grind.
Just because leveling in E/R1 is easy and you can swap builds because the content played is easy isn't the same thing as ever being able to gear up for end game easily.
Besides, the player base bears a fair amount of the responsibility for charging for drops to acquire incremental power since they wouldn't bear charging for hearts to acquire incremental power. The player base just shuffled the bill around, but it still comes due. If rare loot is so bad, suggest a less bad alternative.
Besides, the player base bears a fair amount of the responsibility for charging for drops to acquire incremental power since they wouldn't bear charging for hearts to acquire incremental power. The player base just shuffled the bill around, but it still comes due. If rare loot is so bad, suggest a less bad alternative.
This line of argument makes no sense to me. You're talking as if rare loot is some inevitable consequence of player rejection of paid TR in favour of paid rerolling back in history.End game, whether it was achieving unhittable AC, or ROSS for casters or bauble, fully upgraded blue dragon armor + twilight, S/S/S for ESOS or LGS enders or TF T3 or a fully charged sentient weapon has never been about swapping builds easily as gear to do so was always an immense grind.
Just because leveling in E/R1 is easy and you can swap builds because the content played is easy isn't the same thing as ever being able to gear up for end game easily.
Besides, the player base bears a fair amount of the responsibility for charging for drops to acquire incremental power since they wouldn't bear charging for hearts to acquire incremental power. The player base just shuffled the bill around, but it still comes due. If rare loot is so bad, suggest a less bad alternative.
I'm afraid I can't do that, Dave.Can we just feed this thread into an AI and get a summary at this point?
Again - do you assume everyone plays the way you do?Just because leveling in E/R1 is easy and you can swap builds because the content played is easy isn't the same thing as ever being able to gear up for end game easily.
I believe that in 2020 when EG7 bought Daybreak, it came out that DDO had the highest average revenue per user of the games in Daybreak's portfolio (higher than LoTRO and even Everquest). You're stating here that because the players did not wish to be further fleeced, they deserve to be further fleeced? Is that something you feel like is a defensible position?Besides, the player base bears a fair amount of the responsibility for charging for drops to acquire incremental power since they wouldn't bear charging for hearts to acquire incremental power. The player base just shuffled the bill around, but it still comes due.
Both those other games had higher user bases, so may be operated at a lower cost per user. What was that better alternative again?I believe that in 2020 when EG7 bought Daybreak, it came out that DDO had the highest average revenue per user of the games in Daybreak's portfolio (higher than LoTRO and even Everquest). You're stating here that because the players did not wish to be further fleeced, they deserve to be further fleeced? Is that something you feel like is a defensible position?
Here's a summary without AI. The OP asks if there will be rare loot in Lamordia. The majority of the player population who responded to this thread rebels against the most likely possibility: that there will be rare loot. At a certain point, it's confirmed that there will be rare loot, and people rebel even more. A very small minority of dissenters disagree, some because they love to oppose it, others because they genuinely don't care about any kind of loot.Can we just feed this thread into an AI and get a summary at this point?
Hard to believe how much revenue DDO brought in prior to the “predatory” practices adopted with rare loot.I believe that in 2020 when EG7 bought Daybreak, it came out that DDO had the highest average revenue per user of the games in Daybreak's portfolio (higher than LoTRO and even Everquest). You're stating here that because the players did not wish to be further fleeced, they deserve to be further fleeced? Is that something you feel like is a defensible position?
Here's some options:If the current situation is players getting fleeced, what is a fair price? DDO is a game with a smallish player base, likely limited market for growth due to older technology, significant fixed costs (licensing fees, server/support contracts), a need for development team for new content, and tied to a holding company which likely demands a minimum profit margin. As old as the game is, it likely needs a lot more revenue than most people expect to stay afloat.
The money has to come from somewhere, and the company has to show projections to their holding company that show where the revenue will come from.
I don’t know that anyone posting here knows how much revenue comes from VIP vs. Expansions vs. shards for re-rolls, but it has to come from somewhere… and it has to be wrapped up in a plausible plan for at least several quarters going forward.
If you believe that re-rolls were a big revenue source for the company, and you want them to go away - what replaces them? Right now the board is filled with - don’t buy the expansion - it has predatory re-rolls, don’t buy VIP - there is not enough value, etc…. How many customers and how much per customer is needed to keep the lights on and satisfy the holding company? Without new tech, rapidly growing a paying player base seems very difficult - so how do you generate enough revenue in the next year?
Maybe I am naive, but it seems to me that the prices for most items and the practice are much more a out keeping the lights on than milking the customer base for every last dollar - is their information that suggests otherwise?
Predatory policies always seek to achieve large profits. However, intention and success don't always go hand in hand. Sometimes these policies misfire.Hard to believe how much revenue DDO brought in prior to the “predatory” practices adopted with rare loot.
Is it predatory if it makes LESS money? lulz
You'd have to dare to enter the mind of the wizard to understand just how random or deterministic the 12pt 20pt, bold or underline really is.There is no such thing as random, everything has a cause, any claim of random is pseudorandom, in other word impractical to predict. Putting your comment in bold and a larger type does not make it correct.
Yes, you should google capitalism for a real shocker.Predatory policies always seek to achieve large profits. However, intention and success don't always go hand in hand. Sometimes these policies misfire.
I'm not saying it's happened here, just that it sometimes happens. In fact, I think they've been successful in the short term. In the long term... we'll see. Another risk of these policies is that customers will tire.
Do you put a lot of weight on the data collected in the forum bubble? I’d prefer a more diverse (accurate) sample before making hasty conclusions.There's no need for AI when the majority position is so clear![]()