_fully_carroted_
Well-known member
An affix like +quality will save probably won't ever be desirable. But that's not a good reason to remove it. I still say that non-optimal affixes have an important place in the game, because life is more than that! Have some excitement! Sing the body electric!
Great affixes sometimes make an item FUN rather than STRONG. It's why Blackrazor is my favourite THF weapon! The occasional instakill is cool, and linking it thematically to the captured souls effect really elevates it. But the instakill isn't strong in any meaningful sense! Sure, it'll occasionally kill a mob for you but it's better to think of it as
Great affixes sometimes make an item FUN rather than STRONG. It's why Blackrazor is my favourite THF weapon! The occasional instakill is cool, and linking it thematically to the captured souls effect really elevates it. But the instakill isn't strong in any meaningful sense! Sure, it'll occasionally kill a mob for you but it's better to think of it as
- occasionally impactful, but
- mostly just kinda neat.
- Gamebreaking procs should be adjusted so that they always do something. E.g. stun if they fail, slow if they save. Then adjust the frequency to a reasonable level. I don't think it's reasonable to change old items, but maybe look at new procs this way. Blackrazor's effect shouldn't fail on save - instead, it should add a captured soul when they save. Legendary Nightshade Shooter is a great example of this (been a while since I ran a crossbow build so I hope I'm remembering the details properly):
- First, it has Wounding 3 for 3 constitution damage on hit. Second, Its Twining Hemlock poison effect has a DC 70 Fortitude save, so in practice it acts as a 5% knockdown for living creatures. That seems like a pretty good balance even though it doesn't do anything 95% of the time. The flavour text says This weapon is poisoned with a deadly strain of flowering plant. Hits by this weapon have a chance of putting your foe to sleep.
- How to improve it? Simple!
- Remove Wounding
- Change Twining Hemlock to combine both effects, keeping the save or changing it to a flat 5%
- On save / on hit: 3 constitution damage but stay awake
- On fail / 5% chance on hit: 3 constitution damage and take a happy little nap
- This weapon is poisoned with a deadly strain of flowering plant. Hits by this weapon will weaken your foe and may put them to sleep.
- It feels more fun, and the constitution damage has no significant effect either way.
- Damage procs shouldn't have any save at all! None of this 'reflex for half' stuff! Just let it happen! It means you can balance the damage more easily, or even promote the affix to the level of "meaninful contribution to damage"
Interesting & unusual effects more than pure power creep! A mix of effects I want more of & ideas for some new ones;
- Tendon slice, crippling, limb chopper - all fun for some defacto crowd control & since they have no save, are actually still viable & effective in reaper difficulty, especially since they stack It'd be nice to get some more options with those.
- Shattermantle - having it on weapons to support your caster teammembers or for hybrids is fun, but an item that gives shattermantle on spellcast would be great for casters to use a one-two punch, especially combined with one of the spells that does a debuff even if they make the save, eg. hypnotism with it's will save debuff.
- Felling the oak - no-save knockdown on vorpal is great & having this inherently on great xbows is fun.
- Any of the effects like telekinetic etc. that have an effect with a save (including DC that's low enough to be unreliable at best) could be adjusted to be a no-save with adjusted duration or proc chance to help keep them relevant.
- Jerky. Sometimes it's nice to have a meaty snack in the middle of a quest between shrines. You could add a vegetarian/vegan option too I guess.