They drops all time, no further than yesterday i loot another again. Bad curse, unfortunately, so just put it to AH. 8)Double augment gloves. I was doing a clean up of my inventory which includes crafting blanks, getting rid of most single augment items. For gloves I only had one that was a double augment.
WF/BF love needs to start with making a "medium" body feat, and making them all "purple" racial feats that you select one of at character creation. (Also not capping Mithril Body at 5 MDB when level 33 light armors have MDB 20)
- In general more WF/BF love
You could have the body feats level with the characters and have the MDB scale at levels 4,10,16,22,28,34,40 to match current armor stats.WF/BF love needs to start with making a "medium" body feat, and making them all "purple" racial feats that you select one of at character creation. (Also not capping Mithril Body at 5 MDB when level 33 light armors have MDB 20)
I think body type should be a free feat you can choose at level 1, similar to shifters who can choose Beasthide/Wildhunt for different passive bonuses and unlocks in their racial enhancement tree.You could have the body feats level with the characters and have the MDB scale at levels 4,10,16,22,28,34,40 to match current armor stats.
Less crafting systems for the win. I like to play a game not finish a day at work and then spend game time working at something even less rewarding.Could not hate more anything myth drannor related. Sorry.
If Sun and Moon is the future, please stay consistent, develop it and gradually update old loot to be compatible with it.
We need less, not more systems that divert time and investment from gameplay.
A crafting system which will strip set bonuses (if any) and add the appropriate sun/moon slot would basically breathe a lot of life into old gearIt is nice to see that many suggestions here were incorporated.
One big challenge now is how to make gear that is neither in a set nor in the sun/moon system relevant. Gloves, for example, without a moon slot are simply behind similar ones with one, e.g. Hands of Wastes vs the Home of Memory stone gloves—same item (different MLs sure) but one is vastly superior.
Actually ManyShot should be on just a CD without charges. and scattershot should also have a different independent CD and hell even with bows would still need more buffs ( I would add a critical extension in a legendary feat)An item that gave more Manyshot charges and increased their regeneration rate.
Archers need to be buffed. They do not have any special action boost like all other ranged classes
Every time this comes up, someone else mentions the value of being able to dump all of your many shot charges in rapid succession. It really would be better if they could just figure out how to have the recharge timer continue running whenever you aren't at full charges, but timers are a special weakness of DDO. Heck, just build up a bunch of Archer's Focus against a training dummy and watch them tick down. You get the first 3-second timer, then 0:00 (1 second) for each stack afterwards.Actually ManyShot should be on just a CD without charges. and scattershot should also have a different independent CD and hell even with bows would still need more buffs ( I would add a critical extension in a legendary feat)
you mean augments? because there are plenty of items that have spellpower that arent weapons.I would love to have a way to slot spell power (and insightful spell power) on something other than weapons/scepters/orbs/shields. For example on rings. Super limiting currently and makes you sacrifice DPS on, say, an EK by giving up that 9d6 ruby that also can only go in your weapon slots.