The thing which always annoyed me that people didn't get was that invisibility did not come with inaudibility. People cast invis then took off running, that left trash aggroed and dungeon alerts rising. That was the trash reacting to the noise created by the audible sounds.
The state of play for being a stealth player is appalling after this recent hit. It's like the trash has taken a page out of the carnage reaper's book of "how to follow stealth players like a guided missile". The entire idea of a stealth player, is being able to evade and re-engage.
I did a full character rebuild two weeks ago, and went down a different path. Still kept the stealth/assassin option to one side, and it was extremely disappointing that the direction of the assassin has been redesigned to go down this route to no fault of the players, who love the class & concept.
lol, i'm not a flower sniffer in the slightest, and most of the time, I have been ahead of the party. That might be your predilection at being a flower sniffer, but it doesn't count for everyone's. Doing the proverbial murder the nearest guard, or slot a creature that can impact the party's way.
Though it can be a lot of fun, sneaking up and popping a door where the Paladin in the party then screams at you and curses, running away with trash behind him... (sighs fondly with the memory). I always keep up with the party, and often sent to pick up those who have lost their way in raids and quests.