Necrodancer
Ancient beyond measure
It has always puzzled me why, with the advent of DDO's first expansion, we got wildernesses areas were we can kill non aggressive fauna with a tiny handful of hp that cannot even fight back. Personally I don't like killing animals unless it's to eat them and here's my issue.
DDO is not a mmorpg where you have to worry about toon "maintenance" so I don't understand why we have critters in the wilderness that you can kill that serve no purpose whatsoever.
"but it's to make the wilderness feel alive" - Is it though? How many of you actually care about seeing deers and birds in the wilderness when 99% of the population (in my experience and that is actually 100% to be honest) just zerg through to get to quest entrance?
"but it's to give a choice, you don't like to kill then don't kill, it's easy like that" - No it's not. I don't like to kill those buggers but they keep getting in the way of fireballs and try to leave them alive when you play immortality lesson in feywild. If I play a rogue I want to be able to sleight of hand npcs and yet....(or smash locked doors when playing a barbarian but it seems wooden barriers with mundane locks are hard than adamantium in this game)
Either delete them or make them immortal. Yes we would need to delete a random encounter in stormhorn which requires to kill deers (because it's not even a guaranteed drop iirc) but peace. I'm feel fairly confident in saying nobody ever relied on that specific enounter to gather xp or that it made a difference in any way, shape or form.
I don't really care if they do it or not, just wanted to point out I find it extremely weird we can kill those innocent, non sentient things. No xp, no kill count...nothing. Just, why?
DDO is not a mmorpg where you have to worry about toon "maintenance" so I don't understand why we have critters in the wilderness that you can kill that serve no purpose whatsoever.
"but it's to make the wilderness feel alive" - Is it though? How many of you actually care about seeing deers and birds in the wilderness when 99% of the population (in my experience and that is actually 100% to be honest) just zerg through to get to quest entrance?
"but it's to give a choice, you don't like to kill then don't kill, it's easy like that" - No it's not. I don't like to kill those buggers but they keep getting in the way of fireballs and try to leave them alive when you play immortality lesson in feywild. If I play a rogue I want to be able to sleight of hand npcs and yet....(or smash locked doors when playing a barbarian but it seems wooden barriers with mundane locks are hard than adamantium in this game)
Either delete them or make them immortal. Yes we would need to delete a random encounter in stormhorn which requires to kill deers (because it's not even a guaranteed drop iirc) but peace. I'm feel fairly confident in saying nobody ever relied on that specific enounter to gather xp or that it made a difference in any way, shape or form.
I don't really care if they do it or not, just wanted to point out I find it extremely weird we can kill those innocent, non sentient things. No xp, no kill count...nothing. Just, why?