SteelStar Asks: (U69.3) What Effects Are Hard To Find On Quest Loot?

Phaedra

Well-known member
I don't think they want it BTA, since they want it as a rare BTC item but once you pull it, then make it have the ability to turn it to a BTA augment.
1) I think there's still a technical inability to make an augment give a clicky power
2) It's not as if SSG can't see 2 steps ahead to the exact same outcome (effectively BtA jibbers)
3) This is the exact opposite of what this thread was supposed to be for (quest loot effects that are hard to find on modern loot)
 

VinoeWhines

Well-known member
1) I think there's still a technical inability to make an augment give a clicky power
2) It's not as if SSG can't see 2 steps ahead to the exact same outcome (effectively BtA jibbers)
3) This is the exact opposite of what this thread was supposed to be for (quest loot effects that are hard to find on modern loot)
1. You are correct.
2. You are correct.
3. You are correct.
4. In order to redirrect my comment to this thread(Jibbers isn't an effect, 'though it's hard to get') I would suggest:

Solipsism
Concordant Opposition
Radiance Guard
Stun Guard
 

Mary

Well-known member
not enough spell resistance items, insightful spell resist, quality spell resistance, profane spell resistance, artefact spell resist, a spell resistance deck - need more sources of spell resistance at all levels of the game!
 

Eme

Well-known member
new, creative, fun and interesting effects. It's been mainly the same old, same old effects for years that they're feeling stale.
 
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Grundable

Active member
Now that the new year has arrived, I’m finally going to share my thoughts on this thread. I’ve held back for several years, waiting to see how things would develop. Now it’s time to voice my opinions on gearing and the patterns I believe are unfair to players—so here we go.

Max-Level Named Gear: When the level cap increases, max-level named gear should be available right away with a new expansion.
Raid Gear Delay: Raid gear often arrives months after a new expansion launches, causing unnecessary delays.
Gear Choice Regression: We keep losing ground on available gear choices and upgrade options, moving backward overall.
Customization Peaks: Isle of Dread and Vecna Unleashed offered the best customization so far, aside from HP percentage boosts—those were fixed in Myth Drannor with off-hand options.
Tank Support: Tank archetypes often lack support, though Isle of Dread and Vecna Unleashed did improve options significantly.
Myth Drannor Upgrades: Myth Drannor provided no direct upgrade path from level 30–32 gear due to limited augment choices. Older options should’ve been carried over (e.g., +3 Profane to all stats, +3 Artifact to all stats, +30 Artifact/Profane to sheltering).
Single-Save Bonuses: Stop adding Insightful bonuses to single saves. We already have a Riposte +6 augment.
Gated Stat Bonuses: Stop restricting Quality and Insightful stat bonuses. We need +6 stat augments and Quality +3 stat augments, which have been around since Against the Slavelords (eight years ago).
Mythic Bonuses: Follow through on the promise and implement a full system to add Mythic bonuses on all named items.
Cards of Cleansing: Make them easier to acquire—current scarcity wrecks the in-game economy.
Deck Crafting: Add a more deterministic system even if it requires farming certain types of materials that drop in a consistent deterministic way.
Augment-Only Gear: Consider occasionally adding gear with only augment slots, like Legendary Thirteen.
Reaper Crafting Costs: Lower the costs to make Reaper crafting more accessible to players.
Drop Rate Regression: Why were drop rates lowered? I'd like to run more content than spend my available free time target farming specific pieces that I need to get to stay competitive with my build.
Long Raids Regression: Being a tank in many of the newer raids is a currently a terrible experience. Spending 15-30 minutes kiting a T-Rex or gathering tons of mobs is not fun. Spending 15-30 minutes beating downs hordes of mobs in a gated raid just to get to the end boss is not fun. Having poor mechanics to activate transitions of raid bosses is no fun. Having severe lag issues for any raid with a large number of mobs is no fun. Having long raids is wasteful of people's free time.
 

Desertdust

Active member
Metalline, deception, guardbreaking, dodge cap

Some filigree set for intelligence mellee based classes

I wish every type of weapon had special skills :

Pierce: Mortal strike
Bludgeon: guardbreaking
Slash: Harmstring or limbchopper etc
 

Havocthedemon1

Well-known member
Bonuses for being centered like all of the rage items that exist.

Superior reinforced fist. I believe there is only the weaker augment available which pigeon holes gearing for Monk, Razorclaw, and SF characters.
 

Fisto Mk I

Well-known member
Superior reinforced fist. I believe there is only the weaker augment available which pigeon holes gearing for Monk, Razorclaw, and SF characters.
You're correct about augment, but it's irrelevant anyway. 0.5 W far far away from be mandatory or even very good, otherwise, any martial build would be forced to use 5 levels of Arty and 31 AP in BE tree or 16 AP in the BF/WF racial tree for Weapon Attachment. And we know well that it's pure nonsense. ;)
 

Havocthedemon1

Well-known member
You're correct about augment, but it's irrelevant anyway. 0.5 W far far away from be mandatory or even very good, otherwise, any martial build would be forced to use 5 levels of Arty and 31 AP in BE tree or 16 AP in the BF/WF racial tree for Weapon Attachment. And we know well that it's pure nonsense. ;)
Probably - but it would still be nice if they added the better one. Hand wraps are not good right now outside of the one specific razorclaw build (tho I haven’t seen it in awhile now that I’m thinking about it). Every tiny bit helps. Marginally.
 

VinoeWhines

Well-known member
Ability to add colorless augments to any gear, named or random. Using maybe Heart Seeds as the ingredients.
Legendary Greensteel gear should be 'Legendary' with at least one(colorless) augment slot. Preferably Blue or Green but at the very least Colorless.
 

danzig138

Well-known member
None. I don't want to see effects added to quest loot. I want to see new (old by the lifespan of D&D) magic items added to the game. Rings of Elemental Command, Beads of Force, Daern's Instant Fortress , Machine of Lum the Mad, Rod of Lordly Might, Rod of Rulership, actual bags of Holding, the ability to use multiple simultaneous Ioun Stones, Robes of Useful Items, Decks of many Things, etc. There are decades worth of magic items you could add that would be far more interesting than new set bonuses and augments.
 

songswrath

Well-known member
on this comment here base gear needs to drop often , its the reaper. myth boosted that should be harder to get. how the devs have it right now is running ppl away from game many that are huge spenders.
Drop Rate Regression: Why were drop rates lowered? I'd like to run more content than spend my available free time target farming specific pieces that I need to get to stay competitive with my build.
 

songswrath

Well-known member
Now that the new year has arrived, I’m finally going to share my thoughts on this thread. I’ve held back for several years, waiting to see how things would develop. Now it’s time to voice my opinions on gearing and the patterns I believe are unfair to players—so here we go.

Max-Level Named Gear: When the level cap increases, max-level named gear should be available right away with a new expansion.
Raid Gear Delay: Raid gear often arrives months after a new expansion launches, causing unnecessary delays.
Gear Choice Regression: We keep losing ground on available gear choices and upgrade options, moving backward overall.
Customization Peaks: Isle of Dread and Vecna Unleashed offered the best customization so far, aside from HP percentage boosts—those were fixed in Myth Drannor with off-hand options.
Tank Support: Tank archetypes often lack support, though Isle of Dread and Vecna Unleashed did improve options significantly.
Myth Drannor Upgrades: Myth Drannor provided no direct upgrade path from level 30–32 gear due to limited augment choices. Older options should’ve been carried over (e.g., +3 Profane to all stats, +3 Artifact to all stats, +30 Artifact/Profane to sheltering).
Single-Save Bonuses: Stop adding Insightful bonuses to single saves. We already have a Riposte +6 augment.
Gated Stat Bonuses: Stop restricting Quality and Insightful stat bonuses. We need +6 stat augments and Quality +3 stat augments, which have been around since Against the Slavelords (eight years ago).
Mythic Bonuses: Follow through on the promise and implement a full system to add Mythic bonuses on all named items.
Cards of Cleansing: Make them easier to acquire—current scarcity wrecks the in-game economy.
Deck Crafting: Add a more deterministic system even if it requires farming certain types of materials that drop in a consistent deterministic way.
Augment-Only Gear: Consider occasionally adding gear with only augment slots, like Legendary Thirteen.
Reaper Crafting Costs: Lower the costs to make Reaper crafting more accessible to players.
Drop Rate Regression: Why were drop rates lowered? I'd like to run more content than spend my available free time target farming specific pieces that I need to get to stay competitive with my build.
Long Raids Regression: Being a tank in many of the newer raids is a currently a terrible experience. Spending 15-30 minutes kiting a T-Rex or gathering tons of mobs is not fun. Spending 15-30 minutes beating downs hordes of mobs in a gated raid just to get to the end boss is not fun. Having poor mechanics to activate transitions of raid bosses is no fun. Having severe lag issues for any raid with a large number of mobs is no fun. Having long raids is wasteful of people's free time.
100% this whole post. i also like to add tank hate gen needs looked at. add a bit of melee power. to hit in trees. i not saying they need to be dps . just with lack of any dps its hard to hold aggro at times. even more so with imbue builds in raid/quests with you
 

FaceDancer

Olde Wurm
Moar spell absorption items! Stuff with insightful spot/search??? I think Kundarak named stuff is the only thing that has that?
 

Bobbryan2

Member
Relentless Fury
Cannith Combat Infusion
Armor Mastery MDB+


But what would be kinda cool is to marry the random loot and the named loot systems a bit.
I'd like to see Desert Sands, Crusading, Rebellious, etc on some of the new loot and likewise...

But honestly... you can just add moon/sun augments slots to Cannith Crafting and add a bunch of these added effects to the Cannith systems, and that would solve a lot of the flexibilty/grind part of it. Don't forget to add all these other affixes to Cannith as well.

I mean... isn't that supposed to be the point of investing in crafting skill on your character + grinding out mats?
 
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