Oh well, I am not going to put that much effort into getting it nerfed, considering how completely busted it happens to be for my build
I am not arguing against it being OP. I'm arguing about this being some groundbreaking new thing that wasn't in the game before in some other way, when it was. Barbs/shifters had *better* sources of temp hp already than this via rageswap + tribute due to not requiring hitting and it being on your own terms to get it.
SSGs past reworks in recent history (since 2024) have shown they're increasing the average power level of characters by a lot. Monk both melee and shuri, Dragon Lord, Kensei, Repeaters, Inquisitors, Tricksters... Everything they touch has seen a tremendous rise in power with the
exception of casters/nukers - and this level of self-sustain has already in some ways existed in the game before this via sentient rage swaps, now it's just more universally accessible so non-barbs and non-shifters can also reach a level of tankiness previously restricted to top builds.
In that realm of power increases - attacks doing +100%/+60% with increased threat/multi profiles and multihitting, or wrap monks getting a +60 mp adjustment and full uptime 95% dodge, or a rage swap providing now 1.6k temp hp on demand - is this even that out of left field? Hence why I maintain that we just need harder difficulties.
Sorry for all the posts here I'll stop flooding the thread now.