Stars Completionist Tanky Healer

Indyanna

Well-known member
I think the biggest issue that Dom and others have (happy to be corrected).. is that new players to the game come to the forums and look for builds. They will see this build and think it will do one thing for them, then find it may not perform how they are expecting it to.

Initially Dom did ask a question, a genuine question and it got derailed after when others stepped in... i hope this all gets back on track and it;s great to see people trying to contribute in a positive way to this thread.
 

Neain

Well-known member
If your goal is do damage and be a hybrid then I've got no feedback for you as long as you find it fun. If you want to aim for tanky healer, then you can increase the stats that matter for that objective a ton. This from my no past life, no raid gear 1st lifer healer setup:

VS your:
1932hp PRR: 189prr MRR: 167mrr
Positive 756.0 29% 30

There's some gear setups listed on here that'll jump your heals to being much larger and plenty of room to expand that gear even more if you include raid gear and other options I didn't use.
The main goal of the build was originally just to heal and survive getting hit by mobs on R10, and then R10s stopped needing a healer as everyone (in 90% of the pugs at least) was just max DPS and dead to a single hit, that's when I started adding in some spell dps so I wasn't just running along and just casting reincarnate when death timers were off cooldown.

I will re-iterate again (for everyone following this thread) that this was stated to be mostly for ease of me seeing the feats without having the builder open (I just included everything that the builder exported).

Everyone seems to keep missing that fact. I'm happy for feedback and have already started looking at what PraetorPlato suggested and I have to agree with most/all of their suggestions (though getting the prr augment set is a pain. been wanting that for a while now and only have 1 set of bracers I think). But the main reason for posting this was not for people to toss mud at me not perfecting a ddoBuilder built thing.

I have a first life build that's posted a few lines down in the Druid forum that is focused on just healing and defenses that by numbers beat this one handily. I'm not sure at all why this one is showing quite as anemic as it is, as I have done this on live and it was doing far above what it looks like it should here.

This wasn't really meant to be a super serious build thread (though had anyone wanted to take it that direction I would have gone more in-depth, and possibly figured out why some numbers are quite so low other than that I don't turn on any metamagics or reaper in the builder to inflate my numbers like some seem to)
 

Neain

Well-known member
I think the biggest issue that Dom and others have (happy to be corrected).. is that new players to the game come to the forums and look for builds. They will see this build and think it will do one thing for them, then find it may not perform how they are expecting it to.

If that was the issue, he (and others) have a horrible way of stating it. As I said and have demonstrated, I'm quite fine with feedback but didn't get much from him or the other initial trolls until they were called out on it, and at that point, I didn't want to hear from them on basic principle.
 

Guntango

Well-known member
This is a nice attempt, but you could make some choices that line up better with tanky and healer.

Your stats are low, they’re not even in the territory of average let alone tanky. If you’re interested in building a tanky healer that can kill stuff, look around on the forums, it’s not a new concept. 6k HP, 1100 SP, high 60s crit chance, instakilling, cc’ing all while keeping your melee alive. It’s tough to do it all well, but if that’s what you’re after, there are tried and true builds out there.

Don’t get defensive, if you listen to people like Dom and Sardonic, they’ll be able to help you build a winner. Keep at it, you’ll get there. Congrats on healing the R6.

P.S.: This build is a good example of tanky healer.
 

Jummby

Well-known member
The main goal of the build was originally just to heal and survive getting hit by mobs on R10, and then R10s stopped needing a healer as everyone (in 90% of the pugs at least) was just max DPS and dead to a single hit, that's when I started adding in some spell dps so I wasn't just running along and just casting reincarnate when death timers were off cooldown.

I will re-iterate again (for everyone following this thread) that this was stated to be mostly for ease of me seeing the feats without having the builder open (I just included everything that the builder exported).

Everyone seems to keep missing that fact. I'm happy for feedback and have already started looking at what PraetorPlato suggested and I have to agree with most/all of their suggestions (though getting the prr augment set is a pain. been wanting that for a while now and only have 1 set of bracers I think). But the main reason for posting this was not for people to toss mud at me not perfecting a ddoBuilder built thing.

I have a first life build that's posted a few lines down in the Druid forum that is focused on just healing and defenses that by numbers beat this one handily. I'm not sure at all why this one is showing quite as anemic as it is, as I have done this on live and it was doing far above what it looks like it should here.

This wasn't really meant to be a super serious build thread (though had anyone wanted to take it that direction I would have gone more in-depth, and possibly figured out why some numbers are quite so low other than that I don't turn on any metamagics or reaper in the builder to inflate my numbers like some seem to)
I don't see inflating numbers as the issue. Your numbers are actually way higher than stated in the build you posted. It's a breath of fresh air you didn't feel the need to start putting things in that the builder missed.

The fact that the typical cast of characters decided to attack it has nothing to do with what the actual numbers are. Dom, for example didn't even read your entire thread before posting questions that had answers posted in your original post.
 

GrizzlyOso

Well-known member
The main goal of the build was originally just to heal and survive getting hit by mobs on R10, and then R10s stopped needing a healer as everyone (in 90% of the pugs at least) was just max DPS and dead to a single hit, that's when I started adding in some spell dps so I wasn't just running along and just casting reincarnate when death timers were off cooldown.

I will re-iterate again (for everyone following this thread) that this was stated to be mostly for ease of me seeing the feats without having the builder open (I just included everything that the builder exported).

Everyone seems to keep missing that fact. I'm happy for feedback and have already started looking at what PraetorPlato suggested and I have to agree with most/all of their suggestions (though getting the prr augment set is a pain. been wanting that for a while now and only have 1 set of bracers I think). But the main reason for posting this was not for people to toss mud at me not perfecting a ddoBuilder built thing.

I have a first life build that's posted a few lines down in the Druid forum that is focused on just healing and defenses that by numbers beat this one handily. I'm not sure at all why this one is showing quite as anemic as it is, as I have done this on live and it was doing far above what it looks like it should here.

This wasn't really meant to be a super serious build thread (though had anyone wanted to take it that direction I would have gone more in-depth, and possibly figured out why some numbers are quite so low other than that I don't turn on any metamagics or reaper in the builder to inflate my numbers like some seem to)
Oh man let me in coach !

I don’t really understand the decision if people are soul stones so often to make your heal capacity LESS.

It’s very possible even in r10 pugs to keep everyone up the entire time almost no matter what they are doing. I often have like 1-5 deaths in whole r10 sagas, which are normally vengie circles or wilting.

Keeping people alive will normally maximize your dps more than anything else.
 

PraetorPlato

Well-known member
The advantage of playing a (much) tankier version (5-7k hp) would be that you could grab aggro and keep people from getting one shot for questing. Not sure if that's something you're interested in, though you definitely have the past lives to do it without sacrificing much.
 

Neain

Well-known member
Oh man let me in coach !

I don’t really understand the decision if people are soul stones so often to make your heal capacity LESS.

It’s very possible even in r10 pugs to keep everyone up the entire time almost no matter what they are doing. I often have like 1-5 deaths in whole r10 sagas, which are normally vengie circles or wilting.

Keeping people alive will normally maximize your dps more than anything else.
sadly, healing people only works when they don't go from 100%+ (temp hp), down to soul stones in a single hit. and my healing capacity isn't less, on live the numbers that I saw were at 1k pos spellpower (last I looked, I'm leveling the build again, thus why I posted it on the forums for easy viewing) because that's where I stopped pushing the spellpower, don't remember the crit multi, but the chance was... 60+%? somewhere around there, I remember feeling that it was low but wasn't sure where to find more as a druid.

I do know that the majority of the issue is that I'm splitting myself a bit, between healing, dps, and surviving getting hit. as a druid. any time I try for more in one area I lose too much in another, that's why I cap out at r6 solo. I'm sure there are better ways to do this, just not as a druid as far as I can see. there are a few gear optimizations I can go for (thanks for that from PraetorPlato). but even when I do a full overhaul of the gear it loses out in one area or another. Its one of the reasons I'm really looking forward to Myth. I think that its going to pull together quite well with hruits, mind and matter, and the rest as sun and moon.
 

Neain

Well-known member
Star I hope you get some valuable feedback.. I have a 17/3 healer and it's def a tanky/healer. I am not overly sure you will accomplish the stats you want if you are wanting to also achieve some DC's (mine definitely has nothing of note lol) tanky healer just be healing and living and can def take some hits.

4pc winter, heart, bracers iirc, bejewelled letter opener, shield of the scorpion (i think?), some LGS and I'm at work so can't remember much else rn for what i have in terms of gear/filis/augs but Jenn would be annoyed if I DIDN'T say Legendary Undying Sapphire aug lol.

I totally get it, healing in reapers is mostly BORING, I hate it lol no one even really needs a heal anymore unless I get lucky and we have a mostly melee party.
I have gotten some, thanks. Sadly healing as a druid main means that I keep seeing all these AWESOME shields and armors (and sets that need those shields and armors) that are METAL!!!! xD
I mostly feel that I'm stuck with the Hruits set for armor/neck/gloves. granted, its still a solid set.

I would def go with something far closer to what my first life healer does, if all I was going for was healing and survival. the 17/3 split IS really good for that.
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
i ran dino last time - gave me force ice and pos crit dam

and walking ancestors

but i was the opposite. damage first then survive then under protest heal
 

Neain

Well-known member
The advantage of playing a (much) tankier version (5-7k hp) would be that you could grab aggro and keep people from getting one shot for questing. Not sure if that's something you're interested in, though you definitely have the past lives to do it without sacrificing much.
I have played with that a little bit, but then its hard to run things I want without other people providing the dps. I know that I'm trying for the everything druid, but it does work up to mid reaper.

Being able to post a LFM of "R5+ (more with more people)", and just starting the quests/sagas just feels right to me xD
 

Neain

Well-known member
i ran dino last time - gave me force ice and pos crit dam

and walking ancestors
yeah, but I hate the dino armor augments xD

I might look into it again now that I have the raid cloak and helm though. thanks for reminding me.
 

GrizzlyOso

Well-known member
sadly, healing people only works when they don't go from 100%+ (temp hp), down to soul stones in a single hit. and my healing capacity isn't less, on live the numbers that I saw were at 1k pos spellpower (last I looked, I'm leveling the build again, thus why I posted it on the forums for easy viewing) because that's where I stopped pushing the spellpower, don't remember the crit multi, but the chance was... 60+%? somewhere around there, I remember feeling that it was low but wasn't sure where to find more as a druid.

I do know that the majority of the issue is that I'm splitting myself a bit, between healing, dps, and surviving getting hit. as a druid. any time I try for more in one area I lose too much in another, that's why I cap out at r6 solo. I'm sure there are better ways to do this, just not as a druid as far as I can see. there are a few gear optimizations I can go for (thanks for that from PraetorPlato). but even when I do a full overhaul of the gear it loses out in one area or another. Its one of the reasons I'm really looking forward to Myth. I think that its going to pull together quite well with hruits, mind and matter, and the rest as sun and moon.
While it happens, you shouldn't be "waiting for people to go off death timers, so decided to do something else with the build". You should be healing, so they don't go on death timers.

Again, I heal r10 pugs (I really only pug) all the time, people rarely die. If people are dying, I am skeptical, of much else on a "healer" build.
 

Neain

Well-known member
Again, I heal r10 pugs (I really only pug) all the time, people rarely die. If people are dying, I am skeptical, of much else on a "healer" build.
I can only do things based on my experience. and in my experience, in R10 pugs, when most of the pugs get hit, they go from full hp, to a soulstone.
 

Ped Xing

Well-known member
... I'm sure there are better ways to do this, just not as a druid as far as I can see. ...
Long time druid player here. Used to be on Khyber as Omid. I've managed to solo ~80 r10s on druid so far and just hit 50 million reaper XP.

If you're looking at a completed build that's not full out DPS, i'd suggest you change your race to Shifter. I usually run with 6k HP, 220PRR, 190MRR and 110 WIS with near maxed DCs. This is all in magus/draconic and 11 in EA for wings.

Admittedly my positive spell power numbers are low at 600/35/55 (ish), but it's enough to heal anyone who has put some effort into Hamp.
 

Vox

Well-known member
This is a nice attempt, but you could make some choices that line up better with tanky and healer.

Your stats are low, they’re not even in the territory of average let alone tanky. If you’re interested in building a tanky healer that can kill stuff, look around on the forums, it’s not a new concept. 6k HP, 1100 SP, high 60s crit chance, instakilling, cc’ing all while keeping your melee alive. It’s tough to do it all well, but if that’s what you’re after, there are tried and true builds out there.

Don’t get defensive, if you listen to people like Dom and Sardonic, they’ll be able to help you build a winner. Keep at it, you’ll get there. Congrats on healing the R6.

P.S.: This build is a good example of tanky healer.
I like the 17/3, but I think there's better scope in a 16/4(f) - similar defensive stats but +1800ish hp, depending on gear & build choices, on a 1st lifer with no EPL.

Either way, it's a good choice for guild and pug raiding.
 

KeithUs Jr.

I don't work for SSG- I pay their bills.
Posting here mostly for ease of reading while leveling. it's a solid defensive build that 'can' solo r6s but is generally a slog. I have saved R10 runs with it before but that's more a touch and go type thing than anything you really want to do with it. as usual, the builder seems to be missing a few DCs and spellpowers from what I end up with on live.


Character name:
Classes: 20 Druid, 10 Epic, 2 Legendary
Race: Aasimar Alignment: True Neutral

Start Tome Final Incorp: 10% Displacement: 0%
Str: 8 8 21 HP: 1932 AC: 196
Dex: 8 8 25 PRR: 189 AC: 196
Con: 18 8 58 MRR: 167 +Healing Amp: 200
Int: 12 8 40 Dodge: 0/0 -Healing Amp: 30
Wis: 20 8 84 Fort: 207% Repair Amp: 15
Cha: 8 8 23 SR: 0 BAB: 20
DR:
Immunities: Poison, Spawn effects of Undead, Magic Missiles, Fear, Blindness, Most forms of Knockdown, Death Effects, Natural Poisons, Natural Diseases, Freedom of Movement

Class and Feat Selection

LevelClassFeats
1Druid(1)Aasimar Bond: Aasimar: Protector Bond
Standard: Maximize Spell
2Druid(2)Wild Shape: Wild Shape: Wolf
3Druid(3)Standard: Quicken Spell
4Druid(4)Wisdom: +1 Level up
5Druid(5)Wild Shape: Wild Shape: Bear
6Druid(6)Standard: Shield Mastery
7Druid(7)
8Druid(8)Wild Shape: Wild Shape: Winter Wolf
Wisdom: +1 Level up
9Druid(9)Standard: Past Life: Arcane Initiate
10Druid(10)
11Druid(11)Wild Shape: Wild Shape: Dire Bear
12Druid(12)Standard: Spell Focus: Evocation
Wisdom: +1 Level up
13Druid(13)Wild Shape: Wild Shape: Fire Elemental
14Druid(14)
15Druid(15)Standard: Improved Shield Mastery
16Druid(16)Wisdom: +1 Level up
17Druid(17)Wild Shape: Wild Shape: Water Elemental
18Druid(18)Standard: Greater Spell Focus: Evocation
19Druid(19)
20Druid(20)Wisdom: +1 Level up
21Epic(1)Epic Feat: Epic Spell Focus: Evocation
22Epic(2)Epic Destiny Feat: Epic Spell Power: Cold
23Epic(3)
24Epic(4)Epic Feat: Burst of Glacial Wrath
Wisdom: +1 Level up
25Epic(5)Epic Destiny Feat: Epic Spell Power: Positive
26Epic(6)
27Epic(7)Epic Feat: Embolden Spell
28Epic(8)Epic Destiny Feat: Deific Warding
Wisdom: +1 Level up
29Epic(9)
30Epic(10)Epic Feat: Intensify Spell
Legendary Feat: Scion of the Plane of Water
31Legendary(1)Epic Destiny Feat: Legendary Toughness
32Legendary(2)Wisdom: +1 Level up
Class and Feat Selection

LevelClassFeats
1Druid(1)Aasimar Bond: Aasimar: Protector Bond
Standard: Maximize Spell
2Druid(2)Wild Shape: Wild Shape: Wolf
3Druid(3)Standard: Quicken Spell
4Druid(4)Wisdom: +1 Level up
5Druid(5)Wild Shape: Wild Shape: Bear
6Druid(6)Standard: Shield Mastery
7Druid(7)
8Druid(8)Wild Shape: Wild Shape: Winter Wolf
Wisdom: +1 Level up
9Druid(9)Standard: Past Life: Arcane Initiate
10Druid(10)
11Druid(11)Wild Shape: Wild Shape: Dire Bear
12Druid(12)Standard: Spell Focus: Evocation
Wisdom: +1 Level up
13Druid(13)Wild Shape: Wild Shape: Fire Elemental
14Druid(14)
15Druid(15)Standard: Improved Shield Mastery
16Druid(16)Wisdom: +1 Level up
17Druid(17)Wild Shape: Wild Shape: Water Elemental
18Druid(18)Standard: Greater Spell Focus: Evocation
19Druid(19)
20Druid(20)Wisdom: +1 Level up
21Epic(1)Epic Feat: Epic Spell Focus: Evocation
22Epic(2)Epic Destiny Feat: Epic Spell Power: Cold
23Epic(3)
24Epic(4)Epic Feat: Burst of Glacial Wrath
Wisdom: +1 Level up
25Epic(5)Epic Destiny Feat: Epic Spell Power: Positive
26Epic(6)
27Epic(7)Epic Feat: Embolden Spell
28Epic(8)Epic Destiny Feat: Deific Warding
Wisdom: +1 Level up
29Epic(9)
30Epic(10)Epic Feat: Intensify Spell
Legendary Feat: Scion of the Plane of Water
31Legendary(1)Epic Destiny Feat: Legendary Toughness
32Legendary(2)Wisdom: +1 Level up
Granted Feats
------------------------------------------------------------------------------------------
Heavy Armor Proficiency
Tower Shield Proficiency
Diehard
Magical Training
------------------------------------------------------------------------------------------

Automatic Feats
------------------------------------------------------------------------------------------
Level Class Feats
1 Druid(1) Aasimar Racial Traits
Attack
Dismiss Charm
Druidic Oath
Druidic Spontaneous Casting
Heroic Durability
Light Armor Proficiency
Magical Training
Medium Armor Proficiency
Racial Completionist
Shield Proficiency (General)
Simple Weapon Proficiency: Club
Simple Weapon Proficiency: Dagger
Simple Weapon Proficiency: Dart
Simple Weapon Proficiency: Quarterstaff
Simple Weapon Proficiency: Sickle
Simple Weapon Proficiency: Unarmed
Sneak
Wild Empathy
Wilderness Lore
2 Druid(2) Defensive Fighting
Goodberry
Sunder
Trip
Wilderness Lore
3 Druid(3) Completionist
Wilderness Lore
4 Druid(4) Wilderness Lore
5 Druid(5) Improved Heroic Durability (Druid 5)
Wilderness Lore
6 Druid(6) Call Wolf Companion
Wilderness Lore
7 Druid(7) Improved Wild Empathy
Wilderness Lore
8 Druid(8) Wilderness Lore
9 Druid(9) Venom Immunity
Wilderness Lore

10 Druid(10) Improved Heroic Durability (Druid 10)
Wilderness Lore

11 Druid(11) Wilderness Lore
12 Druid(12) Wilderness Lore
13 Druid(13) Veil the Elements
Wilderness Lore

14 Druid(14) Wilderness Lore
15 Druid(15) Improved Heroic Durability (Druid 15)
Timeless Body
Wilderness Lore

16 Druid(16) Wilderness Lore
17 Druid(17) Wilderness Lore
18 Druid(18) Wilderness Lore
19 Druid(19) Wilderness Lore
20 Druid(20) Wilderness Lore
21 Epic(1) Epic Power
Epic Skills

22 Epic(2) Epic Knowledge
Epic Power
Epic Saves
Epic Skills

23 Epic(3) Epic Power
Epic Skills

24 Epic(4) Epic Knowledge
Epic Power
Epic Saves
Epic Skills

25 Epic(5) Epic Power
Epic Skills

26 Epic(6) Epic Knowledge
Epic Power
Epic Saves
Epic Skills

27 Epic(7) Epic Power
Epic Skills

28 Epic(8) Epic Knowledge
Epic Power
Epic Saves
Epic Skills

29 Epic(9) Epic Power
Epic Skills

30 Epic(10) Epic Knowledge
Epic Power
Epic Saves
Epic Skills

31 Legendary(1) Legendary Power
32 Legendary(2) Legendary Knowledge
Legendary Power

Code:
Class and Feat Selection (Consolidated)
------------------------------------------------------------------------------------------
Level Class            Feats
1     Druid(1)         Aasimar Bond: Aasimar: Protector Bond
                       Standard: Maximize Spell
                       Automatic: Aasimar Racial Traits
                       Automatic: Attack
                       Automatic: Dismiss Charm
                       Automatic: Druidic Oath
                       Automatic: Druidic Spontaneous Casting
                       Automatic: Heroic Durability
                       Automatic: Light Armor Proficiency
                       Automatic: Magical Training
                       Automatic: Medium Armor Proficiency
                       Automatic: Racial Completionist
                       Automatic: Shield Proficiency (General)
                       Automatic: Simple Weapon Proficiency: Club
                       Automatic: Simple Weapon Proficiency: Dagger
                       Automatic: Simple Weapon Proficiency: Dart
                       Automatic: Simple Weapon Proficiency: Quarterstaff
                       Automatic: Simple Weapon Proficiency: Sickle
                       Automatic: Simple Weapon Proficiency: Unarmed
                       Automatic: Sneak
                       Automatic: Wild Empathy
                       Automatic: Wilderness Lore

2     Druid(2)         Wild Shape: Wild Shape: Wolf
                       Automatic: Defensive Fighting
                       Automatic: Goodberry
                       Automatic: Sunder
                       Automatic: Trip
                       Automatic: Wilderness Lore

3     Druid(3)         Standard: Quicken Spell
                       Automatic: Completionist
                       Automatic: Wilderness Lore

4     Druid(4)         Wisdom: +1 Level up
                       Automatic: Wilderness Lore

5     Druid(5)         Wild Shape: Wild Shape: Bear
                       Automatic: Improved Heroic Durability (Druid 5)
                       Automatic: Wilderness Lore

6     Druid(6)         Standard: Shield Mastery
                       Automatic: Call Wolf Companion
                       Automatic: Wilderness Lore

7     Druid(7)         Automatic: Improved Wild Empathy
                       Automatic: Wilderness Lore

8     Druid(8)         Wild Shape: Wild Shape: Winter Wolf
                       Wisdom: +1 Level up
                       Automatic: Wilderness Lore

9     Druid(9)         Standard: Past Life: Arcane Initiate
                       Automatic: Venom Immunity
                       Automatic: Wilderness Lore

10    Druid(10)        Automatic: Improved Heroic Durability (Druid 10)
                       Automatic: Wilderness Lore

11    Druid(11)        Wild Shape: Wild Shape: Dire Bear
                       Automatic: Wilderness Lore

12    Druid(12)        Standard: Spell Focus: Evocation
                       Wisdom: +1 Level up
                       Automatic: Wilderness Lore

13    Druid(13)        Wild Shape: Wild Shape: Fire Elemental
                       Automatic: Veil the Elements
                       Automatic: Wilderness Lore

14    Druid(14)        Automatic: Wilderness Lore

15    Druid(15)        Standard: Improved Shield Mastery
                       Automatic: Improved Heroic Durability (Druid 15)
                       Automatic: Timeless Body
                       Automatic: Wilderness Lore

16    Druid(16)        Wisdom: +1 Level up
                       Automatic: Wilderness Lore

17    Druid(17)        Wild Shape: Wild Shape: Water Elemental
                       Automatic: Wilderness Lore

18    Druid(18)        Standard: Greater Spell Focus: Evocation
                       Automatic: Wilderness Lore

19    Druid(19)        Automatic: Wilderness Lore

20    Druid(20)        Wisdom: +1 Level up
                       Automatic: Wilderness Lore

21    Epic(1)          Epic Feat: Epic Spell Focus: Evocation
                       Automatic: Epic Power
                       Automatic: Epic Skills

22    Epic(2)          Epic Destiny Feat: Epic Spell Power: Cold
                       Automatic: Epic Knowledge
                       Automatic: Epic Power
                       Automatic: Epic Saves
                       Automatic: Epic Skills

23    Epic(3)          Automatic: Epic Power
                       Automatic: Epic Skills

24    Epic(4)          Epic Feat: Burst of Glacial Wrath
                       Wisdom: +1 Level up
                       Automatic: Epic Knowledge
                       Automatic: Epic Power
                       Automatic: Epic Saves
                       Automatic: Epic Skills

25    Epic(5)          Epic Destiny Feat: Epic Spell Power: Positive
                       Automatic: Epic Power
                       Automatic: Epic Skills

26    Epic(6)          Automatic: Epic Knowledge
                       Automatic: Epic Power
                       Automatic: Epic Saves
                       Automatic: Epic Skills

27    Epic(7)          Epic Feat: Embolden Spell
                       Automatic: Epic Power
                       Automatic: Epic Skills

28    Epic(8)          Epic Destiny Feat: Deific Warding
                       Wisdom: +1 Level up
                       Automatic: Epic Knowledge
                       Automatic: Epic Power
                       Automatic: Epic Saves
                       Automatic: Epic Skills

29    Epic(9)          Automatic: Epic Power
                       Automatic: Epic Skills

30    Epic(10)         Epic Feat: Intensify Spell
                       Legendary Feat: Scion of the Plane of Water
                       Automatic: Epic Knowledge
                       Automatic: Epic Power
                       Automatic: Epic Saves
                       Automatic: Epic Skills

31    Legendary(1)     Epic Destiny Feat: Legendary Toughness
                       Automatic: Legendary Power

32    Legendary(2)     Wisdom: +1 Level up
                       Automatic: Legendary Knowledge
                       Automatic: Legendary Power
Code:
-----------------------------------------------------------------------------------------------
Skill Points     20  6  6  6  6  6  7  7  7  7  7  7  7  7  8  8  8  8  8  8
Skill Name       01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20  Ranks Tome Buffed
-----------------------------------------------------------------------------------------------
Balance                                                                         0.0    0   25.0
Bluff                                                                           0.0    0   23.0
Concentration                                                                   0.0    0   48.0
Diplomacy                                                                       0.0    0   27.0
Disable Device                                                                  0.0    0   35.0
Haggle                                                                          0.0    0   24.0
Heal                                                                            0.0    0   77.0
Hide                                                                            0.0    0   29.0
Intimidate                                                                      0.0    0   30.0
Jump                                                                            0.0    0   22.0
Listen                                                                          0.0    0   63.0
Move Silently                                                                   0.0    0   33.0
Open Lock                                                                       0.0    0   24.0
Perform                                                                         0.0    0   23.0
Repair                                                                          0.0    0   36.0
Search                                                                          0.0    0   36.0
Spellcraft                                                                      0.0    0   63.0
Spot                                                                            0.0    0   64.0
Swim                                                                            0.0    0   22.0
Tumble                                                                          0.0    0   25.0
Use Magic Device                                                                0.0    0   28.0
-----------------------------------------------------------------------------------------------
Available Points 20  6  6  6  6  6  7  7  7  7  7  7  7  7  8  8  8  8  8  8
-----------------------------------------------------------------------------------------------

Enhancements: 80 APs, Racial 18, Universal 2
------------------------------------------------------------------------------------------
Aasimar - Points spent: 18
Core1 Stronger Bonds I
Core2 Ability I: +1 Wisdom
Core3 Stronger Bonds II
Core4 Ability II: +1 Wisdom
Tier1 Improved Recovery I
Tier1 Bold - 2 Ranks
Tier3 Improved Recovery II
Tier3 Blessing - 3 Ranks
Tier4 Improved Recovery III
Tier4 Celestial Tutelage: Tower Shield Proficiency
------------------------------------------------------------------------------------------
Season's Herald - Points spent: 41
Core1 Child of Summer
Tier1 Wax and Wane I
Tier1 Druidic Wisdom - 3 Ranks
Tier2 Wax and Wane II
Core2 Elder of Winter
Tier2 Improved Metamagics II: Efficient Quicken - 3 Ranks
Tier2 Improved Metamagics I: Efficient Maximize - 2 Ranks
Core3 Wellspring
Tier3 Wax and Wane III
Tier3 +1 Wisdom
Tier3 Autumn Winds
Tier4 Wax and Wane IV
Core4 Sunburst
Tier4 +1 Wisdom
Tier4 Strength of the Solstice
Core5 Storm of Vengeance
Tier5 Crown of Summer
Tier5 Elemental Mastery - 3 Ranks
Tier5 Time and Tide
Core6 Hierophant
------------------------------------------------------------------------------------------
Feydark Illusionist - Points spent: 30
Core1 Find Familiar: White Cat
Tier1 Feydark Explorer - 3 Ranks
Tier1 Study the Arcane - 3 Ranks
Core2 Ability I: Wisdom
Tier2 You've Got My Back
Tier2 Reality Bulwark - 3 Ranks
Core3 Greater Color Spray
Tier3 Ability I: Wisdom
Tier3 Magical Attunement I
Tier3 Spell Penetration - 3 Ranks
Tier4 Magical Attunement II
Tier4 Ability II: Wisdom
Core4 Ability II: Wisdom
Tier4 Be My Eyes
------------------------------------------------------------------------------------------
Nature's Protector - Points spent: 11
Core1 Nature's Protector
Tier1 Improved Nature's Defense I: Enchanted Defense - 3 Ranks
Tier1 Fey's Blessing - 3 Ranks
Core2 Nature's Defense
Tier2 Improved Nature's Defense II: Grizzled Defense - 2 Ranks
Core3 Magical Beast
------------------------------------------------------------------------------------------
Epic Destinies: 75 Destiny Points
------------------------------------------------------------------------------------------
Primal Avatar - Points spent: 21
Core1 This is your Nature: Sky
Tier1 Primal Spell Selection I: Storm Catcher
Tier1 Well Weathered - 2 Ranks
Tier2 Spirit Boon: Mind - 2 Ranks
Core2 Now Grow: Heart
Tier2 Thrive
Tier2 Mantle of Nature: Sky - 3 Ranks
Core3 Weathering the Elements
Tier3 Evergreen - 3 Ranks
Tier3 Spell Focus: Evocation - 3 Ranks
Core4 Regrowth
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 21
Core1 Unyielding
Tier1 Divine Energy Resistance
Tier1 Ever Watchful - 3 Ranks
Core2 Ward Against Darkness
Tier2 Renewal
Tier2 Knight's Challenge
Tier2 Shield Prowess - 2 Ranks
Tier2 Mantle of the Sentinel
Core3 Stand Against the Tide
Tier3 Legendary Shield Mastery - 3 Ranks
Tier3 Spark of Life
Core4 Last Hope
------------------------------------------------------------------------------------------
Exalted Angel - Points spent: 33
Core1 Astral Touch
Tier1 Destiny Mantle: Angelic Form
Tier1 Subtle Flame - 3 Ranks
Tier1 Holy Strike: Healing Pillar
Tier2 Divine Protection - 3 Ranks
Tier2 Angelic Body
Core2 Deepening Faith
Tier2 Saving Grace - 2 Ranks
Tier3 Angelic Soul
Core3 Angelic Charge
Tier3 Purity of Mind and Soul - 3 Ranks
Tier3 Shadows Upon You
Core4 Heavenly Leap: Heavenly Blessing
Tier4 Holy Presence
Tier4 Blood and Radiance
Tier4 Enhanced Metamagics: Enhanced Metamagics: Quicken - 3 Ranks
Tier5 Enhanced Angelic Spell Focus - 3 Ranks
------------------------------------------------------------------------------------------
Reaper trees:

Spell PowerBaseCritical ChanceCritical Multiplier
Acid 474.040%20
Light/Alignment492.023%20
Chaos 419.023%20
Cold 771.073%70
Electric 634.046%20
Evil 419.023%20
Fire 507.038%20
Force/Untyped 585.027%35
Negative 478.023%20
Physical 419.023%20
Poison 464.023%20
Positive 756.029%30
Repair 392.023%20
Rust 392.023%20
Sonic 414.032%20
[/COLOR]
Spells School DC
------------------------------------------------------------------------------------------
Druid Spells
L8: Earthquake Evocation 59
L8: Ice Flowers Transmutation 51
L9: Anger of the Noonday Sun Evocation 0
L9: Mantle of the Icy Soul Evocation 0
L9: Regenerate, Mass Conjuration 0
L9: Snowslide Evocation 0
L9: Storm of Vengeance Conjuration 41
------------------------------------------------------------------------------------------

TBD - SLA EXPORT REWORK REQUIRED
TBD - WEAPON DAMAGE REWORK REQUIRED
Weapon Damage
------------------------------------------------------------------------------------------
Melee Power: 105.0
Doublestrike: 16%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 20%
Fortification Bypass: 0%
Dodge Bypass: 0%
Helpless Damage bonus: 50%
Ranged Power: 76.0
Doubleshot Chance: 2%

Sneak Attack Attack bonus: 3
Sneak Attack Damage: 0d6+6

Main Hand: Off Hand:
TBD - TACTICAL DC REWORK REQUIRED
Equipped Gear Set: Standard

ArmorLegendary Bronze Dragonscale PlateDrops in: The Magma Must Flow, End Chest
+15 Enhancement Bonus
Fortification +142%
Physical Sheltering +33
Healing Amplification +53
False Life +50
Legendary Hruit's Influence
BeltStrap of Autumn LeavesDrops in: Fables of the Feywild, any chest
Intelligence +14
Magical Sheltering +36
Resistance Natural Armor +14
Magical Efficiency +10%
Green: Topaz of Spell Focus: Evocation
Yellow: Topaz of Spell Focus: Transmutation
Eminence of Autumn
Eminence of Winter
Filigree 1: Celerity/Vigilance +2 Wisdom(Rare)
Filigree 2: Otto's Irrevocable Power: +6 Universal Spell Power
Filigree 3: Eye of the Beholder: +1 Wisdom
BootsLegendary Deepsnow BootsDrops in: A Frosty Reception, End chest, Frost Giant chest
Insightful Constitution +6
Quality Constitution +3
Freedom of Movement
Resistance Fortitude Save +11
Green: Diamond of Constitution
Eminence of Winter
BracersLegendary Ironclad ArmbandsDrops in: The Sacred Bounty, End chest
Protection +10
Parrying +6
Equipped Healing Amplification +27
Devotion +142
Green: Emerald of Arcane Empowerment
CloakDinosaur Bone CloakDrops in: Skeletons in the Closet, The Mountain Keeper chest, end chest
IoD: Accessory: Scale Slot: Scale: Cold Spell Critical Damage
IoD: Accessory: Fang Slot: Fang: Cold Spell Critical Damage
IoD: Accessory: Claw Slot: Claw: Cold Spell Critical Damage
IoD: Accessory: Horn Slot: Horn: Profane DCs
Green: Topaz of Evocation Power
Yellow: Topaz of Transmuted Power
GlovesCrystalline GauntletsDrops in: Too Hot to Handle, end chest
Magical Sheltering +35
Insightful Magical Sheltering +17
Quality Potency +25
Green: Diamond of Heal
Yellow: Diamond of Spellcraft
Legendary Hruit's Influence
GogglesLegendary Goggles of DuskDrops in: Army of Eternal Night, end chest
Quality Wisdom +3
Evocation Focus +6
Insightful Evocation Focus +3
Quality Spell Focus Mastery +2
Colorless: +2 Festive Wisdom
HelmetDinosaur Bone HelmetDrops in: Skeletons in the Closet, The Mountain Keeper chest, end chest
IoD: Accessory: Scale Slot: Scale: +14 Wisdom
IoD: Accessory: Fang Slot: Fang: Force Spell Critical Damage
IoD: Accessory: Claw Slot: Claw: Force Spell Critical Damage
IoD: Accessory: Horn Slot: Horn: Sacred DCs
NecklaceLegendary Pendant of the Azure SeaDrops in: Red Rain, End Chest
Sea Attunement
Glaciation +142
Ice Lore +21%
Magical Efficiency +10%
Legendary Hruit's Influence
Ring1Clouded DreamsDrops in: Killing Time, Raid Warded chest
Exceptional Universal Spell Lore +5
Exceptional Universal Spell Power +15
Insightful Spell Focus Mastery +3
Legendary Nightmare Guard
Mind Drain
Will Save -2
Green: Essence of Pomura's Memento
Ring2Legendary Duskbone RingDrops in: Combatting Corruption, End Chest
Vertigo +15
Ghostly
Profane Lifeforce +44
Hardened Exterior +2
Eminence of Autumn
TrinketBottled RainstormDrops in: The Dryad and the Demigod, End chest and optional chest
Quenched
Insightful Power of the Frozen Storm +74
Quality Power of the Frozen Storm +36
Fire Resistance +52
Blue: +2 Festive Constitution
Eminence of Autumn
Weapon1Legendary Shining Reliquary Freezing SceptreDrops in: Vecna Unleashed, any chest or trade with Steps Obliss
Spellcasting Implement +32
+15 Enhancement Bonus
Glaciation +153
Ice Lore +22%
Mystic Diversion -22%
Quality Wizardry +73
Orange: The Eye of Lamannia
Sentient Weapon Personality: Sentient Jewel of the Covetous
Filigree 1: Celerity/Vigilance +2 Wisdom(Rare)
Filigree 2: Eye of the Beholder: +1 Wisdom
Filigree 3: Eye of the Beholder: +6 Universal Spell Power(Rare)
Filigree 4: Eye of the Beholder: +2 Will Saves(Rare)
Filigree 5: Otto's Irrevocable Power: +1 Constitution(Rare)
Filigree 6: Otto's Irrevocable Power: +6 Universal Spell Power
Filigree 7: Otto's Irrevocable Power: +2 Will Saves(Rare)
Filigree 8: Frozen Wanderer: +5% Cold Absorption(Rare)
Filigree 9: Frozen Wanderer: +9 Cold Spell Power(Rare)
Weapon2Alchemical Tower ShieldDrops in: The Master Artificer, Either End chest
+5 Enhancement Bonus
Alchemical Material Type: Crystal: Mystical 1: Impulse +90, Mystical 2: Kinetic Lore VI
Alchemical Tier 1: Martial: Icy Burst, Freezing Ice, Fire Shield (Cold)
Alchemical Tier 2: Martial: Alchemical Wisdom +2, Crushing Wave, Corrosive Salt
Equipped Gear Set: Standard

ArmorLegendary Bronze Dragonscale PlateDrops in: The Magma Must Flow, End Chest
Legendary Hruit's Influence
BeltStrap of Autumn LeavesDrops in: Fables of the Feywild, any chest
Green: Topaz of Spell Focus: Evocation
Yellow: Topaz of Spell Focus: Transmutation
Eminence of Autumn
Eminence of Winter
Filigree 1: Celerity/Vigilance +2 Wisdom(Rare)
Filigree 2: Otto's Irrevocable Power: +6 Universal Spell Power
Filigree 3: Eye of the Beholder: +1 Wisdom
BootsLegendary Deepsnow BootsDrops in: A Frosty Reception, End chest, Frost Giant chest
Green: Diamond of Constitution
Eminence of Winter
BracersLegendary Ironclad ArmbandsDrops in: The Sacred Bounty, End chest
Green: Emerald of Arcane Empowerment
CloakDinosaur Bone CloakDrops in: Skeletons in the Closet, The Mountain Keeper chest, end chest
IoD: Accessory: Scale Slot: Scale: Cold Spell Critical Damage
IoD: Accessory: Fang Slot: Fang: Cold Spell Critical Damage
IoD: Accessory: Claw Slot: Claw: Cold Spell Critical Damage
IoD: Accessory: Horn Slot: Horn: Profane DCs
Green: Topaz of Evocation Power
Yellow: Topaz of Transmuted Power
GlovesCrystalline GauntletsDrops in: Too Hot to Handle, end chest
Green: Diamond of Heal
Yellow: Diamond of Spellcraft
Legendary Hruit's Influence
GogglesLegendary Goggles of DuskDrops in: Army of Eternal Night, end chest
Colorless: +2 Festive Wisdom
HelmetDinosaur Bone HelmetDrops in: Skeletons in the Closet, The Mountain Keeper chest, end chest
IoD: Accessory: Scale Slot: Scale: +14 Wisdom
IoD: Accessory: Fang Slot: Fang: Force Spell Critical Damage
IoD: Accessory: Claw Slot: Claw: Force Spell Critical Damage
IoD: Accessory: Horn Slot: Horn: Sacred DCs
NecklaceLegendary Pendant of the Azure SeaDrops in: Red Rain, End Chest
Legendary Hruit's Influence
Ring1Clouded DreamsDrops in: Killing Time, Raid Warded chest
Green: Essence of Pomura's Memento
Ring2Legendary Duskbone RingDrops in: Combatting Corruption, End Chest
Eminence of Autumn
TrinketBottled RainstormDrops in: The Dryad and the Demigod, End chest and optional chest
Blue: +2 Festive Constitution
Eminence of Autumn
Weapon1Legendary Shining Reliquary Freezing SceptreDrops in: Vecna Unleashed, any chest or trade with Steps Obliss
Orange: The Eye of Lamannia
Sentient Weapon Personality: Sentient Jewel of the Covetous
Filigree 1: Celerity/Vigilance +2 Wisdom(Rare)
Filigree 2: Eye of the Beholder: +1 Wisdom
Filigree 3: Eye of the Beholder: +6 Universal Spell Power(Rare)
Filigree 4: Eye of the Beholder: +2 Will Saves(Rare)
Filigree 5: Otto's Irrevocable Power: +1 Constitution(Rare)
Filigree 6: Otto's Irrevocable Power: +6 Universal Spell Power
Filigree 7: Otto's Irrevocable Power: +2 Will Saves(Rare)
Filigree 8: Frozen Wanderer: +5% Cold Absorption(Rare)
Filigree 9: Frozen Wanderer: +9 Cold Spell Power(Rare)
Weapon2Alchemical Tower ShieldDrops in: The Master Artificer, Either End chest
Alchemical Material Type: Crystal: Mystical 1: Impulse +90, Mystical 2: Kinetic Lore VI
Alchemical Tier 1: Martial: Icy Burst, Freezing Ice, Fire Shield (Cold)
Alchemical Tier 2: Martial: Alchemical Wisdom +2, Crushing Wave, Corrosive Salt
Nope, hope this helps!
 
I think your build could be improved in a few areas. If I understand correctly, your goal is a balanced Druid that can heal, deal damage, and survive R10 content?

I've ran a solid Fire Druid build in the past and thought you might find it helpful. I soloed most quests on r8 and even tackled some R10s with it.

I prefer Fire to Ice for better healing synergy, but if you're committed to Ice, check out Omid's build - it's top-notch.

I don't use DDO Builder, so my build outline might be a bit messy.

Shifter is better than Aasimar for overall Wisdom, considering the raging bonus.

Here's a quick breakdown of feats and enhancements:

  • Heroic Feats: Maximize, Quicken, Empower, Enlarge, Heighten, Mental Toughness, Improved Mental Toughness
  • Epic Feats: Wellspring of Power, Intensify, Ruin, Greater Ruin
  • Epic Destiny Feats: Epic Spellpower Fire Force and Positive, Legendary Toughness
  • Enhancements: Focus on season herald (like you're doing), 12 falconry for 5% HP, 18 in racial, and enough in feydark for at least the crit chance. (also 6 points in vistani if possible for +3 prr and deflect arrows)
Epic Destinies: 11 points in EA for the wings, 35 in Draconic, and the rest in Primal. (if you want me to be more specific just lmk)

Gear: My gear might not be ideal, but it worked for me. Considering that you're a triple-comp player in a raiding guild the gear will not be first lifer friendly if you know what I mean.

Weapon: Dinosaur Bone Dwarven Waraxe (this can be any single handed dino weapon really)
- Scale (Weapon): Shadowscale
- Fang (Weapon): Iridiscent Fang
- Claw (Weapon): Iceclaw
- Horn (Weapon): Flamehorn
- Orange Augment Slot: Set Augment: Tough Shields
- Purple Augment Slot:
Offhand: Legendary Alchemical Large Shield crystal , fire lore/spellpower , +2 alchemical wisdom
- Red Augment Slot:
Armor: Legendary Blessed Vestments
- Green Augment Slot:
Belt: Legendary Chains
- Legendary Slaver's Prefix Slot: Intelligence +13 Enhancement
- Legendary Slaver's Suffix Slot: Resistance +10 Resistance
- Legendary Slaver's Extra Slot: Spellcraft +20 Competence
- Legendary Slaver's Bonus Slot: Constitution +3 Quality
- Legendary Slaver's Set Bonus:
- Green Augment Slot:
Boots: Legendary Sunken Slippers
- Nearly Finished: Intelligence +3 Quality
- Yellow Augment Slot: Set Augment: Cruel Cut
Bracers: Legendary Hallowed Castigators
- Green Augment Slot:
Cloak: Legendary Hallowed Trail
- Blue Augment Slot: Constitution +2 Festive (ML 22)
Gloves: Legendary Green Steel Weave Gloves 20% fire crit damage , insightful spellcraft/wizardry(int skills) and quality spellcraft/wizardry.
Goggles: Legendary Goggles of Dusk
- Green Augment Slot:
- Colorless Augment Slot: Set Augment: Tough Shields
Helm: Dinosaur Bone Helmet
- Scale (Accessory): Scale: Constitution
- Fang (Accessory): Fang: Positive Spell Crit Damage
- Claw (Accessory): Claw: Positive Spell Crit Damage
- Horn (Accessory): Horn: Profane DCs
- Isle of Dread: Set Bonus Slot: Empty:
- Green Augment Slot: Set Augment: Cruel Cut
- Yellow Augment Slot:
Necklace: Legendary Elder's Focus
- Green Augment Slot: Constitution +5 Insight (ML 24)
- Colorless Augment Slot:
Ring1: Clouded Dreams
- Yellow Augment Slot: Set Augment: Tough Shields
- Green Augment Slot:
Ring2: Dinosaur Bone Ring
- Scale (Accessory - Artifact): Scale: Wisdom
- Fang (Accessory - Artifact): Fang: Fire Spell Crit Damage
- Claw (Accessory - Artifact): Claw: Fire Spell Crit Damage
- Horn (Accessory - Artifact): Horn: Sacred DCs
- Blue Augment Slot: Wisdom +2 Festive (ML 22)
- Green Augment Slot: Wisdom +5 Insight (ML 24)
- Yellow Augment Slot: Set Augment: Cruel Cut
Trinket: Legendary Gem of Many Facets
- Prefix: Impulse
- Suffix: Force Lore
- Extra: Insightful combustion
Quiver: Epic Quiver of Alacrity

Replace Cruel Cut with the Bulwark augment set for a 10% HP bonus. I couldn't find it on the gear planner, so I used Cruel Cut as a placeholder.
I haven't optimized the augment slots yet. Please feel free to adjust them as needed, but be sure to include Greater Topaz of Evo and Necro for finger of death.

Filigrees:

  • Minor Artifact: +2 Raid Wisdom, 1 Wisdom Eye of the Beholder, 1 Wisdom Dragon Soul, 1 Wisdom Elemental Avatar
  • Weapon: Eye of the Beholder (Wisdom, Spellpower, MRR), Dragon Soul (Rare Arcane Spell Failure for +4 Spellpower, Wisdom, and +10 Spellpower), 1 Wisdom Elemental Avatar, Raid Soulweaver I/Splendid Cacophony (+2 Con), Raid Grandfather's Shield and the regular one (I think that adds up to 10).
This build offers solid healing, decent damage, and survivability, but it's not meta.

Pros:

  • Very solid healing
  • 3100+ HP in Reaper
  • 250+ PRR (could be higher)
  • Solid DPS (1000+ Fire Spellpower/Light/Alignment) not counting metamagics.
  • Relatively fast with sprint boost and wings
Cons:

  • No evasion
  • Poor targeting on some damaging spells (Fire Storm, Flamestrike)
 
I think your build could be improved in a few areas. If I understand correctly, your goal is a balanced Druid that can heal, deal damage, and survive R10 content?

I've ran a solid Fire Druid build in the past and thought you might find it helpful. I soloed most quests on r8 and even tackled some R10s with it.

I prefer Fire to Ice for better healing synergy, but if you're committed to Ice, check out Omid's build - it's top-notch.

I don't use DDO Builder, so my build outline might be a bit messy.

Shifter is better than Aasimar for overall Wisdom, considering the raging bonus.

Here's a quick breakdown of feats and enhancements:

  • Heroic Feats: Maximize, Quicken, Empower, Enlarge, Heighten, Mental Toughness, Improved Mental Toughness
  • Epic Feats: Wellspring of Power, Intensify, Ruin, Greater Ruin
  • Epic Destiny Feats: Epic Spellpower Fire Force and Positive, Legendary Toughness
  • Enhancements: Focus on season herald (like you're doing), 12 falconry for 5% HP, 18 in racial, and enough in feydark for at least the crit chance. (also 6 points in vistani if possible for +3 prr and deflect arrows)
Epic Destinies: 11 points in EA for the wings, 35 in Draconic, and the rest in Primal. (if you want me to be more specific just lmk)

Gear: My gear might not be ideal, but it worked for me. Considering that you're a triple-comp player in a raiding guild the gear will not be first lifer friendly if you know what I mean.

Weapon: Dinosaur Bone Dwarven Waraxe (this can be any single handed dino weapon really)
- Scale (Weapon): Shadowscale
- Fang (Weapon): Iridiscent Fang
- Claw (Weapon): Iceclaw
- Horn (Weapon): Flamehorn
- Orange Augment Slot: Set Augment: Tough Shields
- Purple Augment Slot:
Offhand: Legendary Alchemical Large Shield crystal , fire lore/spellpower , +2 alchemical wisdom
- Red Augment Slot:
Armor: Legendary Blessed Vestments
- Green Augment Slot:
Belt: Legendary Chains
- Legendary Slaver's Prefix Slot: Intelligence +13 Enhancement
- Legendary Slaver's Suffix Slot: Resistance +10 Resistance
- Legendary Slaver's Extra Slot: Spellcraft +20 Competence
- Legendary Slaver's Bonus Slot: Constitution +3 Quality
- Legendary Slaver's Set Bonus:
- Green Augment Slot:
Boots: Legendary Sunken Slippers
- Nearly Finished: Intelligence +3 Quality
- Yellow Augment Slot: Set Augment: Cruel Cut
Bracers: Legendary Hallowed Castigators
- Green Augment Slot:
Cloak: Legendary Hallowed Trail
- Blue Augment Slot: Constitution +2 Festive (ML 22)
Gloves: Legendary Green Steel Weave Gloves 20% fire crit damage , insightful spellcraft/wizardry(int skills) and quality spellcraft/wizardry.
Goggles: Legendary Goggles of Dusk
- Green Augment Slot:
- Colorless Augment Slot: Set Augment: Tough Shields
Helm: Dinosaur Bone Helmet
- Scale (Accessory): Scale: Constitution
- Fang (Accessory): Fang: Positive Spell Crit Damage
- Claw (Accessory): Claw: Positive Spell Crit Damage
- Horn (Accessory): Horn: Profane DCs
- Isle of Dread: Set Bonus Slot: Empty:
- Green Augment Slot: Set Augment: Cruel Cut
- Yellow Augment Slot:
Necklace: Legendary Elder's Focus
- Green Augment Slot: Constitution +5 Insight (ML 24)
- Colorless Augment Slot:
Ring1: Clouded Dreams
- Yellow Augment Slot: Set Augment: Tough Shields
- Green Augment Slot:
Ring2: Dinosaur Bone Ring
- Scale (Accessory - Artifact): Scale: Wisdom
- Fang (Accessory - Artifact): Fang: Fire Spell Crit Damage
- Claw (Accessory - Artifact): Claw: Fire Spell Crit Damage
- Horn (Accessory - Artifact): Horn: Sacred DCs
- Blue Augment Slot: Wisdom +2 Festive (ML 22)
- Green Augment Slot: Wisdom +5 Insight (ML 24)
- Yellow Augment Slot: Set Augment: Cruel Cut
Trinket: Legendary Gem of Many Facets
- Prefix: Impulse
- Suffix: Force Lore
- Extra: Insightful combustion
Quiver: Epic Quiver of Alacrity

Replace Cruel Cut with the Bulwark augment set for a 10% HP bonus. I couldn't find it on the gear planner, so I used Cruel Cut as a placeholder.
I haven't optimized the augment slots yet. Please feel free to adjust them as needed, but be sure to include Greater Topaz of Evo and Necro for finger of death.

Filigrees:

  • Minor Artifact: +2 Raid Wisdom, 1 Wisdom Eye of the Beholder, 1 Wisdom Dragon Soul, 1 Wisdom Elemental Avatar
  • Weapon: Eye of the Beholder (Wisdom, Spellpower, MRR), Dragon Soul (Rare Arcane Spell Failure for +4 Spellpower, Wisdom, and +10 Spellpower), 1 Wisdom Elemental Avatar, Raid Soulweaver I/Splendid Cacophony (+2 Con), Raid Grandfather's Shield and the regular one (I think that adds up to 10).
This build offers solid healing, decent damage, and survivability, but it's not meta.

Pros:

  • Very solid healing
  • 3100+ HP in Reaper
  • 250+ PRR (could be higher)
  • Solid DPS (1000+ Fire Spellpower/Light/Alignment) not counting metamagics.
  • Relatively fast with sprint boost and wings
Cons:

  • No evasion
  • Poor targeting on some damaging spells (Fire Storm, Flamestrike)
i also wanted to add to the cons the lack of good crowd control (you will be using greater color spray and earthquake)
 
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