SteelStar Asks: (U69.3) What Effects Are Hard To Find On Quest Loot?

dozensnakes

Well-known member
I would like to point out since the removal of TOEE crafting the AOE effects, and vunerablity procs aren't available on non-pet items anywhere else. Might be nice to put them on random loot

There are some effects from the necro series that I think are cool, but I would really prefer if those items were updated, instead of having their effects taken and slapped on items that are significantly better, without the lore of the original, like what happened with bloodrage on goggles of the beserker.
 

John3000

Well-known member
Hey, everyone!

We've had a couple of really good feedback threads on loot in the past few months, a lot of you have brought strong ideas to the table that influenced both the direction of loot and the individual items.

With Myth Drannor having been out for a while and the followup Raid dropping very shortly, it's time to look toward what loot comes next. While we're not ready to talk about specifics, I did want to bring up a topic for discussion that will help us know what you want to see:

As of U69.3, what effects are you looking for that are hard to find in Quest Loot?

A few guidelines for discussion:
  • We're talking about Quest Loot specifically here, not Raid Loot
  • Some effects are intentionally uncommon on Quest Loot, as they're considered Raid-tier effects.
  • We're giving some preference to effects that didn't appear in Myth Drannor and would synergize well with those items.
  • Sun and Moon Augment Slots are likely going to continue to exist on new items!
  • As a result, in the near term we're not likely to do new Set Bonuses, as Sun and Moon Augments fill that role on those items.
  • We still do not intend to make combined Sun+Moon Augment Slots, or add Sun or Moon slots to item slots that didn't get that slot in Myth Drannor (no Moon Slots on Helms, Sun Slots on Boots, etc).

It would be nice to finally get quarterstaffs with random spell clickies.

The only quarterstaff clickies with standard spells are :

* Staff of Arcane Power
* Alarphon's Staff
* and a few other oddball less useful staffs that date from DDO's prehistoric age...

The Sharn Syndicates drops random clickies, but not quarterstaffs. Make the new pack drop random lvl 1 to 7 spell quarterstaffs and watch people rejoice. :cool:

Cheers
 

jotmon

Well-known member
~snip

As of U69.3, what effects are you looking for that are hard to find in Quest Loot?

~snip
Good ones...
My eyes glazed over most of the U69 items as ...meh...

Level appropriate effects...
for example.. why is level 8 vorpal the same on level 33.. where is the scaling to level appropriate versions Improved Vorpal, Sovereign Vorpal...
Many items at higher levels are picking up low level effects and not scaling them.
beginner level static effects being implanted in place of level appropriate effects.. like feather fall.

Effects on higher level items that make it worth while to break away from older sets
... for example breaking a Sharn/Isle set to change up to Level 33 gear needs to be worth it not a step backwards.

I deemed every piece of armor from U69 as pointless compared to gear from older content.
they are all lacking..... at minimum needs both sun/moon augment slots and another colored augment slot.
Yes, you said you dont intend to allow sun/moon on same items.. but new content armors need to be better cause they suck.

PS... Drop rates suck...
at the point now i just said screw it and invalidated U69 as viable transition gear.
If items are going to be ultra rare drops then they are no longer viable in build progressions for regular players.
a better farming formula needs to be implemented.. like accumulating runes/tokens to eventually being able to buy items like in current raids.
After 100 party runs I should have multiples of every item from the quest..
 
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Sylvanush

Well-known member
Hey, everyone!

We've had a couple of really good feedback threads on loot in the past few months, a lot of you have brought strong ideas to the table that influenced both the direction of loot and the individual items.

With Myth Drannor having been out for a while and the followup Raid dropping very shortly, it's time to look toward what loot comes next. While we're not ready to talk about specifics, I did want to bring up a topic for discussion that will help us know what you want to see:

As of U69.3, what effects are you looking for that are hard to find in Quest Loot?

A few guidelines for discussion:
  • We're talking about Quest Loot specifically here, not Raid Loot
  • Some effects are intentionally uncommon on Quest Loot, as they're considered Raid-tier effects.
  • We're giving some preference to effects that didn't appear in Myth Drannor and would synergize well with those items.
  • Sun and Moon Augment Slots are likely going to continue to exist on new items!
  • As a result, in the near term we're not likely to do new Set Bonuses, as Sun and Moon Augments fill that role on those items.
  • We still do not intend to make combined Sun+Moon Augment Slots, or add Sun or Moon slots to item slots that didn't get that slot in Myth Drannor (no Moon Slots on Helms, Sun Slots on Boots, etc).
Effects that are find to find in quest loot:

1. Quality radiance.
2. Brazen Brilliance items not weapons.
3. New version of Madstone Rage.
4. Quality devotion.
5. Fredom of movement.
6. Cannith combat infusion.
7. Aritfact bonus: +3 to hit and Damage and +3 seeker to hit and damage like vulkor and ravens set.
8. Quality doubleshot.
9. Quality sheltering.
10. Eternal Holy Burst not in a weapon. ( Like echo of ravenkind and Titanias glory).
11. Imbue Infusion ( for the next 10 secs you have +3 Imbue dice to you dice pool).
12. Change crown of summer to a stackable form is useless for end game gear because we have augments that give more MP and RP.
13. Fix the exceptional bonus with insight bonus. If exceptional bonus is going to be insight for some gear remove the exceptional bonuses in gear and replace them with insight correct values to not bring useless bonuses and confusion. ( Example: Helm of the Warblade gives exceptional +5 to seeker and that was replaced years ago with insight so in do not stack. Also insight correct bonus for that items level is +6 not +5). That item is very rare to acquire, a lot of farming to get one, and is undervalue for the level and is useless to get for the effort to get it .
14. Seeker and Deception augments.
15. quality deadly.
16. Profane doublestrike/ Profane doubleshot.
17. Concordant opposition.
18. Legendary Elemental energy: +150 bonus to spellpoints or + X bonus to HP.
19. Range alacrity 20%.
20. Temperance of Arts item: +1 in universal spellpower for every arcane lore you posses.

@SteelStar Please do not put the drop rates like in MD anymore. You can leave them so you can remember the big failure. Those loot drop rates are no Fun only for you I guess. Make a evaluation of what is been implemented in the last year and if is not working. Not every change is good. Not many people live in the game 7 days at week / 24 hours a day or have all the time of the world for been running the same quest over and over for a desire item for weeks even months. That is boring and people will look to do other things and not play. You are not attracting players to the game to spend more money in the game you are causing people to leave and spend less money in the game. Many people have to work (to pay for your VIP subscription), go to college, attend family, and real life issues. You know this is happening DO Not Ignore it.

Another issue is since you guys drops the requirements for augment items with reaper abilities, is very rare you get items with reaper abilities. We use to play R10 (the highest difficulty in the game), to have a chance to get named items, and have a chance to get a reaper bonus on the items. Now you can play R10 (the highest difficulty in the game) and you don't even get a named item and if you get one not even a bonus of +1 on them. Ofc R10 is not a warranty you are going to get a named item everyone understand that but now is less and less. And ofc not mentioning the lag making unplayable the game.

PSD: whenever you want many people have been asking for a NEW QUIVER over and over. Maybe we can open a poll about this to see if you agree finally after almost 10 years there no new quiver that real matter in the game are not only just a decorative piece for range characters. Thanks.
 

Phaedra

Well-known member
As of U69.3, what effects are you looking for that are hard to find in Quest Loot?
Effects:
- Sirocco
- Whirlwind Guard
- Guardbreaking
- Paralyzing/Improved Paralyzing
- Feeding/Draining
- Vampiric
- Riposte
- Shield (Shield bonus on non-shield items)
- Parrying
- Natural Armor
- Resistance
- Armor Mastery (increased MDB)
- Dragonmark enhancements (makes sense there wouldn't be any in FR, but maybe next Eberron pack...)


Items:
- Orbs
- Gish weapons (Melee-caster/Ranged-Caster)
- Sunblades (Shorts swords with strikethrough, i.e. Celestia, Stars of Day)

Augments:
- Energy Drain Immunity
- Alchemical Attunement
- Heroic/Legendary Implement's Radiance/Devotion
 

Positive thinking

Well-known member
Effects:
- Sirocco
- Whirlwind Guard
- Guardbreaking
- Paralyzing/Improved Paralyzing
- Feeding/Draining
- Vampiric
- Riposte
- Shield (Shield bonus on non-shield items)
- Parrying
- Natural Armor
- Resistance
- Armor Mastery (increased MDB)
- Dragonmark enhancements (makes sense there wouldn't be any in FR, but maybe next Eberron pack...)


Items:
- Orbs
- Gish weapons (Melee-caster/Ranged-Caster)
- Sunblades (Shorts swords with strikethrough, i.e. Celestia, Stars of Day)

Augments:
- Energy Drain Immunity
- Alchemical Attunement
- Heroic/Legendary Implement's Radiance/Devotion
I did mention an augment for charisma drain earlier in the thread, but i definitely like the idea of an energy drain immunity augment. Great suggestion!!
 

Dogbreath68

Well-known member
How about never making a clicky ever again. Item swapping for clickies is really the worst DDO has to offer. That should have been settled by Planar Gird already.
What is the difference in swapping to a rez scroll or a heal scroll or swapping out for a clicky? Are you telling me you never ever swapped to help your party? Having an item that is useful, especially to someone with no umd or not enough, or access to the spells, is a great way to help yourself and your party. No, i dissagree, clickies are a useful item, regardless of your opinion.
 

Shear-buckler

Well-known member
What is the difference in swapping to a rez scroll or a heal scroll or swapping out for a clicky? Are you telling me you never ever swapped to help your party? Having an item that is useful, especially to someone with no umd or not enough, or access to the spells, is a great way to help yourself and your party. No, i dissagree, clickies are a useful item, regardless of your opinion.
Using a rez scroll is a specific action in a specific situation is different from maintainig personal stats boost clickies or scrolls.
 

Phaedra

Well-known member
Following up on someone else's suggestion that the next pack should be 23/33
Item suggestion:

Spellsword's Ward (23E/33L)
Orb
Shield Bonus +0
Base damage rating: 9.75
Damage [1d4] +7 (force)
Critical Roll: (10%) 19-20 / x2
Attack Mod: INT/CHA
Damage Mod : INT/CHA
Spellcasting Implement +23 (+33)
+7 Orb bonus (+15)
Riposte +4 (+6)
Insightful Sheltering +14 (+18)
Spell Focus Mastery +4 (+5)
Purple Augment Slot
Red Augment Slot
 

Rosze

Well-known member
Artifact bonuses to Light, Alignment, Negative energy are quite limited. There’s few options and most are older sets now.
 

ChickenMobile

Well-known member
Insightful Concentration (only 2 runearms in the game have this - and cannot be centered with!)
Quality Concentration (NO items in the game have this)

In order to get these stats, still have to rely on Legendary Green Steel crafting.
 

Tarrith

Well-known member
I would like to see a crafting system that breaks items down into their respective components (prefixes/suffixes etc).

For example,
Prefix = Blade
Suffix = Crosspeice
Affect 1 = Grip
Affect 2 = Pommel
Slot 1 = Crosspeice Gem 1
Slot 4 = Pommel Gem 1

It could be limited by only being able to save only one component when breaking down a weapon.
A player could then forge a weapon "set" combining saved components of similar weapon types.
A kind of mix'n'match system if you will.

Tarrith
 
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Phaedra

Well-known member
I would like to see a crafting system that breaks items down into their respective components (prefixes/suffixes etc).

For example,
Prefix = Blade
Suffix = Crosspeice
Affect 1 = Grip
Affect 2 = Pommel
Slot 1 = Crosspeice Gem 1
Slot 4 = Pommel Gem 1

It could be limited by only being able to save only one component when breaking down a weapon.
A player could then forge a weapon "set" combining saved components of similar weapon types.
A kind of mix'n'match system if you will.

Tarrith
I mean, that's sort of what we have now, except some effects are only available on dropped (named or random) loot and some are only available on crafted. The weaknesses of Cannith crafting are:
- Named items can get more than 3 effects, and can sometimes have effects in nonstandard slots.
- Set bonuses
- The list of effects that are not available to Cannith crafting at all
- Finding the named items you want is easier than finding good crafting blanks

You could fix a couple of those problems by:
- letting named items be keyed for crafting (leaving set bonuses if they exist, but clearing all other effects)
- adding a recipe to add a 4th effect slot (make this one take almost any shard (except damage shards on armor/accessories)
- adding all of the combined effects at the same level they appear on random gen loot
- Return the masterful craftsmanship and possibly add wonderous craftsmanship shard recipes.
 

Bitss

VIP since 2006
OP: Epic/Legendary Curse, Vorpal, (Burst?) or any original damaging effect. They dropped for a while then disappeared.
 
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