Suggestion - Bring back HP/SP being set to full when entering reaper quests

rabidfox

The People's Champion
We used to get our HP & SP restored when we entered reaper quests, then an update a couple years ago removed that. With the addition of reaper wildernesses, it'd be good to bring that back. It really sucks to be on a caster and be out of spell points at the very start of a quest, there's no fun to be had with that. Without bringing it back, it makes wilderness difficulty choices extra punative to certain classes & builds. Maybe even take it step futher than before and have entering any quest difficulty restore HP & SP, I'm sure there's more casual players that don't do reapers that would equally appreciate it.
 
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Upvote 20

h46av8r

Well-known member
I thought the reason they did that was so you didn't get a giant lag bomb when entering a quest while it calculated all your reaper stuff. But if they could make it work as a full refresh like when you finish a quest, sure why not.
Seems like they have to calculate all that regardless. All they need to do here is:
HP = HP_Max
SP = SP_Max
Charges = Charges_Max
 
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