SteelStar
Senior Systems Designer
Hey, everyone!
We've had a couple of really good feedback threads on loot in the past few months, a lot of you have brought strong ideas to the table that influenced both the direction of loot and the individual items.
With Myth Drannor having been out for a while and the followup Raid dropping very shortly, it's time to look toward what loot comes next. While we're not ready to talk about specifics, I did want to bring up a topic for discussion that will help us know what you want to see:
As of U69.3, what effects are you looking for that are hard to find in Quest Loot?
A few guidelines for discussion:
We've had a couple of really good feedback threads on loot in the past few months, a lot of you have brought strong ideas to the table that influenced both the direction of loot and the individual items.
With Myth Drannor having been out for a while and the followup Raid dropping very shortly, it's time to look toward what loot comes next. While we're not ready to talk about specifics, I did want to bring up a topic for discussion that will help us know what you want to see:
As of U69.3, what effects are you looking for that are hard to find in Quest Loot?
A few guidelines for discussion:
- We're talking about Quest Loot specifically here, not Raid Loot
- Some effects are intentionally uncommon on Quest Loot, as they're considered Raid-tier effects.
- We're giving some preference to effects that didn't appear in Myth Drannor and would synergize well with those items.
- Sun and Moon Augment Slots are likely going to continue to exist on new items!
- As a result, in the near term we're not likely to do new Set Bonuses, as Sun and Moon Augments fill that role on those items.
- We still do not intend to make combined Sun+Moon Augment Slots, or add Sun or Moon slots to item slots that didn't get that slot in Myth Drannor (no Moon Slots on Helms, Sun Slots on Boots, etc).