Alternative
Sarcasm elemental
Tried to tetris some gear setups recently, and I constantly find myself having to slot old gear for insightful sheltering, sometimes as old as MoD ring... This stat really shouldn't be split into physical/magical.
I did put in a bug report when I saw them release Warblade like that, as there is no reason to use that deprecated version unless they forgot exceptional seeker has not been a thing for about a decade. Up until MD they had not made an "exceptional" seeker item in a long long time. I forget exactly when the change happened, probably when they changed all exceptional to no-longer stack with different quantities. (+1 used to stack with +2 and +3)13. Fix the exceptional bonus with insight bonus. If exceptional bonus is going to be insight for some gear remove the exceptional bonuses in gear and replace them with insight correct values to not bring useless bonuses and confusion. ( Example: Helm of the Warblade gives exceptional +5 to seeker and that was replaced years ago with insight so in do not stack. Also insight correct bonus for that items level is +6 not +5). That item is very rare to acquire, a lot of farming to get one, and is undervalue for the level and is useless to get for the effort to get it .
That ship has sailed. Named drops have more effects, with more stacking types, and which are generally grouped together usefully, and you know what to run to get what you want (regardless of how bad the drop rates are)Just going to say it, I want randomly generated gear to be made viable again.
Whereas the drop rate for a "good" random gen item is far worse than MD rare loot, magnitudes worse. While in some cases random gen can technically exceed all our shiny named loot, it is just so astronomically unlikely to happen or even come close.That ship has sailed. Named drops have more effects, with more stacking types, and which are generally grouped together usefully, and you know what to run to get what you want (regardless of how bad the drop rates are)
Uh... it never really was. ..mostly because of the random part.Just going to say it, I want randomly generated gear to be made viable again.
"Class loot" only affects reward lists.Short answer: anything remotely appropiate to the character looting it. Even with the class loot option selected the offerings are invariably useless and are rarely worth selleng as vendor trash
I will upvote this^ except for BTCoE. I see ZERO POINT in that sort of inventory clutter except for raid loot and I'm only lukewarm on the raid loot. Please forget BTCoE exists for anything other than raid loot and exercise the much more amicable BTAoE variable used on the Ioun Stones such as the Pale Green Ioun Stone : https://ddowiki.com/page/Item:Pale_Green_Ioun_Stone.Steel, you have some way of generating random magic items in Wheeloon. Please update it and insert it as something that could happen in whatever circumstances that could be considered motivating for players, an and/or list:
1) endquest reward lists
2) any non-end chest
3) remnant chests
We could get some rare unexpected combination and, if nothing else, sentient food. As part of their updating, add augment slots, including Sun Moon. Unbound, BtCoE.
Only weapons and shields got red/orange/purple slots.elemental spell power slots (ruby) for other than weapons. topaz of combustion 97 ... kind of thing.
was thinking a new augment for spell power. as it comes in other items than weapons.Only weapons and shields got red/orange/purple slots.
Dont think they gonna change that.