What Effects Are Hard To Find On Quest Loot?
It's a double edged sword kind of question... I always find that gloves [hand items] are hugely under-represented in the DEX, Double Shot, Double Strike and Rogue skill flavours at end game. A special mention to RL and the almost useless Legendary Blurfingered Gloves, which even if I wanted to get the set bonus, the actual hand item is TRASH. TRASH! Not very good at all for a level 29 item.
Most effects are hard to find on named [quest] loot that never, or extremely rarely, drops. I know SSG get money from players getting frustrated by farming but can it be dull, dull, dull, dull, dull, with a fat serving of ANNOYANCE which ultimately reduces my enjoyment of the game.
What I don't like is the way Minor Artefacts are limited in number of filigree slots based upon their level... sur Epic VoM, an ML20 item, is fine with only one, but limiting ML29 Minor Artefacts to 3 slots, ML30 to 4 and now even 5 slots a couple of levels above is VERY ANNOYING. It effectively limits the use of certain expansion sets for end game and pushes players to waste huge chunks of their lives gambling their money and time away for a chance at the drop of a rare pearl. Grrrr.
An easy solution to a win-win farming approach for more serious players? VIP provides perma +10% named item drop rates.