Hmm well if this is a thing and even though it's not lore friendly I'd like a new item that has the effects of Chimera's Crown and/or the ability to make the Legendary Chimera's crown as an augment. Sure there aren't dragonmarks in the Forgotten Realms but that's ok maybe someone brought it there from Eberron.A clear upgrade to heart of Suulomades, with the same curse immunity + vanguard flavours on proc, and tank flavours on being hit.
Bonus points if it is the shield, so it becomes an opportunity cost vs the hp% shields, but not at great detriment.
Super bonus points if it is an artifact.
It should also have hidden effect buffs that boost based on the lore the character has, divine/arcane/primal, or based on class (legendary bone paws if druid, cha to hit damage if paladin, +primal hp% if barb, etc)
I love the idea of having Eclipse, Sun, Moon and Awe effects on the raid weapons. It feels very thematic and the effects you mentioned actually compete with Dino weapons very well!Handwraps:
Wraps of the Eclipse
- The alignment of the Sun and the Moon knock your foe sideways with awe with both burning piercing intensity and cold shadow.
5.8[1d6+3] + 18 Pierce, Bludgeon, Magic, Good, Evil, Lawful, Chaotic, Adamantine,
-Aligned ( Eclipse)
-Dripping with Magma (Sun)
-Legendary Ice (Moon)
-Felling the Oak (awe)
Red Augment
Purple Augment
Orange Augment
A Curse immunity item similar to the Heart of Suulomades, preferably on a ring or trinket.Hello everyone, happy release day for Myth Drannor! I've got a topic for discussion during today's downtime:
We're working on the Raid Loot for a raid that's coming out a little down the line, and would like some insight into what effects players would like to see on that loot. Here's what we're looking at:
Unchangeable Parts:
- There will be around 20 named items in this Raid's loot table.
- The items will be Minimum Level 33.
- There can potentially be an upgrade system (to the named items in the raid, Myth Drannor quest loot, or both)
- There can not be an extensive build-your-own crafting system (like Dino Bone crafting)
- Sun and Moon Augment Slots can only exist on the slots they exist on in Myth Drannor quest loot
- There is new, unique art for the following item types:
- Rapier
- Shortsword
- Shuriken
- Kukri
- Longbow
- Scimitar
- Falchion
- Orb
- Quarterstaff
- Throwing Dagger
- Kama
- Large Shield
- This means we are aiming to make these item types for this Raid - Feedback on these item types is especially important
- It also means we are unlikely to make items for this Raid that need art but aren't on this list (Helms, armor, cloaks, other weapons, etc), though it is possible - It just wouldn't have unique art. As we said above, upgrading some of the Myth Drannor quest loot could be an option here.
Useful Feedback:
For the purpose of this thread, actionable constructive feedback factors in the following:
And please remember: This thread is in Official Discussions. Official Discussions do not permit debates between players and are more heavily moderated than typical threads. Stay on topic!
- Contains what you do want to see, not (just) what you don't want to see
- Is specific about effects when possible, or frames out the purpose of the item you want to see
- Stays within the rules of the Unchangeable Parts above
No more crafting/upgrading systems please. We have more of those than gacha afk gamesHello everyone, happy release day for Myth Drannor! I've got a topic for discussion during today's downtime:
We're working on the Raid Loot for a raid that's coming out a little down the line, and would like some insight into what effects players would like to see on that loot. Here's what we're looking at:
Unchangeable Parts:
- There will be around 20 named items in this Raid's loot table.
- The items will be Minimum Level 33.
- There can potentially be an upgrade system (to the named items in the raid, Myth Drannor quest loot, or both)
- There can not be an extensive build-your-own crafting system (like Dino Bone crafting)
- Sun and Moon Augment Slots can only exist on the slots they exist on in Myth Drannor quest loot
- There is new, unique art for the following item types:
- Rapier
- Shortsword
- Shuriken
- Kukri
- Longbow
- Scimitar
- Falchion
- Orb
- Quarterstaff
- Throwing Dagger
- Kama
- Large Shield
- This means we are aiming to make these item types for this Raid - Feedback on these item types is especially important
- It also means we are unlikely to make items for this Raid that need art but aren't on this list (Helms, armor, cloaks, other weapons, etc), though it is possible - It just wouldn't have unique art. As we said above, upgrading some of the Myth Drannor quest loot could be an option here.
Useful Feedback:
For the purpose of this thread, actionable constructive feedback factors in the following:
And please remember: This thread is in Official Discussions. Official Discussions do not permit debates between players and are more heavily moderated than typical threads. Stay on topic!
- Contains what you do want to see, not (just) what you don't want to see
- Is specific about effects when possible, or frames out the purpose of the item you want to see
- Stays within the rules of the Unchangeable Parts above
I think curse immunity works better as an "Essence of" AugmentA clear upgrade to heart of Suulomades, with the same curse immunity + vanguard flavours on proc, and tank flavours on being hit.