Alternative
Well-known member
Tried to tetris some gear setups recently, and I constantly find myself having to slot old gear for insightful sheltering, sometimes as old as MoD ring... This stat really shouldn't be split into physical/magical.
I did put in a bug report when I saw them release Warblade like that, as there is no reason to use that deprecated version unless they forgot exceptional seeker has not been a thing for about a decade. Up until MD they had not made an "exceptional" seeker item in a long long time. I forget exactly when the change happened, probably when they changed all exceptional to no-longer stack with different quantities. (+1 used to stack with +2 and +3)13. Fix the exceptional bonus with insight bonus. If exceptional bonus is going to be insight for some gear remove the exceptional bonuses in gear and replace them with insight correct values to not bring useless bonuses and confusion. ( Example: Helm of the Warblade gives exceptional +5 to seeker and that was replaced years ago with insight so in do not stack. Also insight correct bonus for that items level is +6 not +5). That item is very rare to acquire, a lot of farming to get one, and is undervalue for the level and is useless to get for the effort to get it .
That ship has sailed. Named drops have more effects, with more stacking types, and which are generally grouped together usefully, and you know what to run to get what you want (regardless of how bad the drop rates are)Just going to say it, I want randomly generated gear to be made viable again.
Whereas the drop rate for a "good" random gen item is far worse than MD rare loot, magnitudes worse. While in some cases random gen can technically exceed all our shiny named loot, it is just so astronomically unlikely to happen or even come close.That ship has sailed. Named drops have more effects, with more stacking types, and which are generally grouped together usefully, and you know what to run to get what you want (regardless of how bad the drop rates are)