Months of fun with no loot drops, yay!Not for long! $40 and a bit of wandering and you have months of fun ahead!
Months of fun with no loot drops, yay!Not for long! $40 and a bit of wandering and you have months of fun ahead!
I am always thrilled to see people asking questions about how failure, choice, and decision-making show up in games. But, I should provide a word of caution about asking these types of questions to an AI: It's a bit like asking a mirror to tell you how it reflects. The mirror can't answer that and neither can the AI. The AI is a walking construction of choice psychology, and choice / decision-making psychology is not perfect, under-researched, and sometimes under appreciated, imho.strong points, unlocking god mode in a game is the easiest way to kill a game.
I just asked googles AI: "how much failure in a game is desired" and the statistics and psychology behind it all are very fascinating...stuff like:
...
Love all the Dark Souls games...hate rares, so you know, balancing around that can't be easy.
So the answer is yes, we will continue to rake you over the coals until at least our sales numbers dip again, then we'll make small adjustments and fool you again.Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days. We don't want the response to be limited to forums only and a few folks want to offer perspectives and thoughts to y'all.
Also, this is a bit off-topic, but I noticed this while reading the thread...
I am always thrilled to see people asking questions about how failure, choice, and decision-making show up in games. But, I should provide a word of caution about asking these types of questions to an AI: It's a bit like asking a mirror to tell you how it reflects. The mirror can't answer that and neither can the AI. The AI is a walking construction of choice psychology, and choice / decision-making psychology is not perfect, under-researched, and sometimes under appreciated, imho.
The long and the short of it is AI misses a lot of important research, notes, and findings around these topics and they have a bad tendency to reduce conclusions down to something that's too simple. This is one of those "that's too simple, so it glosses over seriously important details." 50% as a starting number is handy, but it's not a benchmark.
It also can't tell you what it doesn't know, and AIs aren't usually trained to know "XCOM is a great game to visit if you want to consider failure and probability's role in design." That universe is a wonderful example of augmenting probability to match play, but an AI isn't going to easily associate XCOM with probability/failure. It will happily associate XCOM with aliens though, because that's what it knows of XCOM. It's restricted to primacy of information and a static snapshot so it can attempt to construct "the best possible answer."
Another quick example of why AIs sometimes fail at this stuff is because they rely on one type of decision-making model when these days there are several different models that experts are working with. Not all models are ready for tech use and each design has a different perspective that leads to sometimes similar and sometimes wildly different outcomes.
And I say that from a professional and personal perspective. <Points at the degree in psychology with a focus in decision-making & choice on her wall.> If you drop by PAX, I can sometimes be found hanging out at the Geek Therapeutics or Take This! booths if I'm not with Standing Stone. :3 Always happy to talk this stuff.
Dark Sun was always a very small nitch in D&D. The players I played with tried it for 2-3 campaigns but found Forgotten Realms and Dragonlance much better for our preferences.Holy **** I want a Dark Sun MMO so bad…
So so so so so so badly….
![]()
Ha, well played, now we're in expectation.Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days. We don't want the response to be limited to forums only and a few folks want to offer perspectives and thoughts to y'all.
While an exaggeration, it seems like every post and thread is about rare loot. When you look it is about the same 20 or so posters complaining the rare loot is both to hard to get and not good enough to be rare, but still game breaking for them to not be able to obtain. Looks like about 5-6 other fomites joined me on the pro rare side of the fence, or at least stop crying about it side of the fence.Just wanted to drop by here to say you'll be hearing more from folks around the rare drops in the coming days.
Being excited to have rare loot in the game is peak stockholm syndrome.While an exaggeration, it seems like every post and thread is about rare loot. When you look it is about the same 20 or so posters complaining the rare loot is both to hard to get and not good enough to be rare, but still game breaking for them to not be able to obtain. Looks like about 5-6 other fomites joined me on the pro rare side of the fence, or at least stop crying about it side of the fence.
Will be great to hear the rare loot is here again forever, but you all have made some minor tweaks. This will be the eventual answer and they have the feed back they crave to fall into a whole new wave of how dare the game take a for profit stance and the 20 or so posters with about 0 real data know better how to monetize the game.
As I said before though, please make the loot easier to get for them to at least save the forums form this most recent and most annoying waive of doomsayers. The 2025 end of days problem.
The game is better now than it has ever been and every time there is an issue like this that a couple dozen posters get angry about and rant insistently about, when the few of them with backbone really do stop playing and posting, it gets better again.
I have posted about the loot, and my posts had NOTHING to do with making loot easier. It was about asking SSG to be transparent before I spend my money. I don't care if its 40% or .01%, what i care about is knowing the they are not going to change the loot tables after I spend my $$ to get the points. Ive done that before, I won't do it again.As I said before though, please make the loot easier to get for them to at least save the forums form this most recent and most annoying waive of doomsayers. The 2025 end of days problem.
Alas, this is what has always been, is and, it seems, will be. DDO's Forum even the old one was always a place for the same group of around 10 people chatting with each other.When you look it is about the same 20 or so posters complaining the rare loot is both to hard to get and not good enough to be rare, but still game breaking for them to not be able to obtain.
The entire game is kept afloat by that small cadre of people who actually care.A small cadre of people that actually care tend to sway the system more than a mass of folks that don't really care.
Thanks for your insightful words! I'm pretty sure I'm developing a platonic crush on you. I'll plan to think of a fun question to ask you at PAX.> If you drop by PAX, I can sometimes be found hanging out at the Geek Therapeutics or Take This!
Or he's a bot. I'm betting a bot.Being excited to have rare loot in the game is peak stockholm syndrome.
Great . . . ANOTHER dex race . . .Leave it to rabid beaver!
![]()