Stop the slaughter, think of the squirrels.

paddymaxson

Deliberately obtuse
I think once upon a time there was an idea floating about from devs that interactions in game would be reflected here on the forums.
So you could earn titles like "kobold killer" and "fauna hunter".

I also think that in Kings Forest(?), killing fauna would trigger some optional, an upset guardian of some sort?
"Got bad tempered while Zerging and called some poor undeserving new player a ****" is a bit of a long forum title for me though.
 

Cordovan

Community Manager
Another fun fact: When you zone into the end of the quest animals spawn that can trigger reapers also. I was the healer in an R8 group that had 2 Vengeance reaper and a Doom reaper spawn! They were active before the white screen cleared. We did survive but it was touch and go.
If a squirrel having a Fear Reaper friend isn't working as intended it is now.
 

Kimbere

Well-known member
I encountered this in Heroic Stormhorns wilderness not too long ago.
ucryBfO.jpeg

There were literally hundreds of deer running around.
 
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Honkin

Active member
If you kill too much passive wildlife, a doom reaper should spawn and chase you across the map Legend of Zelda-style.
 

RangerOne

Well-known member
I do remember my first foray into King's Forest and seeing all the little animals thinking, "Cha-ching. Easy money." Only to be disappointed they didn't add to to the kill count. Normally I don't attack animals like that although it is fun to come across a pile of deer and drop them with a single AOE arrow. We're only human.
 

kmoustakas

Scourge of Xaos
It has always puzzled me why, with the advent of DDO's first expansion, we got wildernesses areas were we can kill non aggressive fauna with a tiny handful of hp that cannot even fight back. Personally I don't like killing animals unless it's to eat them and here's my issue.

DDO is not a mmorpg where you have to worry about toon "maintenance" so I don't understand why we have critters in the wilderness that you can kill that serve no purpose whatsoever.

"but it's to make the wilderness feel alive" - Is it though? How many of you actually care about seeing deers and birds in the wilderness when 99% of the population (in my experience and that is actually 100% to be honest) just zerg through to get to quest entrance?

"but it's to give a choice, you don't like to kill then don't kill, it's easy like that" - No it's not. I don't like to kill those buggers but they keep getting in the way of fireballs and try to leave them alive when you play immortality lesson in feywild. If I play a rogue I want to be able to sleight of hand npcs and yet....(or smash locked doors when playing a barbarian but it seems wooden barriers with mundane locks are hard than adamantium in this game)

Either delete them or make them immortal. Yes we would need to delete a random encounter in stormhorn which requires to kill deers (because it's not even a guaranteed drop iirc) but peace. I'm feel fairly confident in saying nobody ever relied on that specific enounter to gather xp or that it made a difference in any way, shape or form.

I don't really care if they do it or not, just wanted to point out I find it extremely weird we can kill those innocent, non sentient things. No xp, no kill count...nothing. Just, why?
I hate this and keep complaining. Not because I dislike killing them but because they cause the hirelings/summons/homing spells to go haywire.

I bet they also cause lag.

We can have all sorts of fauna by having them be UNTARGETABLE and UNCLICKABLE
 

kmoustakas

Scourge of Xaos
Well, the same would apply to all the barrels in the game ;)... and wouldn´t you find it even weirder if a squirrel was immune to fireballs and sword blows ?
(Fun fact: In "Immortality Lessons", the innocent animals actually do cound towards the kill count)


Yes. Yes, I do care. Might be I´m just one of the 1%, but for example, I actively try to not kill random foxes, because I love foxes.
And yes, it does make environments feel more alive, I wish there were way more of them.
The breakables was explained 15 years ago by some dev are DDO's version of "exploration" bonus.
 

Seppi Pearlsmith

Gnomepletionist
"but it's to make the wilderness feel alive" - Is it though? How many of you actually care about seeing deers and birds in the wilderness when 99% of the population (in my experience and that is actually 100% to be honest) just zerg through to get to quest entrance?

I do care about them, they look cool imo.

Yes. Yes, I do care. Might be I´m just one of the 1%, but for example, I actively try to not kill random foxes, because I love foxes.
And yes, it does make environments feel more alive, I wish there were way more of them.

Same, I hate when I accidentally kill a bird/fox/deer with my thrower.

Squirrels are just rats with bushy tails.
I like rats 🤷‍♂️
 

Suggs

Member
I usually pad my kill count in Friends in Low Places and Immortality Lessons by killing innocent harmless animals. Is that wrong?
I don't know how these animals affect conquest, but it would be pretty silly if you couldn't get that bonus without all the senseless violence.
 

AlimonyJFMSU

Well-known member
I make sure to drop them to 1hp and just keep them there for as long as possible. Just kidding. I think OP is right, having these poor little critters be killable is a waste...seriously, we should get some XP for it.
 
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