SteelStar Asks: (U69.3) What Effects Are Hard To Find On Quest Loot?

Gimpy Jok

Member
More variants of gloves, its the only set of item that we have only one version type of it (3 different stats, though same stats baseline) - including raid loot.
Item with crit spell chance for casters (ice, fire, acid, air)
 

Sarlona Raiding

Well-known member
Chase Loot

Right idea - wrong implementation with Myth Drannor. I know this is a little different than what you asked for, but it's also very important and the devs have yet to acknowledge player concerns about this and state what their plan is going forward.

I am a fan of chase items and have significant experience with this outside of DDO from sports cards, collectible card games and miniature games. Chase items should not be the only way to get essential stats that many build would need. Spell critical chance and fortification bypass are examples of things that should not be exclusively chase items.

If you want to have a regular version and a chase version that is like 1% higher that is a great implementation of a chase item. It's not needed to construct a reasonable gear set, but power gamers will still go for it in the long run without feeling like it's a ridiculous chore or players are being forced into rerolls.

Affixes

There are two factors - one is how important the affixes are to most builds and the second is how easy they are to find alternatives ways. For example fear immunity is something that is available as an augment and through many enhancement and epic destiny trees. When I see that on gear it's rare I am happy to see it.

Here are my thoughts on affixes based both on importance and availability:

Affixes I dislike seeing on gear:
Quality Will Save, Reflex Save Fortitude Save - too small to be impactful. Individual quality saves should not even exist on items. +3 quality to bonus to all saves should be used instead, but even that will not be exciting to most players.
Reflex Save, Will Save, Fortitude Save - can't imagine anyone being happy to see these in current form. Only 1 higher than resistance so nearly all players would prefer a resistance augment..
Anything class-specific such as reinforced fists or Druidic Survival Mastery - there should be augments specific builds can use for these instead of being on gear slots.
Insightful Deadly, tactics - redundant with trance
<Stat> skills: Exceptional bonus - occasionally useful, but not often except for a trapper. Should just be an augment
Proof Against Poison: Does this even work - doesn't seem to provide any noticeable benefit?
Proof Against Disease: Does this even work - doesn't seem to provide any noticeable benefit?
Tendon Slice: Rarely impactful to justify a gear slot - better as an augment.
Competence Elemental Resistance: Rarely impactful
Immunity to Fear: Prefer to just slot an augment if I need this as so many builds end up getting this by default
Insightful Resistance: Just a downgraded version of parrying. Should not exist on gear at all.
Distant Incite: If a tank I will use shield throwing if I need to agro mobs
Linguistics: Niche thing for maybe an off-tank that over-relies on intimidate. Augment for niche builds is already available.
Physical Sheltering (prefer 1 augment vs. 2 gear slots)
Magical Sheltering (prefer 1 augment vs. 2 gear slots)
Acid, Fire, Cold, Electric, Sonic Resistance - not worth a gear slot usually - would prefer absorb as it's more impactful
UMD +x: Not really needed at end game
Putting Ranged and Melee affixes on the same item
Putting Martial and Casting affixes on the same item
Pact Dice (Should be an augment rather than an item slot unless it's a fully warlock item)

Affixes I am less excited about but are still fine
Anything I can get on augment - accuracy, deadly, combustion, etc.
Exceptional Healing Amp - not impactful except for maybe a tank

Affixes I often have trouble finding
Typically things that can't be found on an augment
Quality Deadly
Quality Accuracy
Quality Combat Mastery
Insightful Accuracy: not available in all trances so generally happy to see it.
Seeker, Insightful Seeker, Quality Seeker, Exceptional Seeker
Crown of Summer
Action Boost Enhancement
Insightful Armor Piercing
Insightful and Quality Stats
Insightful Sheltering ideally although I'll take insightful magical sheltering and insightful physical sheltering
Quality Sheltering ideally although I'll take quality magical sheltering and quality physical sheltering
Insightful <spell type>, e.g., insightful combustion
Quality Spell Focus (hard to find)
Sacred Spell Focus (hard to find)
Specific insightful spell lore items for types not included in the past life feat spell criticals such as negative, force, radiance that used to exist but seemed to be stopped since sharn. Alternatively just update epic past life spell critical to include these types which is actually better.
Insightful Spell Focus Mastery (hard to find)
Insightful Potency
Quality Potency
Exceptional Spell Power, Exceptional Lore
Force, Light, Alignment, Poision Absorb
Imbue Dice
Spell Saves and Insightful Spell Saves
Deception, Improved Deception, Quality and Insightful Deception - but for the love of all that is good Please fix these items so the bluff bonus actually works. This has been over-reported and discussed, but still never gets fixed.

In general I thought the trend of adding more augments for these stats with updates was a good a thing and was disappointed MD didn't continue this. Over time if you continue to add more augments for hard-to-find stats there will be less scrutiny on your gear.
 
Last edited:

Zaszgul

Well-known member
Improved Deception

+Assassinate in all its flavors, esp on gear that would appeal to falconers rather than assassins
 

rabidfox

The People's Champion
What's the ML rules for vorpal these days? I'd love to see vorpal on some low level xbows/repeaters; I think lvl 13 is the lowest that exists for them currently on those weapon types (there's probably other weapons folks would like that on too). *outside RNG loot
 

Cranjis

Unique Build and Cosmetic Connoisseur
I know it's not likely, but it'd be cool to have more weapons with extended crit and/or multiplier. There's a select handful of weapons with them, and they are the main weapons that a lot of people use.
 

FuzzyDuck81

Well-known member
Interesting & unusual effects more than pure power creep! A mix of effects I want more of & ideas for some new ones;
- Tendon slice, crippling, limb chopper - all fun for some defacto crowd control & since they have no save, are actually still viable & effective in reaper difficulty, especially since they stack :D It'd be nice to get some more options with those.
- Shattermantle - having it on weapons to support your caster teammembers or for hybrids is fun, but an item that gives shattermantle on spellcast would be great for casters to use a one-two punch, especially combined with one of the spells that does a debuff even if they make the save, eg. hypnotism with it's will save debuff.
- Felling the oak - no-save knockdown on vorpal is great & having this inherently on great xbows is fun.
- Any of the effects like telekinetic etc. that have an effect with a save (including DC that's low enough to be unreliable at best) could be adjusted to be a no-save with adjusted duration or proc chance to help keep them relevant.
- Things that can tie into specific classes, eg. a % damage reduction the same as barbarians get, which will stack with their own class benefit, or (similarly to some enhancements) grant/boost certain feats, eg. a pair of gloves that grants the nimble fingers feat & if you already have it, will reduce induction timers on interactions like disarming, opening doors etc & boots that grant the stealthy feat & if you already possess it, will mean you can activate things like doors & levers without breaking stealth.
- Useful clickies! A potion belt with 3 charges per rest & a choice of lesser restoration, CSW, neutralise poison, remove curse, remove disease & remove blindness would be a massive quality of life bit of kit while not exceptionally powerful. Actually, just a recharging version of Keoghtom's ointment would do.
- Jerky. Sometimes it's nice to have a meaty snack in the middle of a quest between shrines. You could add a vegetarian/vegan option too I guess.
 

Purr

Well-known member
I really like the "stay alive in R1" stuff like golden greaves DR/15 and Ring of Baphomet's improved demonic shield. Also, body feeder and vampirism (although vampirism needs to be buffed to make it useful because of reaper heal debuff). Invisible guard is great, too.

I'd also loooooooooooooove to see some non-demone versions of demonic shield, etc for good-themed characters (so angelic shield instead of demonic shield, or divine energy infusion instead of vampirism).
 

Cult of the Ocelot

Well-known member
I wouldn't mind a full trapping item again. Search, spot, disable, pick lock. No preference on the item slot.

Also consider Lunar/Solar augments that combine multiple skills. Either classic stuff like "here are all the int or cha skills" or go with something more thematic on skill stuff (as in, bundle some class skills for a given class into one augment "what are the class skills for a barb? here's an aug that covers some or all of them". Probably smaller bonuses, but you could cover all the classes). IDK, just a thought.
 

FVSHasBeenEvenMoreGutted

If you read my posts you have already lost
Affixes I dislike seeing on gear:
Quality Will Save, Reflex Save Fortitude Save - too small to be impactful. Individual quality saves should not even exist on items. +3 quality to bonus to all saves should be used instead, but even that will not be exciting to most players.
Reflex Save, Will Save, Fortitude Save - can't imagine anyone being happy to see these in current form. Only 1 higher than resistance so nearly all players would prefer a resistance augment..
Anything class-specific such as reinforced fists or Druidic Survival Mastery - there should be augments specific builds can use for these instead of being on gear slots.
Insightful Deadly, tactics - redundant with trance
<Stat> skills: Exceptional bonus - occasionally useful, but not often except for a trapper. Should just be an augment
Proof Against Poison: Does this even work - doesn't seem to provide any noticeable benefit?
Proof Against Disease: Does this even work - doesn't seem to provide any noticeable benefit?
Tendon Slice: Rarely impactful to justify a gear slot - better as an augment.
Competence Elemental Resistance: Rarely impactful
Immunity to Fear: Prefer to just slot an augment if I need this as so many builds end up getting this by default
Insightful Resistance: Just a downgraded version of parrying. Should not exist on gear at all.
Distant Incite: If a tank I will use shield throwing if I need to agro mobs
Linguistics: Niche thing for maybe an off-tank that over-relies on intimidate. Augment for niche builds is already available.
Physical Sheltering (prefer 1 augment vs. 2 gear slots)
Magical Sheltering (prefer 1 augment vs. 2 gear slots)
Acid, Fire, Cold, Electric, Sonic Resistance - not worth a gear slot usually - would prefer absorb as it's more impactful
UMD +x: Not really needed at end game
Putting Ranged and Melee affixes on the same item
Putting Martial and Casting affixes on the same item
Pact Dice (Should be an augment rather than an item slot unless it's a fully warlock item)
I could not have said it any better. effects that are useless have no place being on gear, as well as effects that are just an augment. yes, some augmented stats are fine like +14 stats but that's cuz those are hard to find or expensive. fear immunity is a 95 point Aug, why on earth is it still put on gear
 

SpartanKiller13

Why do I have 411 .ddocp files
Temperance of Spirit & Belief

Raging X (Str currently is the only relevant one)

Ram's might

More Melody effects? Like Melody: Imperial Resonance

Unstoppable Staggering Blow, I've been trying to fit that for years XD
 

_fully_carroted_

Well-known member
One thing I should probably do is make a more general version of this - The name of it makes it impossible to use outside of Eberron content, which is why it didn't appear in Myth Drannor.
I think that’s is an incredibly important point.

Also see: caster sticks in MD are longswords because that’s what they should be in an ancient elven city.
 

Frieling Slyhand

Well-known member
For the love of Christmas, make the solar and moon augments unbound if you want to keep their rarity. Then you bump up the shard exchange which lets you continue to garner your usurious 30% tax.
It would be nice if you could buy those rare augments with raid runes. That would give another way to grind them where you could be sure to get what you want.
 

Zvdegor

Melee Artificer Freak
I like the Stormreaver's Thunderclap and similar lightning/thunder effects on loot, but iirc since KT ml 28 gloves there is no item with that effect. It is not an OP effect could be on non raid loot too.
 

mikarddo

Well-known member
Sacred spell DC
Insightful Spell Focus Mastery
Quality Spell Focus Mastery
Extra Lay on Hands
Extra Dragonmarks
Universal Artifact Spell Crit Chance (the one that stacks with Artifact <type> Spell Crit Chance), so not covered by sun/moon augs)
 

Chacka

Well-known member
In general, I would like to see more augments. In my opinion, every unique effect could be available as an augment so that players who are missing a particular effect could enhance their equipment by adding it via an augment.
Actually I miss fortification augments past 100% or insightful and quality spell power augments or quality ability score augments etc.

Regarding MD items, I particularly miss fortification on armors. I believe it should be standard, at least on light, medium, and heavy armor.
 

DBZ

Well-known member
If curses had a working spell imbue universal scales we'd be cursing if gear had it we'd be farming if an iconic like tiefling had it

And a filigree pass update the ones that never get used
 

Eoin

Pigtails are common in Lamordia
Wouldn't mind some more bardic flavored stuff along the lines:
  • Melody: Bulwark
  • Melody: Imperial Resonance
  • Anthem Melody: La Victoria!
Lot of creative space around inspirations and ballads buffs/debuffs.
 
Top