Steelmaiden - U60

So, I finally have her polished up.




Aasimar
12 Fighter/ 4 Paladin / 4 Artificer

12 Fighter = Extra feats as well as 4 uses of second wind. Second wind heals her for 13,471 in R1 content.
4 Paladin = Some saves, Sacred Defender up to T4.
4 Artificer = 1 Extra feat. Renegade Master Maker T3 enhancements.

Previous versions of the build have had similar splits but I feel this is the most optimal split at the present time to meet the goals of the build. I feel that T5 fighter enhancements are now better than T5 Paladin enhancements especially when you factor in the changes brought by the Macrotech destiny.

Stats:
14 Dex
18 Con
16 Int ( Full skill points in trapping skills for when you don't have another trapper. )

The rest dont really matter that much. I did start with 12 Cha, 10 Wis and 8 Str.
+8 Tomes

Feats:
Completionist
Racial Completionist
All Epic Past Lives ( Need that PRR, HP, AC and Elemental Absorb )

Feats:
Destiny Feats:
Deific Warding
Legendary Toughness
Perfect Shield Mastery

Epic Feats:
Bulwark of Defense
Epic Damage Reduction
Epic Toughness

Legendary Feats:
Scion of Celestia ( 150 HP baby)

Artificer Feat:
Combat Mastery

Fighter Feats: (7 at Fighter Levels 1,2,4,6,8,10,12)
Shield Mastery
Improved Shield mastery
Greater Shield Mastery
Heavy Armor Combatant
Heavy Armor Master
Dodge
Mobility

General Feats:
Spring Attack ( For fun. Another toughness might be better but sometimes you need to jump at that Doom Reaper)
Fighter Past Life (2 Intim , 1 Max Dex Bonus)
Toughness x8 (Yes that is a lot of toughness but a dead tank is not a tank anymore)


Skills: (Ranks) - Total (Trapping skills are with swap items)
Intimidate (23) - 124
Open Lock (23)- 104
Disable (23)- 101
Search (23) - 106
Concentration (11)
UMD (5) - 70

Artificer Spells
Enchant Weapon
Enchant Armor
Lucky Cape

Gear Tetris:
Eyes: Ethereal Gaze
Helmet: Helm Of Frost (Reaper Ability +2)
Neck: Siren's Charm ( Resonance Spellpower for the macrotech Sonic AOE Spell)
Trinket: Gem of Many Facets (Siren's Ward / Might of the Abishai)
Cloak: Winter
Belt: Dire Bear
Armor: Plate of the Winter Solstice (5% Reaper AC)
Bracer: Cold Iron
Ring1: Nocturne
Ring2: Dino Bone
Boots: Deepsnow
Gloves: Charged Gauntlets
Weapon: Dino Bone
Shield: Crystalline Ward

This gives her 3 Set Bonus'.
Abishai, Siren and 6x Winter

Level Order:
Start with your Paladin Levels. Then pick up Artificer and Fighter. Interleave the Artificer and Fighter levels so that you can spend full skill points in the trapping skills.

Leveling UP: DONT PLAY THIS BUILD TO LEVEL !!! I usually grab a heavy crossbow and put my points into Inquisitive / Battle Engineer/ Harper trees. Even without the ranged feats to back it up you will level much quicker and can solo pretty much anything with the pew pew. Once you cap then reset your Destiny and Enhancement points and put on the tank gear.

Enhancements/ Destinies: Refer to the screenshots above.
Reaper Points: The more the better. Right now she only has 102. Full Tank tree / 12 points in caster tree for extra charisma / rest in offense tree for some dexterity etc ..

Threat: 2133% She does not hit hard but it sure makes the mobs mad.


Future Plans:
Right now I am contemplating making her a dwarf again. The new raid Dwarven Axe might ne an interesting tank weapon to try out and I'll need to reset reaper 1st time bonus experience eventually.
I would loose 226 HP from the Aasimir Protector Bond but I would gain some back from being a Dwarf (+4 Con) as well as 20 HP from Dwarf core enhancements. I would also gain 3 more Max Dex bonus (Right now she has 28% Dodge this would potentially give her 31%) I would also probably drop Spring Attack to pick up the Lesser Dragonmark and potentially get Radiant Forcefield Clickies in the bargain. And another 15% shield AC.
 

Fleming

Well-known member
Thanks, I learn things every time I read such threads. What did you do for filigree's if you don't mind sharing? Lots of AC boosts I am guessing, maybe 4 x Nystuls for absorb/HP?
 
Thanks, I learn things every time I read such threads. What did you do for filigree's if you don't mind sharing? Lots of AC boosts I am guessing, maybe 4 x Nystuls for absorb/HP?
My sentient filigree sets are
3 Piece Grandfather (5% AC)
2 Piece Beast Mantle(10 AC)
4 Piece Bravery (5% AC)
4 Piece Technomage (5% AC)

I am working on capping a second weapon for swaps. The second weapon will include 4 Purity.

Perhaps having a 4 Piece Nystul would be a good thing to swap in there. YMMV
 

healertank

Well-known member
You list combat mastery feat taken for artificer bonus feat... you mean combat expertise right? No such feat as combat mastery.
 

vellrad

Member
Is that correct ? I mean, how ?
With my best tank build I got to like 215. I wouldn´t be surprised if better players would push that to 300, but I don´t see how it´s possible to squeeze out 500 more AC.
on non-tank I get 230 withouth thinking (light armor artificer with low dex)
 

Fleming

Well-known member
Is that correct ? I mean, how ?
With my best tank build I got to like 215. I wouldn´t be surprised if better players would push that to 300, but I don´t see how it´s possible to squeeze out 500 more AC.

You would not get anywhere near 700 AC on a pure class tank. All three of the selected classes have stacking bonuses to AC (for armor and shields) which are being utilized. Along with the epic past lives, epic destinies, and then with the mulipliers from Tank set, Reaper bonus, Filigrees etc. it all adds (and multiplies) up together.
 

PraetorPlato

Well-known member
Yeah, pure class tanks top out in the mid-high 400s if built for everything, or around ...600? I think? if built purely for AC.
 
@PainStealer

If u dont mind, could you tell me how u craft your dino weapon? And another question, what u think about The Labrythine Edge (gives u asome extra CON/HP with a tradeoff -4 AC)?
Dino Weapon has 2 con and affirmation. The other mods don't matter just pick anything you like. The Labrythine Edge  is nice. Try it out and see if you like it.
what do u think of litergy for weap?
Sure go for it.

Really try anything. Personally I find that the 1k extra temp hp from dino helps a lot. It procs reliably. But if you prefer something else then do it.
 

Top Hat

Member
Awesome update to an already great build. Would you mind saving me some reverse engineering and tell me what Is crafted on both GoMF and dino ring?
 

DeusOmni

Member
One suggestion:

Drop Deific Warding and take either Elusive Target (5% chance to ignore physical damage) or another Toughness instead.

You already gain Deific Warding from US: Deific Resilience, and you get a 10% Quality Bonus to HP from Core 4 Stalwart Defender: Stand Fast.
 
One suggestion:

Drop Deific Warding and take either Elusive Target (5% chance to ignore physical damage) or another Toughness instead.

You already gain Deific Warding from US: Deific Resilience, and you get a 10% Quality Bonus to HP from Core 4 Stalwart Defender: Stand Fast.
Good catch.
 
Awesome update to an already great build. Would you mind saving me some reverse engineering and tell me what Is crafted on both GoMF and dino ring?
GoMF : 14 Con, 21 Intim, Insightful resonance ( For thunder hammer )

Dino Ring
15 Dex, Accuracy, Stunning, Enhanced Ghostly
 
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