Make this happen, captain.An item with
15 strength
7 insightful strength
3 quality strength
Raging strength
And madstone rage
Call the item "The Usurper's Fury"
Make this happen, captain.An item with
15 strength
7 insightful strength
3 quality strength
Raging strength
And madstone rage
Call the item "The Usurper's Fury"
restrict this to bow cuz Xbow with elascity would be unhealthy (maybe make it a greater xbow)2. Crossbow and Long Bow With Legendary Force Burst, Elasticity, Fetters of reality, Concentrated corrosive salt.
I love the idea but we would Need more versions of this thenARCANE ARCHER LONGBOW
The idea is to create an adaptive bow designed for an Arcane Archer build that specializes in imbue dice and elemental arrows. Since the build requires spell power, this bow could also be suitable for a hybrid build, which explains the "on hit & spells" effects and the bonuses to DCs/caster level of the corresponding element. The design concept revolves around the elements of cold, fire, electric, and acid, with force damage being excluded due to its inherent advantages (in my opinion, of course).
Fun fact : The bow would have a base element when no elemental arrow imbue is active, potentially random, allowing for four different variants of the bow to loot in its base state OR a bow with no bonuses/effects if no elemental arrow imbue is activated.
**We could also imagine a new quiver with the same theme, which would have unique and special effects and a set bonus when equipped with this bow**
Key Features and Effects:
This design would allow for a versatile, element-focused bow that adapts to the needs of an Arcane Archer or a hybrid build, offering a range of strategic options and enhancing the elemental synergy of the character.
- Basic Bonuses:
- +x Bonus to imbue dice.
- Grants the feat Enhanced Elemental Dice for free. If you already have the feat, its bonus is increased to +3 imbue dice instead of +1.
- Wisdom to Hit & Damage.
- Adaptive Bonuses: The bow’s bonuses and effects change based on the active elemental arrow imbue:
- Alchemical Attunement on Hit & Spells: Functions like the acid DoT effect, but the damage is of the same element as the active elemental arrow imbue.
- On Hit & Spells Effects:
- Acid: Stack of acid vulnerability & Reduced PRR.
- Cold: Stack of cold vulnerability & Reduced MRR.
- Electric: Stack of electric vulnerability & Reduced PRR & MRR.
- Fire: Stack of fire vulnerability & Reduced PRR & MRR.
- On Hit Effects: DC: 20 + Wisdom modifier + Enchantment OR Evocation Spell Bonuses.
- Acid: Petrify.
- Cold: Freeze.
- Electric: Paralyze.
- Fire: Fear.
- Increased DCs & Caster Level: Boosts DCs and caster level of spells corresponding to the active elemental arrow imbue.
***I'm not proposing elemental damage on hit or elemental burst on criticals because those types of damage aren't viable or useful at high levels. I believe it's better to have effects and damage that adjust based on the build and the character's attributes.
Focusing on effects that adjust based on the build and character attributes would enhance the viability and effectiveness of the build at higher levels, while offering deeper and more meaningful customization for specialized players. This could also encourage a richer diversity of gameplay, where each player can truly tailor their style according to their preferences and strengths.***
this sounds Like a dream for bugs and lagsOne last suggestion:
A new concept, not sure how difficult it'll be to implement.
I would like weapon sets but the sets work with other weapons held by other players in your group/raid.
So for example:
The five Elfblades of Cormanthyr. Each of the elfblades have different abilities and are differentiated by the different phases of the moon (New, Gibbous, Quarter, Crescent, Full). If a group is wielding 2 of 5 blades that unlocks special set bonuses, 3 of 5 blades then more set bonuses etc. etc.
I think this will encourage party interaction and group play. Just a thought.
Guardbreaking on all the weapons please.Hello everyone, happy release day for Myth Drannor! I've got a topic for discussion during today's downtime:
We're working on the Raid Loot for a raid that's coming out a little down the line, and would like some insight into what effects players would like to see on that loot. Here's what we're looking at:
Unchangeable Parts:
- There will be around 20 named items in this Raid's loot table.
- The items will be Minimum Level 33.
- There can potentially be an upgrade system (to the named items in the raid, Myth Drannor quest loot, or both)
- There can not be an extensive build-your-own crafting system (like Dino Bone crafting)
- Sun and Moon Augment Slots can only exist on the slots they exist on in Myth Drannor quest loot
- There is new, unique art for the following item types:
- Rapier
- Shortsword
- Shuriken
- Kukri
- Longbow
- Scimitar
- Falchion
- Orb
- Quarterstaff
- Throwing Dagger
- Kama
- Large Shield
- This means we are aiming to make these item types for this Raid - Feedback on these item types is especially important
- It also means we are unlikely to make items for this Raid that need art but aren't on this list (Helms, armor, cloaks, other weapons, etc), though it is possible - It just wouldn't have unique art. As we said above, upgrading some of the Myth Drannor quest loot could be an option here.
Useful Feedback:
For the purpose of this thread, actionable constructive feedback factors in the following:
And please remember: This thread is in Official Discussions. Official Discussions do not permit debates between players and are more heavily moderated than typical threads. Stay on topic!
- Contains what you do want to see, not (just) what you don't want to see
- Is specific about effects when possible, or frames out the purpose of the item you want to see
- Stays within the rules of the Unchangeable Parts above
Times are tough in Myth Drannor these days… belts are tight and purse strings are tied.I'd actually like to see some loot actually drop. These are the stingiest loot tables I have ever seen.
Overwhelming Sun Burst: 2% AoE 40d10 +800 Light Damage, DC110 Blind vs. Reflex save.B. Unleash the sun(Small chance to do AoE (sunburst) 10d440 Light damage, and DC 120 Blind against will save)
Sure!Generation 3 raid filigree?
Gimme two, lol! ?Quad Damage